Chains on Sand Demo – Combat Overhaul Update (v1.3)
[p]This latest update brings massive improvements to the combat system, character builds, and tactical options. After weeks of iteration and community feedback, the demo now reflects what is likely to be the final version of the combat rules for Chains on Sand.[/p][hr][/hr][h3] Core Combat Changes[/h3]
[/p][hr][/hr][h3] Legacy Bosses[/h3][p]Some legacy bosses may now appear again in the arena. Enemies that kill your characters may be upgraded to legacy bosses and appear on future runs.[/p][p][/p][h3] Demo Roadmap[/h3][p]This version likely reflects the finalized combat rules for Chains on Sand. However:[/p]
- [p] New Stun Mechanic
A successful blow can now stagger your opponent, denying them actions. Use it to break momentum — or suffer it when you drop your guard.[/p] - [p] Offhand Attacks Introduced
Fighters with the right training can now perform offhand attacks, allowing true dual wielding or shield bashes.[/p] - [p] New Maneuvers[/p]
- [p]Riposte – A defensive stance that counters incoming attacks.[/p]
- [p]Illusive Attack – A feint that lowers defenses.[/p]
- [p]Defensive Attack – Attack while staying safe and focused.[/p]
- [p]Universal Skill Costs
All skills now cost a flat 5 XP per level — simplifying planning and balancing character builds.[/p] - [p]Consumables Introduced
Healing salves, thrown flasks, and other limited-use items are now in the loot pool. (They may appear more frequently in later fights.)[/p]
- [p]Many long-standing bugs were squashed.[/p]
- [p]AI behavior is now more responsive and fair.[/p]
- [p]Loot transfer and display are now reliable.[/p]
- [p]Major systems were refactored to prepare for polish phase.[/p]
- [p]A final demo version will follow later, focused on visual polish, better animations, and presentation improvements.[/p]
- [p]Minor bugfixing updates may still appear before that final demo.[/p]