Gameplay & balance updates, improved fog of war, better AI & performance
[h2]Gameplay & Balance Updates[/h2][p]Several changes add new strategic and tactical layers:[/p]
[/p][h2]Smarter AI & Performance Improvements[/h2][p]AI has been improved across the board:[/p]
[/p][p]See you among the stars![/p]
- [p]Ships starting their turn on gas giants gain +1 action point[/p]
- [p]Ships ending their turn on friendly planets no longer require upkeep[/p]
- [p]Allied minor factions now behave more aggressively[/p]
- [p]Armor can no longer negate all incoming damage, ensuring every attack matters[/p]
- [p]Processor stations are now much cheaper making prediction cycle victory condition easier to reach[/p]
- [p]Rebalanced many victory condition requirements[/p]
- [p]Game no longer ends if two players are tied victory points[/p]
- [p]Better threat evaluation and decision-making[/p]
- [p]Improved use of processor stations and techs[/p]
- [p]More consistent health and damage prediction[/p]
- [p]Faster turn resolution and improved large-map performance[/p]
- [p]Smaller, more focused which expands slowly as you go[/p]
- [p]Clearer step-by-step guidance[/p]
- [p]Improved explanations of technology, terraforming, and combat[/p]
- [p]Better use of input icons and tooltips[/p]
- [p]Added hotkeys for unit actions[/p]
- [p]Added hotkeys for build and buy menus[/p]
- [p]Hotkey icons added to the tooltips[/p]
- [p]Added option to clear key bindings in the options[/p]
[/p][p]See you among the stars![/p]