Two ways to fly – new camera modes
[p]Over the past weeks, many of you mentioned that the camera movement in Knitewings™ felt a bit too strong — especially during rolls and quick turns.[/p][p]Thanks to your feedback, I’ve refined the system to make the experience more flexible and comfortable for everyone.[/p]
[p]The camera system in Knitewings™ was designed to be highly parametric, allowing me to easily adjust its behavior without rewriting the core code.[/p][p]By tuning parameters like roll intensity, vertical smoothing, and responsiveness, I’ve now introduced three distinct camera modes that completely change the feeling of flight:
[p]The gameplay remains the same — what changes is the sensation of movement and immersion.[/p]
[p]🎥 Here’s a short clip showing the first two modes in action:
[dynamiclink][/dynamiclink][/p][p]I’m still fine-tuning the parameters, so your impressions are more than welcome![/p][p]🕊️ If you’d like to support the project, a wishlist on Steam helps a lot 🙏[/p][p]👉 Wishlist Knitewings™ on Steam[/p]
[p]The camera system in Knitewings™ was designed to be highly parametric, allowing me to easily adjust its behavior without rewriting the core code.[/p][p]By tuning parameters like roll intensity, vertical smoothing, and responsiveness, I’ve now introduced three distinct camera modes that completely change the feeling of flight:
- ✨ Cinematic Mode — smooth, immersive, focused on spectacle
- 🎮 Arcade Mode — tighter, faster, pure control
- ⚖️ Balanced Mode — no roll, but softer vertical motion, right between the two
[p]The gameplay remains the same — what changes is the sensation of movement and immersion.[/p]
[p]🎥 Here’s a short clip showing the first two modes in action:
[dynamiclink][/dynamiclink][/p][p]I’m still fine-tuning the parameters, so your impressions are more than welcome![/p][p]🕊️ If you’d like to support the project, a wishlist on Steam helps a lot 🙏[/p][p]👉 Wishlist Knitewings™ on Steam[/p]




