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Antivirus PROTOCOL News

Demo update 0.2.0

[h3]New:[/h3]
  • [p]Added a new enemy type (Level 2)[/p]
  • [p]Added a new behavior for the green enemies[/p]
  • [p]Targeting System Rewritten: Now prioritizes designated targets (e.g., green enemies and the new enemy type), similar to how the Boss is targeted.[/p]
  • [p]Updated corruption level bar UI[/p]
  • [p]Tweaked several upgrade levels, requirements, and costs.[/p]
[h3]Bug Fixes:[/h3]
  • [p]Fixed a bug that caused inconsistent currency gain on player death.[/p]
  • [p]Fixed a bug where double-drop currency values were not reflected in the end-of-level summary.[/p]

🎉 Next Fest Recap - Thank You! 🎉

[p]Hi everyone! The June Steam Next Fest has officially wrapped up, and we’re thrilled to share how it went![/p][p][/p][p]🚀 Over 3,300 players checked out the Antivirus PROTOCOL demo
📈 We averaged 472 daily players with a 31-minute median playtime
💖 And we gained 2,500 new wishlists during the Fest, bringing us to a total of 3,000 wishlists![/p][p][/p][p]We’re incredibly grateful for the amazing support during the event. Whether you played the demo, added us to your wishlist, or shared your feedback - thank you. Your enthusiasm is helping shape the future of Antivirus PROTOCOL, and we can’t wait to show you what’s coming next.[/p][p]Stay tuned for more updates soon, and if you haven’t already, don’t forget to wishlist to be the first to know when we launch![/p][p][/p][p]👉 Wishlist - Antivirus PROTOCOL [/p][p]👉 Join our - Discord[/p][p]
FIREHIVE.[/p]

Demo update 0.1.6

[h3]New:[/h3]
  • [p]Fixed a bug where the game would not start on the primary monitor.[/p]
  • [p]Added discord button in the main menu.[/p]

Demo update 0.1.5

[h3]New:[/h3]
  • [p]Increased the initial attraction radius for currencies.[/p]
  • [p]Added function to pan the camera in the upgrades menu with WASD and arrows.[/p]
  • [p]Tweaked the mouse panning speed of camera in the upgrades menu. It is now faster and more responsive.[/p]
  • [p]There is a tutorial pop-up window now when entering the gameplay screen for the first time communicating to the player that enemies do not damage the player directly, instead the player takes corruption damage in time.[/p]

Demo update 0.1.4

[h3]New:[/h3]
  • [p]Added 3 more background colors to the gameplay screen.[/p]
  • [p]Switched the positions for upgrade prices in the tool tip for easier visibility.
    Before: Cost / Amount Owned
    Now: Amount Owned / Cost[/p]