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Astro Protocol News

1.0.5

Features:
  • Add more anomalies

Fixes:
  • Fix crash
  • Fix tech tree completion achievement
  • Fix duplicate stations in build menu
  • Fix an issue which caused the AI got stuck on their turn

Update 1.0.1

Features
- Add new placement indicator graphics for scanning, teleporting and placing terrain
Fixes
- Fix error on ai turn
- Fix placement indicator misalignment

Astro Protocol Is Out Now

[p]Astro Protocol is officially released on Steam for Windows, Linux and macOS.[/p][p]After extensive iteration, demos, and playtesting, the full version of our turn-based 4X strategy game is now available. Thank you to everyone who followed the project, played the demo, participated in playtests and shared feedback along the way.[/p][p]What is Astro Protocol?
Astro Protocol is a compact but deep 4X strategy game focused on meaningful decisions rather than long sessions. Matches are designed to finish in about an hour, but every move matters.[/p][p]You’ll:[/p]
  • [p]Explore and map a hostile star system[/p]
  • [p]Colonize and terraform planets[/p]
  • [p]Build space stations and orbital networks[/p]
  • [p]Research technologies across randomized tech trees[/p]
  • [p]Engage in tactical, one-unit-per-tile hex combat[/p]
  • [p]Compete with rival factions and form alliances with minor factions[/p]
[p]The game emphasizes spatial planning, tactical positioning, and adapting to changing conditions as the match unfolds.[/p][p]What’s in the full release?[/p]
  • [p]6 playable factions[/p]
  • [p]8 minor factions[/p]
  • [p]24 ship types[/p]
  • [p]12 planet types[/p]
  • [p]100+ technologies[/p]
  • [p]100+ anomalies[/p]
  • [p]9 victory conditions[/p]
  • [p]4 map generators[/p]
[p]If you enjoy focused 4X strategy, tactical decision-making, and games that respect your time, we hope Astro Protocol earns a place in your library.[/p][p]Thank you for playing and good luck mastering the Protocol.[/p]

Ships and Combat In Astro Protocol

[p]Ships are the backbone of power projection in Astro Protocol. They explore the unknown, terraform and colonize planets, protect your network, and ultimately decide the outcome of wars. Every ship is defined not just by raw stats, but by its class, abilities, and intended role.[/p][p]Some ships are built to deal overwhelming damage, while others are designed to withstand sustained fire. Some dominate at long range, while others should avoid combat entirely and focus on scouting and uncovering anomalies.[/p][h2]Ship Stats[/h2][p]Each ship is defined by a set of core stats that determine how it performs in combat, exploration, and positioning. All ships start with 100 hull points and are destroyed when their hull points reach 0.[/p]
[p]Ship Stat[/p]
[p]Description[/p]
[p]Icon[/p]
[p]Damage[/p]
[p] Determines how much damage each individual attack deals. Higher damage is more effective against armored targets, as armor is applied to each attack separately.[/p]
[p][/p]
[p]Attacks[/p]
[p] The number of attacks the ship performs when engaging in combat. Ships with many attacks spread their damage across multiple hits, which makes them less effective against heavy armor.[/p]
[p][/p]
[p]Shield[/p]
[p]A ship’s first line of defense. Shields absorb damage before the hull is affected and fully replenish at the start of each turn.[/p]
[p][/p]
[p]Armor[/p]
[p]Reduces damage taken from each individual attack once shields are depleted. Armor can never reduce an attack below 1 damage.[/p]
[p][/p]
[p]Action Points[/p]
[p]Determine how many actions a ship can perform each turn, such as moving, attacking, or interacting with the environment. Higher action points allow for greater flexibility and mobility.[/p]
[p][/p]
[p]Sensor Range[/p]
[p]Defines how far the ship can detect enemies and reveal unexplored areas of the map.[/p]
[p][/p]
[p]Attack Range[/p]
[p]Determines the maximum distance at which the ship can engage enemies. Attacking from outside an enemy’s attack range prevents counter-attacks.[/p]
[p][/p]
[p][/p][h2]Ship Classes[/h2][p]Each ship belongs to one of four ship classes, which define its general role and available upgrades: [/p]
[p]Ship Class[/p]
[p]Description[/p]
[p]Icon[/p]
[p]Scout[/p]
[p]Scout class ships are inexpensive, lightly armed vessels focused on exploration, scouting, and colonization. They are well suited for tasks other than combat.[/p]
[p][/p]
[p]Cruiser[/p]
[p]Cruiser class ships are fast and agile combat ships designed to apply pressure and exploit positioning. They can deal significant damage but cannot withstand sustained fire.[/p]
[p][/p]
[p]Battleship[/p]
[p]Battleship class ships are slow, heavily protected warships with strong armor and shields. They excel in direct engagements and prolonged fights.[/p]
[p][/p]
[p]Carrier[/p]
[p]Carrier class ships operate at long range, with extended attack and sensor ranges. Many provide support capabilities that strengthen friendly ships and shape engagements from a distance.[/p]
[p][/p]
[p][/p][p]Some technologies unlock upgrades and abilities that apply only to ships of a specific class, allowing you to specialize your fleet over time.[/p][h2]Combat and Counter-Attacking[/h2][p]When a ship attacks, it performs all of its attacks, each dealing damage independently. Damage is applied to shields first. Once shields are depleted, damage is applied to the hull, with armor reducing the damage of each attack. Armor can never fully negate an attack; every hit that reaches the hull will always deal at least 1 damage.[/p][p]If a ship is attacked inside its attack range and survives the initial strike, it will counter-attack unless it is busy exterminating a planet. Counter-attacks use the defending ship’s full attack profile and are resolved immediately.[/p][p]To attack or counter-attack, a ship must be able to see its target. This requires the target to be within the sensor range of at least one friendly ship during the turn.[/p][p][/p][h2]Tactical Combat and Special Abilities[/h2][p]Combat in Astro Protocol takes place on a one-unit-per-tile hex grid. Only one ship may occupy a tile at a time, making positioning and map control critical.[/p][p]Many ships have special abilities that modify how combat is resolved. These abilities can affect damage, positioning, or counter-attacking rules and often define a ship’s tactical role.[/p][p]For example, the Disruptor ship has the Neutralizing Strike ability, which prevents the attacked unit from counter-attacking any other unit for the rest of the turn.[/p][p]Combat in Astro Protocol is decided as much by positioning and information as by raw firepower. Understanding how positioning, counter-attacks, and ship abilities interact is key to effective combat.[/p][p][/p]

Astro Protocol Launches on February 9

[p]We’re excited to officially confirm that Astro Protocol will launch as a full release on February 9.[/p][p]We’ve also just released update 0.21, the final major update before launch. From here on, our focus will shift to bug fixing, smaller quality-of-life improvements, and adding a few more anomalies for variety.[/p][h2]Gameplay Changes[/h2][p]Several systems have been refined to improve variety, balance, and strategic decision-making:[/p]
  • [p]Added Shattered Sector and Fractal Corridors map generators, creating more constrained and fragmented map layouts (not available in the demo)[/p]
  • [p]Added more anomalies to increase exploration variety[/p]
  • [p]United Tellus bonus changed from extending the network to +1 network range[/p]
  • [p]Terraform, exterminate, and discover actions now cost energy when performed outside your network[/p]
  • [p]Decreased the attack and damage of Phantoms[/p]
[p][/p][h2]User Experience[/h2][p]The user experience has received further polish ahead of release:[/p]
  • [p]Reworked the start of the tutorial for clearer pacing[/p]
  • [p]Updated tutorial steps and explanations[/p]
  • [p]Improved tutorial map edges[/p]
  • [p]Improved minor factions menu for better readability[/p]
  • [p]Added help buttons to menus for quicker access to explanations[/p]
  • [p]Added a force end turn option by holding Shift + End Turn[/p]
  • [p]Improved tooltips and shortened long tech names[/p]
[h2]Audio & Graphics[/h2]
  • [p]Added new music tracks[/p]
  • [p]Various small visual improvements across the UI[/p]
  • [p]Updated map edge texture[/p]
  • [p]Added a new Earth planet texture[/p]
  • [p]Darkened map background elements to improve overall visibility[/p]
[h2]AI & Performance[/h2]
  • [p]Improved AI technology research selection[/p]
  • [p]General performance improvements[/p]
  • [p]Improved performance on large maps[/p]
[h2]Looking Ahead to Release[/h2][p]With update 0.21, Astro Protocol is now feature-complete. The remaining updates before launch will focus on stability, polish, and final balance tweaks to ensure a strong full release experience.[/p][p]Thank you to everyone who has played, tested, and shared feedback throughout development. Your input has been instrumental in shaping Astro Protocol into what it is today.[/p][p]See you among the stars![/p]