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  3. Cash_Out and Authoring Tools have been updated to 0.12.0.0!

Cash_Out and Authoring Tools have been updated to 0.12.0.0!

It's here, after several delays the authoring tools are (mostly) complete. With this update, level pack modding is mostly complete as well. I will be adding more functions but I don't plan on doing any more massive work with it.

Here are the patch notes for Cash_Out.

Additions
  • New unique enemy -> Kamikaze. Explodes on death after a couple of seconds.

    Added the following comparison methods to then(filtertarget).
    • then(filtertarget,self,true or false)
    • then(filtertarget,collision,true or false)
    • then(filtertarget,moving,true or false)


  • The following commands have been added
    • then(healthtarget,health) - Changes the targets health. (Keep in mind, player health is 600 by default!)
    • then(healtarget,amount) - Heals the target.


Bug Fixes
  • Fixed commenting in scripts.
  • Fixed external subcommands and argument subcommands.
  • Added new enemy AI indicators to coop.
  • Landmines can now actually drop. (I don't know how I missed this honestly.)
  • Tacks can no longer be thrown through walls.
  • Changed the way that level pack files are unpacked, previously this was based on the time
  • Fixed metal and glass modded objects.
  • Enemies stuck behind tables no longer get stuck trying to walk through the table when trying to fire at you.


Balance
  • Tacks no longer slow down enemies and players, reduced damage too.
  • Mixed "blind" and "deaf" into one single status effect. (All blinding and deafening attacks applied both anyways.)


And here are the patch notes for the authoring tools, I haven't updated in almost 2 years so it's likely I'm missing a lot of stuff from this, but here they are.

Bug Fixes
  • Fixed some export issues related to lighting.
  • Fixed an issue with corrupted sprites caused by temporary files not resetting properly.
  • Fixed quicksave and save being flipped in fuction.
  • Testing a mod pack no longer changes the last save position.
  • Minimizing the screen no longer deletes all text in a text field.
  • Fixed a crash caused by changing the name of a sprite.


Additions
  • Changed up the toolbar slightly.
  • Added some more options to the room editor.
  • Spruced up the script editor, it now checks if the code will have errors and now functions more like a real text editor. (copy, paste, cut etc)
  • Added external scripts! You can test the scripts to ensure that they don't crash too.
  • The help file is here! It's still unfinished though, click the ? button on popups, or middle button click the grey box in the script editor.


Other Changes
  • Instead of a limit of 1 backup, there is now a limit of 5 backups, after 5 is made, they'll start being deleted.
  • Associated the .cmp filetype with the authoring tools, clicking directly on level pack files will now launch them in the authoring tools. (Sorry, this isn't automatically applied, this is a limitation with windows 10, you'll have to associate the files yourself.)
  • Removed the "junk objects" section. Instead there's a toggle for objects that makes them "junk" objects.
  • Changed "microseconds" in the profile to %, which represents the % of a frame, if it passes 100% that's bad.

  • TEMPORARILY added the keybind CTRL + U to the export to steam option. This lets you input a steamworks workshop ID to directly update. Currently it is possible to update mods, but grabbing a list of what mods are the users mods is broken. I will update to fix this when I have a fix.


Anyways, next set of patches will focus on tutorial, training and glossary type stuff.

Enjoy!