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  3. Cash_Out has been updated to 0.10.2.0!

Cash_Out has been updated to 0.10.2.0!

No level work this time, I did some testing with other people and I got some feedback, so instead of that, this update is a Quality of Life update. Hopefully the changes made here make the game better to play.

Additions
  • The "detailed" HUD has been redone to be more accessible.
  • A new health system has been added (experimental). Bleeding now happens significantly slower. When healing, bleed damage will now heal twice as much, while normal healing will heal half as much.
  • You can now hover over items and skills on the HUD (again, this was removed a while ago temporarily) for more info.


Balance
  • Significantly less traps will now spawn in the raid.
  • Less "junk" now spawns in the raid, but better healthkits now spawn.
  • Stun time has been reduced across all blunt weapons, and added a diminishing returns system where stunned enemies are stunned less the more they get stunned.
  • Stunned enemies no longer take minicrits, but stunned enemies that WOULD take crits now take crits.
  • Thrown weapons now deal 4x stealth damage instead of 3x stealth damage.
  • Changed the conditions for taking an enemy hostage.
  • Greatly buffed the lab pants.


Skill Balance
  • - All precision skills are now applied to the weapon instead of the character, meaning switching will not keep precision bonus (Using a very fast weapon, then switching to a slower weapon would give you a lot of shots with a precision skill applied without any downside).
  • -Plague: Reduced healing by 50%.
  • -Flash Powder: Increased cooldown.


Bug Fixes
  • Fixed a memory leak related to the character creation.
  • Fixed a crash when loading modded levels.
  • Fixed a bug where enemies would become agressive instantly after hearing a sound.
  • Fixed a crash related to the fire pants.
  • Fixed the "are you sure?" screen when changing an option in the main menu, also reduced the time until it resets to 3 seconds.
  • Fixed thrown weapon damage calculations.
  • Fixed a bug where you could clip through walls with the "juggernaut" skill.
  • Fixed an issue where on the detailed HUD, aim magnetism was significant more than it should have been (compact was also less than it should have been).
  • Fixed a crash caused by flying miniturrets.
  • Fixed a visual issue with the lab pants.
  • Fixed an issue where buying guns in career mode could leave you with 0.50 dollars.
  • Fixed a crash related to turrets.


Other Changes
  • The default bindings for item use have been changed, along with the default binds for voice chat (not in).
  • Joining a co-op game or debugging a mod pack will now skip the welcome screen. (Pressing enter will too.)
  • Binding a key that's already bound to another action will unbind that action now.
  • Added a small indicator to let you know when you can hostage an enemy.
  • Right clicking will now drop inventory items and left clicking will now equip inventory items.


Achievements
  • A Company of Thieves - Removed
  • God of Thieves - Removed
  • King of The Arcade - Changed requirement to level 15. (When a perk is unlocked.) (This wasn't even working properly.)


Next update WILL be focused on level development (as one of the changes in this update made that easier).

Enjoy!