Knitewings™ now runs on Steam Deck!
Hello everyone!
Today I can finally share something I’ve been waiting for for a very long time:
Knitewings™ now runs perfectly on Steam Deck.
And that means only one thing: S2Engine™ is officially compatible with Steam Deck. 🎉
For me, this is a huge milestone — both as the developer of the game and of the engine behind it.
[h2]🎥 Full Video[/h2]
In the video below, I showcase:
• real gameplay running on Steam Deck
• 60 FPS
• an overview of the “Earth” level
• new mechanics coming in the next Playtest Update
• two complete boss fights
• and a full run… finished with only 5 HP left! 😅
https://www.youtube.com/watch?v=KI8UkUy60zY
(Some parts were recorded with my phone, but most of the footage comes from Steam Remote Play.
The quality is still very good and accurately shows real performance.)
[h2]🔥 What’s new in the video[/h2]
• Intro cutscenes
At the start of the level and before the final boss, to add a bit of lore.
• Contextual tips
They can be enabled or disabled from the menu and help new players during key moments.
• New melee mechanic
With a visual indicator that shows the exact moment to strike.
• Improved dodge
Temporary invulnerability, new sounds, and a clearer recharge bar.
• Divine Strike and Divine Parry
Special rewards earned with perfect timing.
• Visual warnings for meteors
Now the meteor damage area is clearly visible.
• Fully customizable camera
For players who prefer smoother or less acrobatic camera movement.
[h2]⚙️ Steam Deck Performance[/h2]
Even I was surprised:
Knitewings™ targets 60 FPS during gameplay.
These were my settings on Steam Deck:
• FXAA enabled (TAA disabled because the image looks sharper without it)
• 4x anisotropic filtering
• painterly filter
• full lighting
• music and sound effects
And despite all that…
no noticeable frame drops.
[h2]🚀 Next Playtest Update[/h2]
Everything you saw in the video will be included in the upcoming Playtest update, along with various balance improvements and fixes I’m finishing these days.
The update will be released very soon!
[h2]🙏 Thank you so much[/h2]
Thank you all for your support, feedback, constructive criticism, private messages, and above all — your patience.
Knitewings™ is growing thanks to you.
See you soon with the new update! ❤️
— Fabio, solo developer of Knitewings™
Today I can finally share something I’ve been waiting for for a very long time:
Knitewings™ now runs perfectly on Steam Deck.
And that means only one thing: S2Engine™ is officially compatible with Steam Deck. 🎉
For me, this is a huge milestone — both as the developer of the game and of the engine behind it.
[h2]🎥 Full Video[/h2]
In the video below, I showcase:
• real gameplay running on Steam Deck
• 60 FPS
• an overview of the “Earth” level
• new mechanics coming in the next Playtest Update
• two complete boss fights
• and a full run… finished with only 5 HP left! 😅
https://www.youtube.com/watch?v=KI8UkUy60zY
(Some parts were recorded with my phone, but most of the footage comes from Steam Remote Play.
The quality is still very good and accurately shows real performance.)
[h2]🔥 What’s new in the video[/h2]
• Intro cutscenes
At the start of the level and before the final boss, to add a bit of lore.
• Contextual tips
They can be enabled or disabled from the menu and help new players during key moments.
• New melee mechanic
With a visual indicator that shows the exact moment to strike.
• Improved dodge
Temporary invulnerability, new sounds, and a clearer recharge bar.
• Divine Strike and Divine Parry
Special rewards earned with perfect timing.
• Visual warnings for meteors
Now the meteor damage area is clearly visible.
• Fully customizable camera
For players who prefer smoother or less acrobatic camera movement.
[h2]⚙️ Steam Deck Performance[/h2]
Even I was surprised:
Knitewings™ targets 60 FPS during gameplay.
These were my settings on Steam Deck:
• FXAA enabled (TAA disabled because the image looks sharper without it)
• 4x anisotropic filtering
• painterly filter
• full lighting
• music and sound effects
And despite all that…
no noticeable frame drops.
[h2]🚀 Next Playtest Update[/h2]
Everything you saw in the video will be included in the upcoming Playtest update, along with various balance improvements and fixes I’m finishing these days.
The update will be released very soon!
[h2]🙏 Thank you so much[/h2]
Thank you all for your support, feedback, constructive criticism, private messages, and above all — your patience.
Knitewings™ is growing thanks to you.
See you soon with the new update! ❤️
— Fabio, solo developer of Knitewings™







