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  3. Cash_Out has been updated to 0.10.3.0!

Cash_Out has been updated to 0.10.3.0!

Like said previously, I did some work with tilesets!
Instead of adding any new levels, I "finished" (I don't want to say they're 100% finished because that would suggest I'm doing nothing more with them) the 3 existing level sets.

I did lay the foundation for the last 3, though "Supermarket" and "Office" are more likely to be added than "Prison".

Anyways here are the patch notes.

Bug Fixes
  • Fixed a mod issue related to room types.
  • Fixed a mod issue related to lighting
  • Fixed a crash related to mind controlled enemies. (May have happened in co-op too.)
  • Fixed a crash with the outbreak skill.
  • Fixed an issue related to random object spawns.


Balance
  • Greatly reduced enemy sight range. Hiding in darkness now actually is viable! (The sight range was so high that hiding was nearly impossible.
  • Stores are now rarer.
  • Aim skills for projectile weapons are now based off of the projectile damage.


Additions
  • Did a lot of work with the lab, mansion and industrial tilesets.


Other Changes
  • How dark the area you're standing is now calculated differently and is more accurate.
  • Changed the way light works slightly, objects and players are now "illuminated" to prevent them from blending into the background too much.


Next patch I'll be continuing work on the level sets as there's really nothing else huge I have to work on right now.

Enjoy!