🎥 [Feedback] Character Position Update & Movement Improvements
[p]Hey Survivors,[/p][p]A lot of players have mentioned feedback about the character position and the feeling of “bubbling” movement when walking or aiming. I want to thank everyone who took the time to report it and share their thoughts it really helps me make Shatterland feel smoother and more immersive.[/p][hr][/hr][h2]🧍 Character Position Rework[/h2][p]I’ve reworked the character camera and position system to make it feel more natural and closer to what you’d experience in high-quality third-person shooters.[/p][p]To achieve this, I took inspiration from Tom Clancy’s The Division 2, adjusting the angle, offset, and shoulder view to give a better sense of control and space around the player.[/p][p]This change should:[/p]
I’m currently working on smoothing the character animation blending to remove that issue and make movement feel tighter, more grounded, and more responsive.[/p][hr][/hr][h2]🎥 Devlog Video[/h2][p]I explain all these changes and show the new setup in this video:
[/p][previewyoutube][/previewyoutube][p]If you have feedback after watching, please share it on the community hub or Discord — your comments directly influence how I improve the game.[/p][hr][/hr][p]Thank you all again for your patience, your ideas, and your support. Every update brings Shatterland one step closer to the experience I want to deliver for you all.[/p][p]See you in the wasteland,
Shatterland Dev[/p]
- [p]Improve visibility and aiming comfort.[/p]
- [p]Make the character feel better aligned with the crosshair.[/p]
- [p]Reduce the awkward movement offset that some players noticed.[/p]
I’m currently working on smoothing the character animation blending to remove that issue and make movement feel tighter, more grounded, and more responsive.[/p][hr][/hr][h2]🎥 Devlog Video[/h2][p]I explain all these changes and show the new setup in this video:
[/p][previewyoutube][/previewyoutube][p]If you have feedback after watching, please share it on the community hub or Discord — your comments directly influence how I improve the game.[/p][hr][/hr][p]Thank you all again for your patience, your ideas, and your support. Every update brings Shatterland one step closer to the experience I want to deliver for you all.[/p][p]See you in the wasteland,
Shatterland Dev[/p]