⚙️ Shatterland Dev Update — October Progress, Optimization & Major Improvements!
[p]Hey everyone 👋[/p][p]Time for another Shatterland update!
I’ve been working non-stop to polish the game before the December 11 release, improving performance, the tutorial, and many systems thanks to your feedback 💪[/p][p]Here’s everything new 👇[/p][hr][/hr][h2]⚠️ Important Notice — Save Files Reset[/h2][p]📢 All previous saves have been deleted for this update.
Many core systems (quests, inventory, UI) were deeply reworked, which made old saves incompatible.[/p][p]➡️ This ensures better stability, smoother gameplay, and fewer bugs going forward.
Sorry for the inconvenience — it’s a key step toward release stability 🙏[/p][hr][/hr][h2]⚡ Performance & Optimization[/h2]
Special shoutouts to:[/p]
Your feedback keeps Shatterland growing stronger every update.[/p][p]Thank you for 10,000 wishlists, your trust, and your support ❤️[/p][p]See you soon in Shatterland!
— Althurius (Solo Dev)[/p]
I’ve been working non-stop to polish the game before the December 11 release, improving performance, the tutorial, and many systems thanks to your feedback 💪[/p][p]Here’s everything new 👇[/p][hr][/hr][h2]⚠️ Important Notice — Save Files Reset[/h2][p]📢 All previous saves have been deleted for this update.
Many core systems (quests, inventory, UI) were deeply reworked, which made old saves incompatible.[/p][p]➡️ This ensures better stability, smoother gameplay, and fewer bugs going forward.
Sorry for the inconvenience — it’s a key step toward release stability 🙏[/p][hr][/hr][h2]⚡ Performance & Optimization[/h2]
- [p]🧠 Game optimized for better performance
→ Improved world streaming, AI behavior, and object handling.
→ Overall smoother gameplay in large areas and combat zones.[/p] - [p]🎮 FPS cap raised — now running at 60+ FPS
→ The game now performs much more fluidly, even on mid-range hardware.
→ Expect a more stable and responsive experience overall.[/p]
- [p]📜 New intro text & improved tutorial!
→ The early game now explains mechanics more clearly for new players.
→ Includes tips on survival, looting, and crafting.[/p] - [p]🎯 Quest “follow markers” added
→ Easier to track your objectives with visual markers on the map.[/p] - [p]⚔️ Max level info added (Level 50)
→ You’ll now know the endgame starts after reaching Level 50 — prepare for harder enemies![/p] - [p]💀 Removed the old Boss Fight from inventory system
→ Debug placeholder fully removed.[/p] - [p]🧟 Zombie loot timer fixed
→ Zombies now drop loot correctly after combat and despawn properly.[/p]
- [p]🧩 Inventory system reworked
→ Fixed items going automatically into the action bar.
→ Better sorting and smoother item movement.[/p] - [p]🧾 New HUD interface
→ Cleaner layout and improved readability.[/p] - [p]🎮 New main menu for release
→ Updated visuals, smoother transitions, and better navigation.[/p]
- [p]🧱 New boss zone completed!
→ Fully playable new area with enemies, loot, and story elements.[/p] - [p]🔧 Expanded vehicle repair zones
→ Larger spaces for fixing and upgrading your vehicles.[/p] - [p]💸 Fixed trader money duplication glitch
→ The infinite money exploit is gone 😅[/p] - [p]🚁 Fixed helicopter sound volume
→ Adjusted the helicopter audio — it’s no longer too loud 🎧[/p] - [p]🧴 All-Purpose Cleaner can still be drunk… but does nothing (for now 😆)[/p]
Special shoutouts to:[/p]
- [p]@UNNAMED for creative ideas[/p]
- [p]@Kurosawas for constant testing[/p]
- [p]@Res1492 for their amazing support and positivity![/p]
Your feedback keeps Shatterland growing stronger every update.[/p][p]Thank you for 10,000 wishlists, your trust, and your support ❤️[/p][p]See you soon in Shatterland!
— Althurius (Solo Dev)[/p]