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  3. Cash_Out has been updated to 0.12.3.0!

Cash_Out has been updated to 0.12.3.0!

Another QoL update! Cash_Out is nearing completion, and the focus of this update was polish. In that regard, I didn't touch co-op or modding, as I'd like to focus on that next update, for now I mainly focused on single player.

Here are the patch notes.

Additions
  • Added tech to the manual section.


Bug Fixes
  • Players should no longer get stuck while walking into corners.
  • Fixed an issue that caused enemies to bounce around when first spotting you.
  • Fixed a memory leak caused by random items.
  • Fixed a crash related to dartguns (unknown the exact cause, likely related to moving offscreen.)
  • Fixed a visual issue with unique weapons.
  • Fixed an issue where the "shaders" option wasn't saving if changed ingame.
  • Fixed an issue where enemies would get stuck on blocks (again).
  • Fixed a glitch where the Infection skill was not giving health in the proper manner, not factoring in bleeding and surpassing 100% health.
  • Fixed a crash with sniper turrets.
  • Fixed a visual glitch with weapon sprites.
  • Medics will no longer revive enemies from outside of their squad.
  • Large sharktanks will no longer turn into small ones when broken.
  • Fixed a crash with the update notes.
  • Fixed a crash with beartraps.
  • Fixed the tutorials menu.
  • The Tracksuit bonus now works with gamepad.


Balance
  • Greatly reduced the healing effect of the firefighter pants.
  • Capped the amount of health recieved from the Smuggler's Trillby to 50 health.
  • Increased the overheat penalty for the cryoturret.
  • Reduced the overheat penalty for the buff and sniper turret.
  • Changed the damage scale for the sniper turret.
  • Reduced the healing done by the plague skill.
  • Reduced the amount of time the Life Support skill is active on use.
  • Increased the amount of damage dealt by the shadow leap skill.
  • Reduced the damage dealt by shadow shurikens.
  • Increased the cooldown from the the Fire Burst skill to 2 seconds.
  • Reduced stungun AOE damage.
  • Teslagun now also shares the stungun's AOE damage.
  • Reduced boomerang thrown damage.
  • Reduced lil slugger stun time.
  • Reduced greatsword damage.
  • Reduced electric prod damage.
  • Reduced Triple Cross speed.
  • Reduced blowtorch damage.
  • Reduced heat seeker ammo to 3.
  • Greatly reduced flare gun explosion size.
  • Increased The Tipper damage.
  • Increased icicle damage.
  • Increased Pulse Cannon damage.
  • Heat Seeker rockets now home in more accurately.
  • You can no longer pick up ammo while holding the pulse cannon.
  • Haymaker charge distance on hit reduced.
  • Reduced healing during the berserk mode when using the Slice n Dice, but damage taken is greatly reduced too.
  • Enemies under the effect of the Vampire curse can no longer be controlled for a while, and will reload now.


Enjoy!