Playtest Update Available
Hi everyone!
A new update is now available, introducing multiple improvements to gameplay, camera behavior, tutorial flow, UI, and several technical optimizations.
This update is the direct result of playtest feedback and a focused polish pass. Here’s what’s new:
[h2]🎥 Camera & Controls[/h2]
[h2]⚔️ Gameplay & Visual Feedback[/h2]
[h2]📘 Tutorial & Onboarding[/h2]
[h2]🧭 Menu & User Interface[/h2]
[h2]🎵 Audio & Progression[/h2]
[h2]🔧 Final Notes[/h2]
This update significantly improves:
As always, thank you for your continued support and feedback — it’s essential for improving the game.
Enjoy the update and see you in-game! 💪
A new update is now available, introducing multiple improvements to gameplay, camera behavior, tutorial flow, UI, and several technical optimizations.
This update is the direct result of playtest feedback and a focused polish pass. Here’s what’s new:
[h2]🎥 Camera & Controls[/h2]
- Added camera FOV adjustment option
- Reworked Camera modes:
- introduced an intelligent preset system that automatically adjusts FOV and camera distance
- full manual customization is still available for advanced users
- introduced an intelligent preset system that automatically adjusts FOV and camera distance
- Improved camera behavior near screen edges, increasing the sense of freedom of movement during action-heavy moments
[h2]⚔️ Gameplay & Visual Feedback[/h2]
- Added an off-screen indicator for minibosses
- Improved the temporary power-up selection algorithm, preventing certain power-ups from being excluded during a run
- Added a new contextual tip before the Meteor section
- Further reduced in-game stuttering, thanks to an improved resource preload system
[h2]📘 Tutorial & Onboarding[/h2]
- Improved tutorial, now:
- more immediate
- clearer
- better contextualized to gameplay
- more immediate
- The tutorial now starts automatically on the very first run
- Added an option to skip the tutorial for experienced players
[h2]🧭 Menu & User Interface[/h2]
- Updated menu system:
- new background screen (non-AI)
- new layout for menu entries
- new level selection screen (Stage Map)
- new background screen (non-AI)
- Difficulty selection implemented (Easy / Medium / Hard)
- available at the start of every new run
- available at the start of every new run
[h2]🎵 Audio & Progression[/h2]
- New original soundtrack (non-AI):
- played upon mission completion
- and after defeating a miniboss
- played upon mission completion
- Added the ability to sell (refund) upgrades in the shop
[h2]🔧 Final Notes[/h2]
This update significantly improves:
- overall fluidity
- camera control and readability
- new player onboarding
- general game feel and polish
As always, thank you for your continued support and feedback — it’s essential for improving the game.
Enjoy the update and see you in-game! 💪