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Astro Protocol News

Update 1.0.18

Features
  • Add colors to ship class icons
  • Improve AI station building, colonization and combat
  • Halve anomaly costs for Santri Syndicate

Fixes
  • Fix issue which caused some income labels not to appear

Update 1.0.17

Features
  • Darken map layer toggle buttons when layer is hidden
  • Make AI turns faster

Fixes
  • Fix station adjacency bonuses for AI
  • Fix issue which caused the topmost notifications not to be hoverable or clickable
  • Fix multiple issues with the unit spotted warning
  • Fix crash on AI turn
  • Fix issue where ships with neutron bombs were not able to counter-attack after exterminating
  • Fix issue which prevented anomaly upgrades from stacking

Faction and Ship Balance Update

[p]So far, our focus has been on improving stability, fixing crashes, and implementing requested quality-of-life features. This update continues that work, but it also introduces the first round of balance adjustments.[/p][p]The primary goal of this balance pass is to reduce faction-driven difficulty variance and ensure that all ships remain viable choices throughout a match. In particular, we want faction selection to feel like a strategic preference not an implicit difficulty modifier.[/p][p]We have also increased the upkeep cost of high-level ships to reduce excessive late-game fleet sizes and make composition decisions more meaningful.[/p][h2]Faction Balance Changes[/h2]
  • [p]Myrmidon Horde ships now repair outside of network range[/p]
  • [p]Santri Syndicate now receive +100% resources from anomalies[/p]
  • [p]Erdi base income increased from 3 → 4[/p]
[h2]Ship Balance Changes[/h2]
  • [p]Converter armor reduced from 5 → 4[/p]
  • [p]Dreadnought shield increased from 60 → 80[/p]
  • [p]Repair Bots can now repair Carrier-class ships[/p]
  • [p]Increased upkeep for high-level ships[/p]
  • [p]Fixed an issue where ships stationed on planets had no upkeep cost[/p]
[h2]Fixes[/h2]
  • [p]Defeated AI players no longer receive turns[/p]
  • [p]Fixed AI crash[/p]
  • [p]AI no longer plays your turn unless the debugger is enabled[/p]
  • [p]Fixed an issue where stars could block movement in Fractal Corridor maps[/p]
[p]We’d love to hear your thoughts on these changes. If you’ve noticed a faction that still feels underpowered — or a ship that feels too dominant — let us know.[/p][p]Thank you for playing, and good luck mastering the Protocol.[/p]

Update 1.0.15

Features
  • Make toast UI smaller and move it upwards so it does not block the view
  • Make ships to navigate through network when it is as fast
  • Guarantee 3 terrain close to each major player start
  • Improve AI decision speed

Fixes
  • Fix missing hidden research lab anomaly reward text
  • Add missing tooltip description for very long game length setting
  • Fix AI crashes

Astro Protocol is a tactical space 4x game designed for people with little time

I sure do love 4x strategy games, but they really can take forever - which is where Astro Protocol is different with its tactical approach.

Read the full article here: https://www.gamingonlinux.com/2026/02/astro-protocol-is-a-tactical-space-4x-game-designed-for-people-with-little-time/