New Tutorial
[h2]New Tutorial[/h2][p]The focus of update 0.13 is on improving the player onboarding experience. This includes a completely reworked tutorial. Previously, the tutorial was just a regular procedurally generated game, which made it nearly impossible to provide consistent guidance as maps, techs, anomalies, and opponents were always different, creating endless number of corner cases.[/p][p]We’ve now switched to a static tutorial where the starting conditions are always the same. This lets us add clear instructions, visual indicators, and more guided steps. The tutorial now walks players through colonization, terraforming, upkeep, and victory points. We’ve also lowered the difficulty, no more raiders showing up with three ships on turn five! Next, we’ll be playtesting further and refining the tutorial to make it even smoother.[/p][h2]User Interface Improvements[/h2][p]We redesigned several menus: scoreboard, minor factions, and terraforming giving them a fresh look, clearer tooltips, and better feedback when you take actions. Tooltips in general have also been overhauled to be easier to read and understand. This work is ongoing, and we’ll continue adding new tooltips and refining the existing ones.[/p][p]
[/p][p][/p][h2]Graphics Improvements[/h2][p]We’ve made a number of visual upgrades aimed at clarity and readability:[/p]
- [p]Ship idle animations and faction logos above ships make it easier to spot fleets and threats.[/p]
- [p]Placement indicators for ships, stations, techs, and artifacts are now animated for better visibility.[/p]
- [p]Animations for building, terraforming, and colonization make these actions easier to notice.[/p]
- [p]Pan and pinch gestures are now supported, making touchpad play much smoother.[/p]
- [p]The Bulwark ship has been rebalanced, it can no longer move and attack during the same turn.[/p]
- [p]Star systems, asteroid fields, and gas giants appear a little less often, improving navigation and station placement.[/p]
- [p]Simultaneous unit movement is now enabled, so the game plays faster even if you keep normal animation speeds.[/p]
- [p]Add remaining mechanics and content (ships, anomalies, technologies, upgrades).[/p]
- [p]Polish the game experience across the board.[/p]