Demo Update: Version 0.9
[h2]New Victory Conditions System[/h2][p]Version 0.9 introduces a brand-new way to win the game. Instead of passively accumulating points over time, you now earn victory points by fulfilling victory conditions:[/p]
- [p]The victory conditions require you to posses a certain number of planets, stations, units, techs, ascendancy cores or artifacts[/p]
- [p]Each game randomizes the set of 5 conditions worth 1-3 victory points[/p]
- [p]Victory points are not permanent, if you no longer meet the requirement, you lose the point(s)[/p]
- [p]The first player to reach 6 victory points wins the game![/p]
- [p]They don’t produce resources[/p]
- [p]They don’t provide line of sight or other effects[/p]
- [p]The AI now understands and scores victory conditions, victory points, and anomaly rewards[/p]
- [p]Better station capture behavior, extermination planning, and movement scoring[/p]
- [p]Improved Starport placement logic[/p]
- [p]Replaced tropical planets with a more fitting lava planet type[/p]
- [p]Improved barren planet textures[/p]
- [p]Added more sound effects[/p]
- [p]Tech costs have been increased across the board[/p]
- [p]Fixed randomization of anomaly reward options[/p]
- [p]Fixed AI issues with station placement[/p]
- [p]Added support for saving tutorial progress and ship rotation state[/p]