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Faction and Ship Balance Update

[p]So far, our focus has been on improving stability, fixing crashes, and implementing requested quality-of-life features. This update continues that work, but it also introduces the first round of balance adjustments.[/p][p]The primary goal of this balance pass is to reduce faction-driven difficulty variance and ensure that all ships remain viable choices throughout a match. In particular, we want faction selection to feel like a strategic preference not an implicit difficulty modifier.[/p][p]We have also increased the upkeep cost of high-level ships to reduce excessive late-game fleet sizes and make composition decisions more meaningful.[/p][h2]Faction Balance Changes[/h2]
  • [p]Myrmidon Horde ships now repair outside of network range[/p]
  • [p]Santri Syndicate now receive +100% resources from anomalies[/p]
  • [p]Erdi base income increased from 3 → 4[/p]
[h2]Ship Balance Changes[/h2]
  • [p]Converter armor reduced from 5 → 4[/p]
  • [p]Dreadnought shield increased from 60 → 80[/p]
  • [p]Repair Bots can now repair Carrier-class ships[/p]
  • [p]Increased upkeep for high-level ships[/p]
  • [p]Fixed an issue where ships stationed on planets had no upkeep cost[/p]
[h2]Fixes[/h2]
  • [p]Defeated AI players no longer receive turns[/p]
  • [p]Fixed AI crash[/p]
  • [p]AI no longer plays your turn unless the debugger is enabled[/p]
  • [p]Fixed an issue where stars could block movement in Fractal Corridor maps[/p]
[p]We’d love to hear your thoughts on these changes. If you’ve noticed a faction that still feels underpowered — or a ship that feels too dominant — let us know.[/p][p]Thank you for playing, and good luck mastering the Protocol.[/p]