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Under The Floor News

🛠 Patch Note – Version [0.2.69]

[h3]✨ New Features[/h3]
  • [p]Added new sounds to enhance the audio experience.[/p]
  • [p]More accessible key binding: assign or modify controls directly with a simple key press.[/p]
[h3]🎨 Improvements[/h3]
  • [p]Exterior rework with visual updates and aesthetic adjustments for better consistency and realism.[/p]
[h3]🛠️ Fixes & Stability[/h3]
  • [p]Fixed various minor bugs.[/p]
  • [p]General optimization for improved stability and performance.[/p]

🛠 Patch Note – Version [0.2.68]

[h3]Changes and Improvements[/h3]
  • [p]Partial rework of the exterior for a more immersive environment.[/p]
  • [p]Rework and optimization of terrains for better performance and visuals.[/p]
  • [p]Complete rework of death scenes + added a new one (3 in total).[/p]
  • [p]Increased radius and intensity of the Candle equipment.[/p]

🛠 Patch Notes – Version 0.2.67

[h3]⚙️ Optimizations and Changes[/h3]
  • [p]Modified the DLSS functionality for improved stability and performance.[/p]
[h3]🐛 Bug Fixes[/h3]
  • [p]Fixed an issue causing flickering shadows.[/p]
  • [p]Fixed a bug where AI could push the player, causing them to end up in another room or outside the map.[/p]

🛠 Patch Notes – Version [0.2.66]

[h3]⚙️ General Optimizations[/h3]
  • [p]Overall performance improvements.[/p]
  • [p]Optimization of meshes, shadows, and lighting.[/p]
  • [p]Reduced GPU usage.[/p]
  • [p]Implemented texture streaming.[/p]
  • [p]Optimized build process.[/p]
  • [p]Fixed FPS drops when using the microphone near the Ouija board.[/p]
  • [p]Partial house rework – final render applied.[/p]
[h3]🧠 Gameplay & Items[/h3]
  • [p]Added a new equipment: Candle 🔥[/p]
  • [p]Tweaked behavior of certain objects.[/p]
  • [p]Added 2 hiding spots (experimental – may be removed later).[/p]
  • [p]Introduced early objective system (under testing).[/p]
  • [p]Global optimization and rework of the Ouija system (WIP).[/p]
  • [p]Created 2 ending scenes (experimental phase).[/p]
[h3]🐛 Bug Fixes[/h3]
  • [p]Fixed various bugs related to objectives.[/p]
  • [p]Resolved an issue where some collectable items wouldn’t spawn, blocking player progression.[/p]
  • [p]Adjusted interaction radius for collectable items.[/p]
  • [p]Fixed a resolution issue.[/p]
  • [p]Two notes displayed incorrect information – now fixed.[/p]
[h3]🌍 UI & Localization[/h3]
  • [p]Various translation fixes.[/p]
  • [p]Miscellaneous adjustments and general fixes to enhance the overall experience.[/p]

0.2.60

  1. [p]New:

    Voodoo doll that allows you to interrupt or start a hunt
    Every night, a health kit will spawn randomly on the map
    The old voice recognition system has been removed, replacing it with a more robust and stable one
    Fixed a bug where AI would sometimes get stuck
    Voice recognition now supports the English language
    [/p]
[p][/p][p][/p][p]the game is in its finishing phase of the basic mechanics changes can still take place[/p]