Cash_Out has been updated to 0.10.2.0!
No level work this time, I did some testing with other people and I got some feedback, so instead of that, this update is a Quality of Life update. Hopefully the changes made here make the game better to play.
Next update WILL be focused on level development (as one of the changes in this update made that easier).
Enjoy!
Additions
- The "detailed" HUD has been redone to be more accessible.
- A new health system has been added (experimental). Bleeding now happens significantly slower. When healing, bleed damage will now heal twice as much, while normal healing will heal half as much.
- You can now hover over items and skills on the HUD (again, this was removed a while ago temporarily) for more info.
Balance
- Significantly less traps will now spawn in the raid.
- Less "junk" now spawns in the raid, but better healthkits now spawn.
- Stun time has been reduced across all blunt weapons, and added a diminishing returns system where stunned enemies are stunned less the more they get stunned.
- Stunned enemies no longer take minicrits, but stunned enemies that WOULD take crits now take crits.
- Thrown weapons now deal 4x stealth damage instead of 3x stealth damage.
- Changed the conditions for taking an enemy hostage.
- Greatly buffed the lab pants.
Skill Balance
- - All precision skills are now applied to the weapon instead of the character, meaning switching will not keep precision bonus (Using a very fast weapon, then switching to a slower weapon would give you a lot of shots with a precision skill applied without any downside).
- -Plague: Reduced healing by 50%.
- -Flash Powder: Increased cooldown.
Bug Fixes
- Fixed a memory leak related to the character creation.
- Fixed a crash when loading modded levels.
- Fixed a bug where enemies would become agressive instantly after hearing a sound.
- Fixed a crash related to the fire pants.
- Fixed the "are you sure?" screen when changing an option in the main menu, also reduced the time until it resets to 3 seconds.
- Fixed thrown weapon damage calculations.
- Fixed a bug where you could clip through walls with the "juggernaut" skill.
- Fixed an issue where on the detailed HUD, aim magnetism was significant more than it should have been (compact was also less than it should have been).
- Fixed a crash caused by flying miniturrets.
- Fixed a visual issue with the lab pants.
- Fixed an issue where buying guns in career mode could leave you with 0.50 dollars.
- Fixed a crash related to turrets.
Other Changes
- The default bindings for item use have been changed, along with the default binds for voice chat (not in).
- Joining a co-op game or debugging a mod pack will now skip the welcome screen. (Pressing enter will too.)
- Binding a key that's already bound to another action will unbind that action now.
- Added a small indicator to let you know when you can hostage an enemy.
- Right clicking will now drop inventory items and left clicking will now equip inventory items.
Achievements
- A Company of Thieves - Removed
- God of Thieves - Removed
- King of The Arcade - Changed requirement to level 15. (When a perk is unlocked.) (This wasn't even working properly.)
Next update WILL be focused on level development (as one of the changes in this update made that easier).
Enjoy!