🎮 Upcoming Update: Full Control & Accessibility Overhaul!
[h2][/h2][p]Hi everyone![/p][p]I wanted to share a quick update about what I’m working on right now. Many of you have asked for better controller support, more customization options, and improved accessibility — and I’m excited to confirm that this is exactly what’s coming next![/p][p][/p][h3]🔧 Complete Control System Rework[/h3][p]I’m currently rebuilding the entire control system of the game from the ground up. This includes:[/p]
[/p][p]Exemple of the new control:
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[/p][h3]🛠️ Early Access Means Evolution[/h3][p]As a reminder, the game is still in active development.
There will be bugs, adjustments, balance passes, and systems that evolve as we push toward Version 1.0. This is normal — and your feedback helps shape every update.[/p][p][/p][h3]🚀 Vision for 1.0 and Beyond[/h3][p]My long-term goal is to bring the game to a strong 1.0 release with:[/p]
- [p]Full controller support (in progress)[/p]
- [p]Improved keyboard & mouse remapping[/p]
- [p]Cleaner, more intuitive control settings[/p]
- [p]Better responsiveness and input handling[/p]
- [p]Adjustable sensitivities and bindings[/p]
- [p]Better UI navigation[/p]
- [p]Comfort and accessibility options[/p]
- [p]Improved feedback and clarity[/p]
[/p][p]Exemple of the new control:
[/p][h3]🛠️ Early Access Means Evolution[/h3][p]As a reminder, the game is still in active development.
There will be bugs, adjustments, balance passes, and systems that evolve as we push toward Version 1.0. This is normal — and your feedback helps shape every update.[/p][p][/p][h3]🚀 Vision for 1.0 and Beyond[/h3][p]My long-term goal is to bring the game to a strong 1.0 release with:[/p]
- [p]Infinite replayability[/p]
- [p]Long-term progression and depth[/p]
- [p]More features, more zones, more enemies, more crafting, more everything[/p]
- [p]A solid, polished foundation you can enjoy for hundreds of hours[/p]