Progress Report: Taking Flight
[p]Development on Knitewings™ keeps moving forward, one wingbeat at a time.
Since the announcement, the focus has been on gameplay depth and progression — expanding the core combat system while laying the foundations for the first full stage.[/p][p][/p][hr][/hr][h3]⚔️ New Combat Bonuses[/h3][p]Two new Divine bonuses are now part of the experience, designed to reward skilled and daring players:[/p]
Each character and stage now follows clear rules for unlocking — encouraging players to master specific challenges and replay missions with different strategies.[/p][p]This addition marks a key step toward the roguelite foundation of the game: every run is not only about surviving, but about growing stronger, flight after flight.[/p][p]
[/p][hr][/hr][h3]🎮 Menus & Interface[/h3][p]Work has continued on the overall interface, including:[/p]
[/p][hr][/hr][h3]☁️ Worldbuilding Progress[/h3][p]Stage 1 — Paradise — is now in development, introducing new enemy types known as the Valgrim, winged knights that embody the duality of grace and aggression.
They will appear in multiple variants, from standard shooters to melee elites capable of performing close-range attacks.[/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h3]✈️ What’s Next[/h3][p]Over the next month, the focus will shift to:[/p]
Your comments and wishlists truly help the project spread its wings.[/p][p]If you’d like to support this journey, adding the game to your wishlist means a lot[/p][p][/p][p]See you soon in Heaven.[/p]
Since the announcement, the focus has been on gameplay depth and progression — expanding the core combat system while laying the foundations for the first full stage.[/p][p][/p][hr][/hr][h3]⚔️ New Combat Bonuses[/h3][p]Two new Divine bonuses are now part of the experience, designed to reward skilled and daring players:[/p]
- [p]Divine Strike — a powerful lunge finisher that triggers when you defeat a high-HP enemy with a close-range strike.[/p]
- [p]Perfect Wave — achieved when you wipe out an entire train of at least four enemies in a single sequence.[/p]
Each character and stage now follows clear rules for unlocking — encouraging players to master specific challenges and replay missions with different strategies.[/p][p]This addition marks a key step toward the roguelite foundation of the game: every run is not only about surviving, but about growing stronger, flight after flight.[/p][p]
- [p]The Character Selection screen, now fully functional.[/p]
- [p]The main menu and unlock logic, currently being refined.[/p]
- [p]A small but noticeable tweak to the dodge effect — the camera now widens its FOV during the move, amplifying the sense of speed and motion.[/p]
They will appear in multiple variants, from standard shooters to melee elites capable of performing close-range attacks.[/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h3]✈️ What’s Next[/h3][p]Over the next month, the focus will shift to:[/p]
- [p]Completing the Stage 1: Paradise level.[/p]
- [p]Developing the Training Stage for the upcoming public demo.[/p]
- [p]Polishing the menu flow and unlock progression for characters and levels.[/p]
Your comments and wishlists truly help the project spread its wings.[/p][p]If you’d like to support this journey, adding the game to your wishlist means a lot[/p][p][/p][p]See you soon in Heaven.[/p]