1. Shatterland
  2. News

Shatterland News

๐ŸŽฅ Live Dev Stream โ€“ Playing the Shatterland Demo!

๐ŸŽฅ Live Dev Stream โ€“ Playing the Shatterland Demo!
[p]Hey Survivors,[/p][p]Iโ€™ll be going LIVE soon to play and talk about the Shatterland Demo! โš™๏ธ[/p][p]This stream is your chance to:[/p]
  • [p]๐Ÿ‘€ See behind the scenes of development.[/p]
  • [p]๐Ÿ’ฌ Ask me questions live about the game, upcoming features, or development plans.[/p]
  • [p]๐ŸงŸ Watch me fight through zombie waves, test new mechanics, and maybe even break a few things (itโ€™s part of the fun ๐Ÿ˜„).[/p]
  • [p]๐Ÿ’ก Share your feedback directly โ€” Iโ€™ll be watching chat and taking notes![/p]
[hr][/hr][h2]๐Ÿ•’ When[/h2][p]๐Ÿ“… \[Insert Date and Time Here]
๐Ÿ“ Streaming live on Steam (and possibly Discord).[/p][hr][/hr][h2]๐ŸŽฎ What Iโ€™ll Showcase[/h2]
  • [p]The latest demo updates, including new systems, events, and world expansion.[/p]
  • [p]Upcoming features like lockpicking, shield items, and new bosses.[/p]
  • [p]A sneak peek at whatโ€™s coming next in the roadmap.[/p]
[hr][/hr][p]Grab a snack, load up the game, and join the fun โ€” letโ€™s explore the wasteland together! ๐ŸŒ[/p][p]See you in the stream,
Shatterland Dev[/p]

๐Ÿ”ช New Update โ€“ Quality of Life, Lockpicking & Better Zombie Spawns

[p]Hey Survivors,[/p][p]A new update just went live! This one focuses on improving early gameplay, polishing zombie spawns, and adding new systems like lockpicking and new POIs to explore.[/p][hr][/hr][h2]๐Ÿ†• New Features & Content[/h2]
  • [p]๐Ÿ”ช Starting Weapon โ€“ You now start with a knife, even after you die, so youโ€™re never defenseless.[/p]
  • [p]โ›ฝ Gas System Update[/p]
    • [p]Gas Tank Added โ€“ You can now fill your gas can using a gas tank in the first town.[/p]
    • [p]Craftable Gas Tank โ€“ Gas tanks can also be crafted directly from your inventory.[/p]
  • [p]๐Ÿ’€ New Zombie Spawn Effect โ€“ Added new visuals when zombies spawn.[/p]
    • [p]Fixed zombies spawning in the air.[/p]
    • [p]Changed the effect color from purple to blue for a better look.[/p]
    • [p]Removed the purple Niagara particles completely.[/p]
  • [p]๐Ÿฆ Bank & City Adjustments[/p]
    • [p]Removed the bank door cross.[/p]
    • [p]Reduced the number of zombie spawns in Bank City for better balance.[/p]
  • [p]๐Ÿชœ Ladder Update โ€“ Ladders can now be used faster and more smoothly.[/p]
  • [p]๐Ÿš— Vehicles โ€“ Added cars on the new roads across the rest of the map.[/p]
[hr][/hr][h2]๐Ÿ—บ๏ธ Exploration & Loot[/h2]
  • [p]๐Ÿ“ฆ Loot Added โ€“ First lootable items have been placed in the new map zones.[/p]
  • [p]๐Ÿ—๏ธ New Construction POI โ€“ A new area under construction has been added to the world.[/p]
  • [p]๐ŸŒ€ Weird Zone POI โ€“ A strange, mysterious area to discover has been added (WIP).[/p]
  • [p]๐Ÿ’ฌ Car Controls Tip โ€“ Added a description in the input menu:[/p]
    • [p]โ€œYou need to be in the car to flip it.โ€[/p]
  • [p]๐Ÿ”’ Lockpicking System โ€“ You can now use lockpicks to open:[/p]
    • [p]Certain chests.[/p]
    • [p]Some locked doors around the map.[/p]
[hr][/hr][h2]๐ŸงŸ Zombie Spawning Improvements[/h2]
  • [p]Fixed spawn distance and timing for zombies on the main map.[/p]
  • [p]Removed the zombie that spawned too early in the tutorial โ€” it now appears when you approach.[/p]
  • [p]Adjusted spawn distance across all zones for smoother gameplay.[/p]
[hr][/hr][h2]๐ŸŽง Audio & Economy[/h2]
  • [p]Fiber Resource โ€“ Added a new custom sound when gathering fiber.[/p]
  • [p]Money Balance โ€“ Reduced the amount of money found in chests.[/p]
[hr][/hr][h2]๐Ÿ–ฑ๏ธ Controls & Interactions[/h2]
  • [p]You can now press \[E] to loot all, or click the button if you prefer using the interface.[/p]
[hr][/hr][p]๐Ÿ”ฅ This update makes exploration smoother, improves combat flow, and introduces new mechanics like lockpicking and vehicle tweaks. As always, your feedback helps me shape the next updates โ€” keep sharing your thoughts![/p][p]See you in the wasteland,
Shatterland Dev[/p]

Little Guide - For a good Start in the game

[p]GUIDE #1 โ€“ Where to go when you spawn?[/p][p][/p][p]I thought it would be a good idea to share a short guide with you about some beginner tips.
If you donโ€™t like this kind of content, just let me know and I wonโ€™t continue making them.[/p][p]Let me know what you think!

[/p][previewyoutube][/previewyoutube]

๐ŸŽ‰ Official Release Date Announcement!

[p]Hey Survivors,[/p][p]Iโ€™m excited to finally share some big news with you all Shatterland now has an official release date![/p][p][/p][p]๐Ÿ“… Game Release Date: December 11, 2025[/p][hr][/hr][h2]๐Ÿš€ What This Means[/h2]
  • [p]The demo will continue to be updated and polished until release.[/p]
  • [p]All the systems weโ€™ve talked about โ€” world boss, weapon variations, shield items, new events, base building improvements, achievements, and more โ€” are being prepared for the full launch.[/p]
  • [p]Early Access will launch with 3 bosses, a larger map, quests, and plenty of content to explore.[/p]
[hr][/hr][h2]โค๏ธ Thank You[/h2][p]Your support, feedback, and ideas have helped shape Shatterland into what it is today.[/p][p][/p][p] This project started small, but with your encouragement, itโ€™s grown into something Iโ€™m proud to bring to Early Access.[/p][p][/p][p]Mark your calendars โ€” December 11, 2025 is when Shatterland officially opens its gates.[/p][p][/p][p]๐Ÿ”ฅ Until then, keep surviving, keep testing, and keep sending feedback โ€” every step brings us closer to launch.[/p][p][/p][p]See you in the wasteland,
Shatterland Dev[/p]

๐Ÿ™ Thank You + Roadmap for the Demo And EARLY ACCESS!

[p]Hey Survivors,[/p][p]First, I want to give a huge thank you to everyone who answered the survey. ๐Ÿ’ฌ
Your feedback, ideas, and kind words mean the world to me. I read every single message, and I truly appreciate all the suggestions and encouragement. This project wouldnโ€™t be the same without your support.
[/p][p]Now letโ€™s talk about the next steps for the demo as we head toward the full release.[/p][hr][/hr][h2]๐ŸŒ World & Exploration[/h2]
  • [p]Finishing the Map โ€“ Expanding with more POIs (Points of Interest), unique locations, and a World Boss to challenge the strongest survivors.[/p]
  • [p]New Events โ€“ More activities and special encounters to keep exploration exciting.[/p]
  • [p]๐Ÿ“œ Quests โ€“ Quests will be added over time to give you more reasons to explore and enjoy the world as it grows.[/p]
  • [p]๐Ÿ”ง Wrench Tool โ€“ A new item will let you repair your car anywhere in the world, making exploration smoother and less punishing.
    [/p]
[hr][/hr][h2]๐Ÿ”ซ Weapon Variations โ€“ More Depth to Loot[/h2][p]One of the exciting next steps is adding weapon variations to the game. Weapons wonโ€™t just be defined by their level anymore โ€” theyโ€™ll also come with damage ranges and different rarities, giving loot more depth and replay value.[/p][h3]Example โ€“ Legendary AK[/h3]
  • [p]A Level 30 Legendary AK could roll between 50โ€“70 base damage.[/p]
  • [p]If you find one with 70 damage, youโ€™ve got the best possible version of that weapon for its tier.[/p]
  • [p]If it rolls closer to 50 damage, itโ€™s still powerful, but not as rare as the max-damage variant.[/p]
[h3]Why this matters:[/h3]
  • [p]Loot Feels Exciting โ€“ Picking up a weapon will always come with that thrill of โ€œis this a high roll?โ€[/p]
  • [p]Build Variety โ€“ Youโ€™ll be able to chase better gear and swap depending on your luck and playstyle.[/p]
  • [p]Progression System โ€“ Higher-level legendaries wonโ€™t just be stronger, theyโ€™ll have more potential variation, making the hunt for the best weapons more rewarding.[/p]
[p]This system will apply not only to the AK but also to other weapons as I expand the arsenal. Itโ€™s a step toward giving Shatterland a Borderlands-style loot feel, where every drop matters and the best rolls become brag-worthy.
[/p][hr][/hr][h2]๐Ÿ‘น Bosses & Difficulty[/h2]
  • [p]Boss Variations โ€“ Over time, bosses will get more variations and mechanics to keep fights exciting.[/p]
  • [p]Difficulty Increase โ€“ Bosses will become more challenging as the game evolves.[/p]
  • [p]Early Access Goal โ€“ At least 3 bosses will be available when the game enters Early Access.[/p]
[hr][/hr][h2]๐Ÿ›ก๏ธ Shields & Survival Systems[/h2]
  • [p]Shield Items โ€“ Like Borderlands, shields will add extra protection. Example: a shield with 700 capacity lets you take 700 damage before health starts to drop.[/p]
  • [p]Multiple Grenade Types โ€“ More tactical options for combat.[/p]
  • [p]Lockpicking โ€“ Locked doors and safes that require lockpicks to open, adding risk vs. reward exploration.[/p]
[hr][/hr][h2]โœจ Quality of Life[/h2]
  • [p]Night Vision in Cars โ€“ Better visibility during night driving.[/p]
  • [p]More Backpacks โ€“ Expanded inventory variety.[/p]
  • [p]Rocket Launcher Fix โ€“ Improved animations.[/p]
  • [p]Cloud Save โ€“ Protect your progress with Steam cloud saves.[/p]
[hr][/hr][h2]๐Ÿ  Base Building & Crafting[/h2]
  • [p]House Decoration โ€“ Personalize your safe space with decorations.[/p]
  • [p]New Building Materials โ€“ Including concrete structures for sturdier bases.[/p]
  • [p]Disassembly Table โ€“ Break down items into components for recycling.[/p]
[hr][/hr][h2]๐Ÿ† Achievements[/h2]
  • [p]Steam Achievements will be added so you can track and show off your survival milestones.[/p]
[hr][/hr][h2]โค๏ธ Final Words[/h2][p]The demo is still growing, but these systems and updates will bring us closer to the full release. My main focus now is on finishing the map, adding quests, introducing boss variations, and polishing the gameplay loop.
[/p][p]Thank you all again for the incredible feedback and encouragement. Keep sharing your ideas, and Iโ€™ll keep building.[/p][p][/p][p]See you in the wasteland,
Shatterland Dev[/p]