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  3. 100,000 Wishlists In Three Weeks! + Mini Q&A

100,000 Wishlists In Three Weeks! + Mini Q&A

[p]Hi everyone![/p][p][/p][p]We just wanted to take a moment to thank you all for the enormous enthusiasm you’ve shown for Kaiju Cleanup. 100k wishlists in such a short space of time is completely nuts. Your response has blown us away, to be honest, and we couldn’t be happier.[/p][p][/p][p][/p][p]We’ve received a lot of questions, comments, and feedback from you, and a comprehensive FAQ will be posted soon™, but in the meantime we wanted to give you an update on two of the most pressing questions.[/p][p][/p][hr][/hr][p][/p][h2]Co-Op?[/h2][p]We know this is a really important question for many of you, and it’s really important to us as well. The honest answer is that we haven’t made a concrete decision yet (which is why we haven’t advertised the game as having co-op yet), but we are actively looking into it (literally as we type this post).[/p][p]For a bit more context: several of our core systems, all of which are vital for delivering the fantasy of cutting up a Kaiju, are extremely intricate and technically novel. We’ve been trying to do a few things that haven’t been done in videogames, so getting them to behave correctly is a huge challenge, even without the extra difficulty of making it all work in multiplayer.[/p][p]Adding multiplayer isn't just a case of time – although that is a factor – but it may also result in tweaks to some of those important systems. The real question is if those tweaks, and the resulting re-allocation of production resources, will have a meaningfully negative impact on the rest of the gameplay. That's the main thing we’re looking at right now.[/p][p]We’re hoping to have a solid answer for you soon. In the meantime, what we can tell you is that we completely agree about how cool co-op could be. (Personally, I also can’t wait to enjoy the many ways I can dismember my colleagues). If that’s possible to do without compromising what we think makes the game special, we'll try our best to make it happen.[/p][p][/p][p][/p][hr][/hr][p][/p][h2]Playtest When?[/h2][p]Along with 100k wishlists, we also have over 61k signups to the Kaiju Cleanup playtest on Steam. This is also kinda nuts. Our Discord server has been a near-constant stream of questions about when the playtest will start.[/p][p][/p][p]Continuing with our current theme, we also don’t really have an answer for this question either, but it likely won’t be this year. We want to make sure the important stuff (...like co-op, hopefully) is ready for when we put the game in your hands. To be honest, we opened our playtest signups a little early to make sure we had enough players for when we opened it up. Turns out, we didn’t really need to worry about that![/p][p][/p][p]What we can tell you is that everyone who signs up to the playtest on Steam will get an opportunity to test the game. It is also likely that we will be running a much smaller-scale test with players on our Discord server before the Steam playtest, so we'd highly recommend joining us there if you’re keen to get your hands on a super buggy version of the game ASAP.[/p][p][/p][p][/p][hr][/hr][p][/p][p]There’ll be more info to come soon, of both the normal and Blast-y variety, so please stay tuned. For now though, thank you all. Your excitement means the world to us, and we can’t wait to see what you make of Kaiju Cleanup once we’re ready to open the playtest.[/p][p][/p][p]Until next time,[/p][p]- Brightrock Games & Mythwright[/p][p][/p][p][/p][p]-----------[/p][p]Don’t forget to join us on Discord![/p][p][/p][p][/p]