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4.1.1 Hotfix Patch Notes

[h3]V4.1.1 Hotfix Patch Notes - November 18th (PC - Windows/Linux/Mac)[/h3]
General:
  • Updated to V4.1.1 for compatibility with Switch version
  • Added /pennilessmode command to prevent gold pickup when aiming for the achievement
  • Automaton players now take take up to 5% of max HP damage per tick while in lava to offset the mana regeneration benefits
Bugfixes:
  • Fixed rare crash when using teleporter tinkered traps
  • Fixed automaton players gaining infinite boiler amounts by standing in lava
  • Fixed “WELCOME TO YOUR DOOM” message not playing correctly
  • Fixed signal timer sprite in editor drawing incorrectly
  • Fixed unobtainable spells “Ghost Bolt/Weakness” displaying in the Magic skill sheet at max Magic
  • Fixed “Bottlenosed” achievement incorrectly triggering when polymorphed as a goatman rather than a true goatman
  • Fixed player ghosts remaining in-world after a player has disconnected
  • Fixed blindfold of telepathy effect in splitscreen to not affect other player viewports

Algernon the Boss Rat Plushie NOW AVAILABLE! [Video]

[previewyoutube][/previewyoutube]
Algernon the Boss Rat Plush is now available to purchase at Makeship!

We know some of you were eagerly looking forward to a Barony rat plush! We've been working with Makeship to put together a plush since we had our new in-game design for Algernon locked in. After making sure he's everything we hoped and dreamed of, we're very happy to finally be delivering the final product to you.

If you've never participated in a Makeship campaign before, it works like this:
  • For a month, Makeship takes orders for Algernon plushies
  • Once the purchase period has ended, production begins!
  • Makeship creates as many plushies as you ordered
  • Once they're all done, they are delivered directly to you!

And that's IT! No more Algernon Plushies after that. So get yours while the gettin's good! Our share of the profits go straight to our development fund, so if you like what we do here and you want a plush, maybe this is a fun way to offer us a little extra support.



Follow the link to buy your very own!:
[h3]Buy Your ALGERNON THE BOSS RAT PLUSH at Makeship[/h3]
https://www.makeship.com/products/algernon-the-boss-rat-plush

The "Life After Death" Update is live!



We’re excited for you to enjoy Barony’s first major update following our huge “Quality of Death” overhaul. The “Life After Death” 4.1 Update features more quality-of-life improvements, especially for multiplayer games of Barony.

In this post, we’ll go into detail about everything we’ve added, and how to take advantage of it! Not to oversell it, but we have some really cool stuff to share.

V4.1.0 Patch Notes:


[h2]Holiday Themes:[/h2]



Our Halloween and Christmas remix mods are now part of the base game! These automatically apply at launch in the months of October and December, respectively. They've also been improved and fully compatible with all the Quality of Death updates!
Clicking the holiday banner at the main menu will take you to the settings “Online” panel. Here you can toggle on/off the seasonal content as desired


With the Barony Halloween Celebration theme enabled, you’ll notice things are much spookier! Some armor now looks like costume pieces to mix-and-match, food is replaced with candy, and even monsters are dressed up! Though the look and names of things may be different, the game rules are all the same as vanilla Barony.

[h2]Player Callouts:[/h2]
Quick, context sensitive communication for online or splitscreen multiplayer.



Quick Callout and Callout Wheel

[h3]How it works:[/h3]
  • The default Callout binding is [X] on keyboard or [Left Stick] on gamepad (rebindable)
    Just press the bound button to bring up the Quick Callout prompt
  • When the Quick Callout prompt is active, press the Use key to select a target at a distance to call out, or issue a call out without a target
  • Press the Callout binding a second time to open a radial menu with more options that change depending on what your cursor last targeted
  • Issuing a Callout will spawn an icon in the world, play a sound effect, and ping a minimap location with an accompanying message from the originating player
  • Callout sound effect volume is adjusted using the Notification audio slider in Audio Settings
Callouts are enabled only in multiplayer!
On PC / Mac / Linux, use the following console command to play with them in single-player:
/callout_debug true
Quick Callout Prompt

Quick Callout on an enemy skeleton

Opened Callout Wheel while hovered over a boulder

[h2]Callout Types:[/h2]

    (North) “Look” - This is the default command when using a Quick Callout
  • No target: Notify a location in the world without a message
  • Targeted examples: “Enemy X here!”, “There’s an X item here!”, “I found a chest!”


    (East) “Thumbs Up” - Affirmative/Proceed
  • No target: Spawn a thumbs up over your player
  • Targeted examples: “Attack the X!”, “This X item is good”, “I’ll check the chest”, “Turn that switch on”, “I’ll use the fountain”, “I think that boulder trap is safe”, “Thank you, player X”


    (West) “Thumbs Down” - Negative/Avoid
  • No target: Spawn a thumbs down over your player
  • Targeting examples: “Flee from the X!”, “I’m not ready to use the exit”, “This item X is no good for me”, “Watch out for that boulder!”, “Nothing useful in that chest”


    (North West) “Help” - Assist/Aid me
  • No target: Spawn an exclamation help icon over your player. If low on health, hungry, or affected by negative status conditions, they will be relayed in the message. “You call for help! (Starving/Confused/Needs Healing)”
  • Targeting examples: “I need help with this monster X!”, “I need assistance with this item X”, “I need help by this object X”


    (North East) “Move To”
  • No target: “Let’s move here!”
  • Targeted: Same as above, but will follow moving objects


    (South/South West/South East) “Wave” - Get a player’s attention
  • Does not use targeting, will always spawn a wave icon over your player with the selected players color and message “X waves to Y!”


[h2]Player Ghosts[/h2]
Dying in multiplayer now respawns you as a ghost! Help your allies from the other side with your illuminated self by using callouts, pushing items, chilling enemies, throwing switches and opening doors.



  • Upon death, clicking “Dismiss” from your gravestone will spawn your player ghost.
  • Swap between ghost and the previous player spectate mode using the pause menu.
  • Ghosts phase through ally and enemy NPCs without disturbing them
  • Ghosts have floating movement and bounce off walls and other solid objects
  • The ghostly afterlife is also steeped with an eerie fog

    If every member of your party has died, it’s Game Over as usual!
Ghosts are enabled only in multiplayer!
To play around in singleplayer on PC / Mac / Linux, enable cheats and use the console command:
/respawnasghost


[h3]Ghost Abilities[/h3]



Ghosts have abilities, shown by a few icons replacing your hotbar in ghost form:
  • Push - Interacting with items will slightly push them in your facing direction. Pushing items too frequently will incur a short cooldown to recharge.
  • Sneak - Ghosts are self-illuminating and will light up the world for others to see. Sneaking turns off your emitted light to help hide your allies.
  • Haunt - Teleport to several waypoints in a cycle with a short cooldown
    First, teleport to alive or ghostly players in player order
    Then, teleport to where you died
    Then, teleport back to your starting location in the map
  • Chill - A short range magical bolt with a short cooldown.
    Inflicts knockback and slows monsters for a short duration

    In addition, ghosts can make full use of the Callout Wheel, can open doors and throw switches to traverse the world and help allies.


[h2]Minimap Progress Sharing:[/h2]
All players now reveal the map for other players in multiplayer:
  • Traversed areas by other players are revealed in gray
  • Other players update the map in a minimum radius of 3 tiles, more if there are light sources along their vision cone
  • Due to how ambient light is artificially added for the local player perspective, the revealed minimap may not exactly match between player perspectives beyond the minimum 3 tile radius
  • Player ghosts also share minimap updates

[h2]Online Ping Display[/h2]
Multiplayer lobbies will now show an indicative ping bar when joining a lobby, as well as warnings when a players connection is failing in the in-game player list.





Ping values are configured as:
  • Green
  • Yellow
  • Orange
  • Red >250ms

    If the ping is green/yellow, then it will only show briefly on game start and hide itself until reaching a greater orange/red latency.

[h2]Damage Numbers:[/h2]


Added new color and animation variations for different attack effectiveness:
  • If an enemy is weaker to a weapon type by 15% or more:
    Damage number will be pale orange and float up
  • If using a charged melee strike:
    Damage number will be pale orange and float up
  • If an enemy is weaker and using a charged melee strike:
    Damage number will be deep orange and float up
  • If an enemy is resistant to a weapon type by 15% or more:
    Damage number will decay in size as it falls

[h2]Translations & Modding:[/h2]
Large amounts of unused text in lang/en.txt have been deleted and marked as DEPRECATED#, if you are working on a translation you can skip over these lines.
  • Mods using data/lights.json, lang/item_names.json, lang/en.txt now combine with the base game data entries, so when new content is added to Barony your mod will still work and fill in blanks with the base game data.

    For more information on creating Barony translations, refer to our Community Guide.


[h2]General:[/h2]
  • Improved chances of Automaton NPCs recycling items
  • Re-enabled and added a new sound effect when Polymorph effect is about to end

[h2]Bugfixes:[/h2]
  • Fixed player nametags not being visible behind walls
  • Fixed models.cache file crashing on startup instead of regenerating if there is a mismatch between .vox files and cached files
  • Fixed both Magic/Casting allowing levelling beyond 40 with the light spell if either of the values were below 40
  • Fixed Character Sheet ATK value/tooltip not calculating correctly and using the old damage/skill formula prior to Quality of Death
  • Fixed achievements “Fluttershy”, “Wonderful Toys” triggering incorrectly
  • Fixed incorrect deathbox item sprite coloring in multiplayer
  • Fixed Unarmed skill glove degrade chance displayed on skill sheet not scaling with Unarmed skill level
  • Fixed final boss sound effects playing for each player rather than 1 global instance in split-screen
  • Fixed messages in split-screen taking slightly more vertical space than needed
  • Fixed being unable to select an ally/follower list after losing an ally to the Charm Monster spell
  • Fixed some instances of % signs in chat not formatting correctly
  • Fixed ground items not removing burning particles after moving outside of lava
  • Fixed editor not copying all map properties consistently when creating a new map after opening an existing map
  • Fixed possible crash when changing level and drawing the minimap


Thanks for Reading!

We have more great stuff for you on the horizon. We’ll be announcing our next big update soon. Until then, we hope you enjoy Barony with the “Life After Death” update!

The content of this page was copied from the Turning Wheel Blog.

V4.0.2 - Performance, Full Translation Support and Hotfixes

[h2]24th September PC (Build V4.0.2.2023.09.25):[/h2]

[h3]Performance:[/h3]
  • Added new settings option to preload music files in Settings -> Audio -> Preload Music Files. If you have stuttering issues during later dungeon floors this will improve performance. After enabling, restart the game client for changes to take effect. Note this will increase initial load times and will increase RAM usage to approx 2GB.

[h3]Gameplay:[/h3]
  • Fixed sustained spells consuming less MP than intended when casting skill was below 40.
  • Completing the game in splitscreen now awards end-game race achievements for all players participating, instead of only player 1

[h3]General fixes:[/h3]
  • GOG/DRM-free version - fixed DLC classes not unlocking for all races when you have the requisite complete game as X race achievement
  • Fixed mouse clicks in splitscreen interfering with gamepad player inventory controls
  • Fixed multiplayer client victory screens/scores being incorrect in Classic mode
  • Fixed "In Greater Numbers" achievement not awarding in multiplayer if host had skipped credits
  • Fixed stat tracked achievements not counting correctly in multiplayer
  • Fixed torches degrading while shapeshifted
  • Fixed Stealth skillsheet tooltip displaying incorrect light values
  • Fixed crash when pressing follower commands while reading a sign
  • Fixed camera lighting issues occuring at certain video resolutions

[h3]Modding:[/h3]
  • Added all main menu/settings text to lang/en.txt, now can be localized into other languages
  • Added support for "Fonts" folder to add missing text characters to the font files
  • Fixed "Limbs" folder not working correctly
  • Scripting: Fixed @class= tag not working correctly in multiplayer
  • Added /achievements_warning false command to remove achievement disabled popups when testing maps

Announcing the 4.1 Update "Life After Death"

We’re committed to delivering several major updates to Barony over the coming months (about once per quarter!), adding both features and content to make your next dungeon run more fun and exciting than ever. Each update will primarily focused on delivering work we promised in our Kickstarter’s bonus goals, stretch goals, and backer rewards. (And, because we just can’t help ourselves, it’ll also include stuff we just think is cool)

[h3]We’re excited to share our plans![/h3]
Read on for details about the first major update we currently have in the works.
Our first major update to version 4.1 is coming this Halloween season and it’s called the Life After Death update!

Our most recent update was called Quality of Death, so like … this is the one after that. Pretty good word play, right? But that’s not the only reason we called it that.

Ghosts
A Kickstarter bonus goal!

Whether in single-player or co-op, death is a normal part of playing Barony. While in single-player, you may begin another run right away, if you’re a member of a party, you may find yourself waiting around a while for your friends to finish the level.

Even the most patient among us may be bored simply spectating. So bringing you life after death Co-Op Ghosts!

After you die in a multiplayer game and you’re viewing your gravestone, you’ll have the option to spawn immediately as a Ghost! Ghosts don’t fight in the normal sense, but that’s not to say they can’t have a meaningful impact for the team!

While haunting your party, ghosts can wander freely and use a few key abilities to offer utility in exploration and even some combat strategy. With the new Co-Op Callouts feature, Ghosts are also empowered to communicate important info to surviving team members.

Callouts
Another Kickstarter bonus goal!

Teamwork in Barony looks different in every party. Maybe you’re a tightly-knit squad who faces challenges together. Or perhaps you’re elite agents who divide and conquer each floor. Alternatively, you might be a counterproductive band of trolling idiots.

Whatever the case, a little contextual communication can go a long way, no matter your style. Whether you’re on a mouse & keyboard, or a gamepad, our new co-op callouts system puts context sensitive commands at your fingertips. With just a couple of clicks, you can provide very specific messages that empower more team interactions.

To name a few:
  • Let the party know that you’re hungry or starving to death!
  • Point out that a certain item might be good for a teammate.
  • Warn your team of a looming trap you spotted.
  • Ask for help with a locked chest.
  • Beg your party to flee from an especially threatening foe!
  • Ask for a party member to pull a lever for you.
  • Let your Goatman buddy know about the fountain you found.
  • Thank your Healer for that clutch save!

These callouts point to the indicated subject in-world, ping it on the map, and provide accompanying icons and chat messages with a high degree of specificity. So even if you have a keyboard or are on Discord voice, callouts make it easier to convey precise information quickly. Perfect for experienced teams, or pickup groups.

[h2]Few Commands, Tons of Context[/h2]

With plenty of real-time surprises to adapt to, we wanted the callouts feature to be very accessible with a minimum of clicks to use. Just pick your target and then choose from a handful of callout ideas: Spot, Thumbs Up, Thumbs Down, Help and Move.

And the chat preview banner lets you know exactly what you’ll say to your team before the message goes out!

Holiday Integration
This isn’t anything we ever promised, we just thought it would be rad.

We’ve put quite a bit of work into a few Holiday mods that are available on the Steam Workshop. But we love this kind of stuff in games, and we want to make sure every player can have access to it. By integrating our offical Holiday mods into the game itself, everyone (including Switch players) will have access to this content!

Our Halloween celebration mod Barony Scarony has been updated to account for the new content that’s been added since the Quality of Death update, all in time for Halloween! In the future, we’ll be making other holiday mod updates and integrating them into the game seasonally.

And don’t worry, if like to keep it vanilla, you’ll be able to turn off the seasonal events as a game option.
Language Modding Support
Part 1 of a Kickstarter Stretch Goal!

Prior to Quality of Death, Barony had a lot of in-game text that was hard-coded, making complete translations impractical. After the QoD update, a lot more of it is available, but when the Life After Death update ships, all in-game text will have been moved into data and is, as a result, modifiable. There is already an exemplary Russian language mod that’s available in the Steam Workshop. If you are interested in creating a Barony language translation mod, this would be a great model to follow!

The second part of this Kickstarter Stretch Goal needs you!

If you have a translation, or are working one, that you’d like to see become part of Barony officially, we welcome you to discuss it with us in the Steam Discussions here.

We will be seeking permission to distribute finished Barony language mods as part of the game. We’re excited to support translator efforts as much as we can. It's our intent that complete translations will be available in the future without mods!

More

We’re laying the groundwork for other exciting content. We’re just not sure if it’ll be ready in time for Halloween or not. We’ll let you know at release what made it in!

We look forward to sharing more with you! Happy adventuring.

This announcement was reposted from the Turning Wheel Blog.