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  3. Cash_Out has been updated to 0.13.0.0!

Cash_Out has been updated to 0.13.0.0!

Probably picked a bad day to update after so long, but no, development isn't dead. As Cash_Out is in the final polishing stages of developing, this is a major QoL update. (That's part of the reason why this update took so long,)

Additions


  • Enemies can now carry dry ice bombs.
  • Added the ability to determine the rate in which the client and server send info to eachother with the /rate command.
  • Smoke grenades can now spawn in Co-Op.
  • You can now unlock golden items without steam, they'll be fairly expensive though...

    • -$25000 stolen overall - Golden Shirt
    • -$35000 stolen overall - Golden Pants
    • -$50000 stolen overall - Golden Hat
    • -$60000 stolen overall - Golden Guns
    • -$75000 stolen overall - Gold Rush


  • The Proximity Trap can now spawn again.


Balance
  • Ice no longer damages enemies when they break out of it. (This has always been odd and not really well implemented.)
  • Increased the speed of the Hockey Stick.
  • Reduced the damage caused by the stun effect against players in Co-Op.


Bug Fixes
  • Fixed a crash related to the skeletons that spawn with the jack-o-lantern hat.
  • Fixed an issue where killed enemies would never drop clothing items.
  • Fixed an issue where the Candy Cane item was not working as intended.
  • Fixed a visual issue with weapon sprites.
  • Fixed an enemy reload visual related issue.
  • Fixed a glitch where The Goon weapon wasn't properly reducing damage taken.
  • Fixed a visual issue with the Hockey Stick.
  • Fixed the surgical gown not working properly.
  • Fixed hacker clothing not working offline.
  • Fixed some minor lighting issues.
  • You can no longer switch weapons when swinging a blunt object.
  • Smoothened enemy movement in Co-Op.
  • Fixed a crash with glass walls in Co-Op.
  • Fixed a crash in Co-Op when pausing.
  • Fixed a visual issue with flashbangs in Co-Op.
  • The Spiked Plank now functions properly online.
  • Fixed several Co-Op visuals.
  • Fixed a glitch with career mode files with modded options.
  • Fixed the sniper damage bonus.
  • The surgical mask now works with regular ammokits.
  • Fixed a problem where the compact HUD was giving less "auto-aim" then the detailed hud.
  • Fixed a visual problem with the visual setup.
  • Fixed an issue where stores in coop were not spawning the same always.
  • Fixed an issue with shock damage in coop.
  • Fixed an issue caused by trying to make two IP servers on the same port.
  • Fixed multiple issues related to players leaving during the character creation screen in co-op.
  • Fixed a bug where buying clothing in co-op was impossible even though your inventory was not full.
  • Fixed a potential crash when starting co-op. (This only recently started popping up in testing, but for all intents and purposes it SHOULD have been happening before as well.)
  • Fixed a problem where Organ Transplant wasn't working properly.
  • Fixed a problem where Voodoo melee damage wasn't working properly.
  • Fixed the statistics.



Balance
  • Changed the distribution of weapon rarity.
  • All weapons can now be generated with 4 stats minimum, the rarity will determine the amount of stats you get even more now.
  • Reduced the amount of health heavy guards have, and increased the amount of health light guards have.
  • Changed how much enemy aim and movement speed scales.
  • Enemies will now drop the proper amount of ammokits and healthkits in coop.
  • Enemy EMP grenades now only deal 3 stacks of shock damage instead of 6.

  • Changed the scaling for ammokits

    • Normal - 1/4 of weapon ammo. (unchanged)
    • Tiny - 1/5 of weapon ammo. (up from 1/10 of weapon ammo)
    • Big - 1/3 of weapon ammo. (down from 1/2 of weapon ammo)
    • Huge - 1/2 of weapon ammo. (down from 3/4 of weapon ammo)


  • Enemies will now have more health and deal more damage in career mode. (This was supposed to be a thing, but it was never applied.)

    • Easy - 10% more health and damage dealt.
    • Normal - 20% more health and damage dealt.
    • Hard - 30% more health and damage dealt.


  • Changed the way ammo generation works.


Other Changes
  • Players can no longer enter the car if everyone isn't nearby in Co-Op. (Was causing some issues where a player died and everyone else was in the car.)
  • Enemies can now carry items in co-op, which means the bomber can now spawn too.
  • You can now see where enemies are going to spawn in Co-Op.
  • Settings are now saved across matches in Co-Op.
  • You can now inspect enemy weapons and items in Co-Op.
  • Updated several menu visuals to be more consistent.
  • You'll now start with some items in career mode.


Development still isn't done of course, next update SHOULD be the localization update. I'll be adding full support to change localization. I don't know how long this'll take, there's quite a lot to add in this case.

Enjoy!