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About the New Knitewings™ Cover Art


Hello everyone!
You may have noticed that the Knitewings™ cover art has changed over the past few days.

I wanted to take a moment to explain why I updated it and how I created it, since many of you have already asked me about the process.

[h2]Why a new cover?[/h2]

As development progressed, I felt the need for a cover that better represented the current style of the game:
  • modern anime inspiration
  • vibrant colors and bright atmospheres
  • an epic yet light tone
  • a stronger focus on the main characters


The previous cover was a temporary placeholder.
This new artwork reflects the artistic direction Knitewings™ is truly aiming for.

[h2]Want to know how I made it?[/h2]

Here are the main steps:

1. Character posing in Blender
I set up the pose for Michela and the other characters in Blender, aiming for a balance between dynamism and readability — even at small sizes, such as Steam capsules.


2. Custom shading in Blender
To achieve a look consistent with the in-game style, I applied a custom shading setup inspired by the cel-shading used inside Knitewings™.


3. Background created in S2Engine™
The background comes from the “Paradiso” level, rendered directly in-engine with my painterly filter enabled.
This allows the cover to maintain strong stylistic coherence with the actual game visuals.


4. Final compositing and logo placement
Once I had both the characters and the background, I composed the final image and applied the logo — completing the cover you see today.


[h2]What’s next?[/h2]

This new cover is just the first step in a series of important updates coming in the next few days.
I’m working on new features, content, and improvements that I can’t wait to share with you.

Thank you so much for your support! ❤️
— Fabio, solo developer of Knitewings™