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Cash_Out News

Cash_Out has been updated to 0.10.0.0!

Did some work with Co-Op like suggested last patch. Basically, co-op should be playable (I must've missed something last patch that broke co-op). Some AI pathfinding logic has changed so if there's an bugs that I missed, feel free to report them. (Also I fixed a glitch that was disconnecting player 3 and 4 always.)

And here are the changes made in this patch.

Balance
  • Changed the way rooms work in co-op.

    • Any player can enter any room now, and enemies will spawn.
    • Limited amount of enemies per room to 1, plus 1 for every player in the room.


  • Changed enemy difficulty in co-op, enemies now have 30% more health and deal 30% more damage plus, plus 8% of each per player.

  • Changed the scaling in which you get money in coop, its now based on the number of players and difficulty more.
  • Small ammokits and healthkits can now spawn in co-op, but are less common.
  • Retreat skill has been temporarily disabled! It was very buggy and will be changed next patch.
  • Players no longer revive after killing enemies.
  • Reviving players is now quicker.
  • Light Guard - Increased base health, reduced speed.
  • Heavy Guard - Reduced base health.
  • Enemies can now drop more floppy disks on death.


Bug Fixes
  • Rooms in coop that the host isn't in now have solid walls.
  • Fixed an issue where player 3 and 4 would always DC after a short period of time.
  • Fixed a crash caused by projectiles in coop.
  • Fixed an issue where the "Lookin' Good" achievement was being awarded if you had a no clothing items equipped at all (was treating having no clothing as as its own set).
  • Fixed a major bug where you'd never get the right amount of money for completing a level. As a result, the amount of money you get and the time you have to escape has been changed. (Both were based on the same thing.)
  • Fixed a major crash involving clients disconeccting midgame.
  • When players leave in coop, all their info in the lobby is now cleared as well.
  • Fixed an issue where a client leaving the game midgame no longer prevents the game from beating completed in coop.
  • Fixed an issue where bullet stealth damage was doing 4x the amount (where it should be doing 3x), in coop.
  • Fixed an issue in coop preventing shared shield from stopping melee damage.
  • At the moment, assassins cannot spawn in co-op, there's quite a lot of crashes involving them.


Other Changes
  • Optimized the co-op pipeline, should run smoother now.
  • All players must now grab the cash pile at the end of the raid in Co-Op.


Next patch is also going to focus on co-op, but instead of mechanica, it'll be content based, adding the missing stuff from co-op (like clothing and items).

Enjoy!