What to Expect for Chains on Sand
Hi contenders,
I wanted to share some quick news and set your expectations for the road ahead!
Release Window:
I’m aiming for an August release for Chains on Sand. I haven’t decided yet whether it will be a full launch or an Early Access release—but if it starts in Early Access, it won’t stay there for long. The main goal is to polish the experience, squash bugs, and make sure the core gameplay feels as satisfying (and brutal) as it should.
Demo Before Launch:
Before release, there will be a public demo so everyone can get a taste of the arena—test the combat, character creation, and some of the early progression. Your feedback will help shape the final experience and make the game better.
What’s Next:
I’ll be posting regular updates as we get closer to release—showing new features, behind-the-scenes development, and hopefully getting your input on balance and ideas.
Thank you so much to everyone who’s wishlisted and followed the project so far! If you know anyone who loves tactical roguelikes or gladiator games, please share the page—it really helps!
Let me know what you want to see or test in the demo.
See you in the sand!
I wanted to share some quick news and set your expectations for the road ahead!
Release Window:
I’m aiming for an August release for Chains on Sand. I haven’t decided yet whether it will be a full launch or an Early Access release—but if it starts in Early Access, it won’t stay there for long. The main goal is to polish the experience, squash bugs, and make sure the core gameplay feels as satisfying (and brutal) as it should.
Demo Before Launch:
Before release, there will be a public demo so everyone can get a taste of the arena—test the combat, character creation, and some of the early progression. Your feedback will help shape the final experience and make the game better.
What’s Next:
I’ll be posting regular updates as we get closer to release—showing new features, behind-the-scenes development, and hopefully getting your input on balance and ideas.
Thank you so much to everyone who’s wishlisted and followed the project so far! If you know anyone who loves tactical roguelikes or gladiator games, please share the page—it really helps!
Let me know what you want to see or test in the demo.
See you in the sand!