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Map Generation, Graphics, User Experience, AI and Balance improvements

[p]As release draws closer, this update focuses on map generation, map graphics, visual clarity, and user experience improvements, based on feedback from our playtesters.[/p][h2]Map Generation & Graphics Updates[/h2][p]This update improves exploration, readability, and atmosphere across the galaxy:[/p]
  • [p]Added another map generator, introducing more varied and less predictable maps[/p]
  • [p]Added a new network indicator, now enabled by default for better strategic awareness[/p]
  • [p]Added particle effects for harvesting metal, gas, and energy (thanks Pymous for the idea!)[/p]
  • [p]Unexplored tiles are now fully hidden by black fog of war, while explored but unobserved tiles use white fog of war[/p]
  • [p]Replaced space telescope image backgrounds with new painted backgrounds by our artists[/p]
  • [p]Improved anomaly placement and added more anomaly types[/p]
  • [p]Added icons to allied units and planets for quicker identification[/p]
[p][/p][h2]User Experience Improvements[/h2][p]Many changes in this update aim to reduce friction and make information easier to read at a glance:[/p]
  • [p]Switched to a more readable body text font[/p]
  • [p]Added colonizable and terraformable icons directly to planet labels[/p]
  • [p]Improved nested tooltips system[/p]
  • [p]Added more game settings descriptions[/p]
  • [p]Unified resource icon sizes[/p]
  • [p]Recolored and reordered ship stat icons for better readability (thanks Pymous for the idea!)[/p]
  • [p]Center planet name is now shown in tooltips[/p]
  • [p]Improved the loading screen and removed the blur effect[/p]
  • [p]Shift-click to build multiple stations or ships at once[/p]
  • [p]Added a button to center the camera on your home planet[/p]
  • [p]Added a notification when a ship is attacked outside sensor range[/p]
  • [p]Added more input and hotkey icons throughout the UI[/p]
  • [p]Added clearer, more instant feedback on victory and defeat[/p]
  • [p]Improved ship descriptions, tooltips, and tutorial texts[/p]
[p][/p][h2]AI Improvements[/h2][p]AI behavior has been refined across multiple systems:[/p]
  • [p]Improved AI evaluation of adjacency based production bonuses[/p]
  • [p]Improved AI usage of conversion stations[/p]
  • [p]Improved major faction AI behavior towards minor factions[/p]
  • [p]Various additional improvements to AI economy and decision making[/p]
[h2]Balance Changes[/h2][p]Several balance updates refine progression and faction behavior:[/p]
  • [p]Rebalanced minor factions and their alliances[/p]
  • [p]Generator, mining, and agriculture planets now provide only 1 resource per adjacent station, but have a base income of 2[/p]
  • [p]Allowed the Myrmidon Horde to gain techs from anomalies instantly[/p]
  • [p]Limited anomaly reward displays to a maximum of 3 rewards[/p]
[h2]Fixes[/h2]
  • [p]Fixed resource icon colors not updating correctly[/p]
  • [p]Fixed stealth ships capturing stations while moving through enemies[/p]
  • [p]Fixed duplicate ships appearing in the buy menu[/p]
  • [p]Fixed scoreboard scrolling issues[/p]
[h2]More Playtests[/h2][p]If you'd like to help make the game better or get access to the full version of the game you can apply to the playtest in https://nullvectorstudios.com/playtest[/p][p]Thanks to all the playtesters for the valuable feedback![/p][p]See you among the stars![/p]