1. Overwork Empire
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  3. Major gameplay adjustments

Major gameplay adjustments

Card group editing
[p]The card decks have been adjusted. Different management can only use card decks of corresponding colors.[/p][p]For example, if the boss's card deck is orange and black, you can only equip him with orange attack cards and black universal cards.[/p][p]Cards are also further divided into carried cards, which need to be used in conjunction with regular cards. During battle, if a character carries multiple regular cards, you need to click to switch that card.[/p][p][/p]
Battle flow
[p]There will only be one battle per year. When the company's morale drops to 0, all employees will flee. Employees who leave the company will resign immediately and will not return. Players can use food to delay the departure of some employees by one month to reduce the pressure of being targeted by multiple employees.[/p]
Character skills and attributes
[p]The maximum number of blocks for the boss and management employees has been increased. When an employee is blocked, they will attack the boss or management. Troublesome employees will use special skills. However, the demo version is only playable up to year 12. The game ends after achieving the goal of going public or rejecting an acquisition, and more characters and maps cannot be unlocked at this time.[/p]
Character selection system
[p]A character selection system has been added. When players achieve a good ending, a new character will be unlocked to use as the boss. Different bosses have different special skills.[/p][p][/p]
Achievement system
[p]An achievement system has been added. Currently, only three achievements have been implemented.[/p][p][/p]
Demo address
[p]https://store.steampowered.com/app/4062040/Demo/[/p][p][dynamiclink][/dynamiclink][/p]
Wishlist
[p]https://store.steampowered.com/app/3720470/_/[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]