Quality of Death - Pre-Release Update: 4.0.1
A few last important additions are new today to accompany the Quality of Death update release, adding in a few things beyond what is mentioned in our launch-day announcement. Check it out!
[h3]Modding:[/h3]

[h3]Settings:[/h3]

[h3]Misc:[/h3]
[h3]Bugfixes:[/h3]
[h3]Modding:[/h3]
- Mods and Steam Workshop integration are back!
- To play with Workshop mods, subscribe to items in the Steam Workshop and once downloaded they will be visible in-game to load.
- To play with non-Workshop mods, place the mod files inside the barony /mods/ directory

[h3]Settings:[/h3]
- Added a preset profiles for gamepad controls
- Added gamepad layout graphics to show all controls at a glance
- Added per-player configuration of gamepad settings - sensitivity, look inversion, hotbar type
- Added confirmation dialogue when Discard & Exit pressed in the Settings menu

[h3]Misc:[/h3]
- Continued performance improvements to pathfinding
- Tutorial 1 now provides a prompt on completion
- On keyboard control, players are now allowed to drop items via dragging/shift clicking items in the inventory when a chest or alchemy menu is open
- On keyboard control, players may defend/sneak/cast spells when inventory is open, provided that the action is not bound to a Mouse button or CTRL/SHIFT/ALT
- Added hundreds of new names to the randomized player and NPC name lists
[h3]Bugfixes:[/h3]
- Fixed Shopkeepers in Tutorial 10 having their Private Selection consumable items shuffled into their inventory grid
- Fixed Skeletons receiving hunger messages when using Fruit Juice/Booze
- Fixed quiver items not granting sneaking bonus light
- Fixed follower wheel wrongly applying gamepad stick inversion
- Fixed hand cursor being visible on Steam Deck when it shouldn't be
- Fixed rare crash on level change on Mac/Linux/Steam Deck
- Fixed rare desync on level change on Windows