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⚙️ Shatterland Dev Update — October Progress, Optimization & Major Improvements!

[p]Hey everyone 👋[/p][p]Time for another Shatterland update!
I’ve been working non-stop to polish the game before the December 11 release, improving performance, the tutorial, and many systems thanks to your feedback 💪[/p][p]Here’s everything new 👇[/p][hr][/hr][h2]⚠️ Important Notice — Save Files Reset[/h2][p]📢 All previous saves have been deleted for this update.
Many core systems (quests, inventory, UI) were deeply reworked, which made old saves incompatible.[/p][p]➡️ This ensures better stability, smoother gameplay, and fewer bugs going forward.
Sorry for the inconvenience — it’s a key step toward release stability 🙏[/p][hr][/hr][h2]⚡ Performance & Optimization[/h2]
  • [p]🧠 Game optimized for better performance
    → Improved world streaming, AI behavior, and object handling.
    → Overall smoother gameplay in large areas and combat zones.[/p]
  • [p]🎮 FPS cap raised — now running at 60+ FPS
    → The game now performs much more fluidly, even on mid-range hardware.
    → Expect a more stable and responsive experience overall.[/p]
[hr][/hr][h2]🧭 Gameplay & Early Game Improvements[/h2]
  • [p]📜 New intro text & improved tutorial!
    → The early game now explains mechanics more clearly for new players.
    → Includes tips on survival, looting, and crafting.[/p]
  • [p]🎯 Quest “follow markers” added
    → Easier to track your objectives with visual markers on the map.[/p]
  • [p]⚔️ Max level info added (Level 50)
    → You’ll now know the endgame starts after reaching Level 50 — prepare for harder enemies![/p]
  • [p]💀 Removed the old Boss Fight from inventory system
    → Debug placeholder fully removed.[/p]
  • [p]🧟 Zombie loot timer fixed
    → Zombies now drop loot correctly after combat and despawn properly.[/p]
[hr][/hr][h2]🧰 UI & Inventory Updates[/h2]
  • [p]🧩 Inventory system reworked
    → Fixed items going automatically into the action bar.
    → Better sorting and smoother item movement.[/p]
  • [p]🧾 New HUD interface
    → Cleaner layout and improved readability.[/p]
  • [p]🎮 New main menu for release
    → Updated visuals, smoother transitions, and better navigation.[/p]
[hr][/hr][h2]🚗 World, Vehicles & Sound Updates[/h2]
  • [p]🧱 New boss zone completed!
    → Fully playable new area with enemies, loot, and story elements.[/p]
  • [p]🔧 Expanded vehicle repair zones
    → Larger spaces for fixing and upgrading your vehicles.[/p]
  • [p]💸 Fixed trader money duplication glitch
    → The infinite money exploit is gone 😅[/p]
  • [p]🚁 Fixed helicopter sound volume
    → Adjusted the helicopter audio — it’s no longer too loud 🎧[/p]
  • [p]🧴 All-Purpose Cleaner can still be drunk… but does nothing (for now 😆)[/p]
[hr][/hr][h2]❤️ Community Shoutouts[/h2][p]Massive thanks to everyone who’s been helping test and give feedback!
Special shoutouts to:[/p]
  • [p]@UNNAMED for creative ideas[/p]
  • [p]@Kurosawas for constant testing[/p]
  • [p]@Res1492 for their amazing support and positivity![/p]
[p]You all make this journey worth every hour 🙏[/p][hr][/hr][h2]🚀 What’s Next[/h2][p]I’m continuing to optimize, add content, and polish everything for the December 11 release.
Your feedback keeps Shatterland growing stronger every update.[/p][p]Thank you for 10,000 wishlists, your trust, and your support ❤️[/p][p]See you soon in Shatterland!
Althurius (Solo Dev)[/p]