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Barony V3.1.7 Patch is now LIVE! QoL Additions and Completed Workshop Support!

Hi All,

A new patch is here, fresh with some of the most recent requests and bug reports from the community! We've also finished up the last(?) of the game files to be integrated into the Steam Workshop page. If you haven't checked it out yet, vist the Workshop page to see some neat creations by our community and see what's possible to mod into the game!

We've also had an influx of new users since the Blessed Addition has been released, so I'd like to share the official Barony discord http://discord.gg/Eg2r5fE where you can organise multiplayer lobbies and chat with us!

Quality of Life/Misc Changes
  • Added minimap "pinging" using the right mouse button/gamepad 'use' keybind on the minimap.
    • Alerts all allies with a sound and flashing icon for a few seconds, up to 4 per player can be active.
  • Added 4 separate player colors on the minimap. Followers now properly display for all players and are color coded.
  • Minimap opacity and size can now be modified in the Video settings tab.
  • Added minimap "zoom" hotkey, default is bound to 'X'. Toggles between 3 stages of minimap zoom.
  • Added hotkey to hide the persistent chat/event log. Default is bound to 'L'.
  • Added specific obituary text for falling from death when levitation runs out.
  • Added Vertical Sync menu option to the Video settings tab.
  • Added UI scaling options to the Video settings tab. Character sheet, HP/MP bars, hotbar, inventory, skills sidebar, and chat log can now be scaled via the settings menu.
  • Improved the 'End game' and 'Disconnect' confirmation window text to better describe what happens when the button is clicked. Clicking disconnect no longer deletes multiplayer savefiles.
Gameplay Changes
Trading items worth 0 or 1 gold no longer increases Trading proficiency once the SKILLED level is reached.
Trading more expensive items (150+ gold) has a higher chance to increase Trading proficiency.


Workshop Support Additions
  • Added language file en.txt to Workshop support.
  • Added items.txt to Workshop support, gold/weight/sprites now editable.
  • Added monster limbs.txt file to Workshop support.
  • Added 'system' images to Workshop support (images/system/ files like the logo, menu backdrop, chatlog background etc)
  • Closing the client with Workshop mods loaded will automatically be repopulated on next start without having to manually reselect them again. Selecting Workshop then 'Start modded game' will load up the previously selected mods.
Bugfixes
  • Fixed slight delay when clicking 'start game' which could lead to some long load times due to checking if modded content was installed. Now mod content will only be checked if the 'Custom Content' or 'Workshop' menu options have been selected in the session.
  • Fixed some overlapping text in the Workshop subscribed item list browser. Better handled printing out descriptions.
  • Fixed Angel of Death achievement triggering off non-ally characters.
  • NPCs no longer pick up invisible items (Sokoban reward).
  • Fixed issue where bear traps could be placed in air gaps while levitating.
  • Fixed issue where slippery fingers dropped a cursed weapon. Now item remains in hand as a proper curse should!
  • Fixed Brawler achievement being disqualified if pressing the cast magic key without a spell equipped.
  • Pickaxes now have a small delay when digging that prevents switching equipment during the animation. Should reduce rare bug where item durability could underflow and cause crashes.
  • Fixed right-clicking on the hotbar in shop window not notifying the player where to actually click to sell items (should be in from inventory).


Thanks all for your support, as always the bug-report thread is here if you encounter any issues, and feel free to make any requests/suggestions on the forums and the discord.

Cheers,

Ben