Weekly Challenge, Ship Rebalance & UI Rework
[h3]Weekly Challenge Mode[/h3][p]A new Weekly Challenge is now available!
Each week, the game generates a new set of randomized galaxy settings and rules shared across all players. Your challenge seed changes automatically every Monday, so everyone in the world faces the same scenario for that week.[/p][p]Think you can finish faster than others? Share your fastest victory screenshots in the [c]#weekly-challenge[/c] channel on our Discord.[/p][h3]Ship Rebalance & Ability Updates[/h3][p]All ships have been rebalanced with new attack, damage, armor, and shield values and two abilities have been updated:[/p]
Each week, the game generates a new set of randomized galaxy settings and rules shared across all players. Your challenge seed changes automatically every Monday, so everyone in the world faces the same scenario for that week.[/p][p]Think you can finish faster than others? Share your fastest victory screenshots in the [c]#weekly-challenge[/c] channel on our Discord.[/p][h3]Ship Rebalance & Ability Updates[/h3][p]All ships have been rebalanced with new attack, damage, armor, and shield values and two abilities have been updated:[/p]
- [p]Invader now spends all action points when colonizing planets.[/p]
- [p]Oracle now provides shields to adjacent non-carrier ships, making it a valuable fleet support vessel.[/p]
- [p]Added “Disband Ship” button for better fleet management.[/p]
- [p]Improved AI early-game shipbuilding and movement efficiency.[/p]
- [p]Added gradients to faction logos.[/p]
- [p]Added “No more techs available” message in the research menu.[/p]
- [p]Improved tooltip placement.[/p]
- [p]Added playtest signup link in the main menu.[/p]
- [p]Fixed Decentralized Shielding tech not appearing.[/p]
- [p]Fixed navigation crash.[/p]