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0.3.1-EA: Pandemik UI Improvements, Locale Fixes & Rebalancing

[p]This week's update push some small feature updates, locale fixes and game balancing updates.[/p][p][/p][hr][/hr][p][/p]
Easier Way To Cast Pandemiks
[p]Since we have moved to a passive effect selection for Pandemiks, we can have made the selection and usage of Pandemiks to be easier.[/p][p][/p][p]Simply click on the Pandemik you would like to cast them. Pandemiks that are active will be colored in the panel. To inactivate, just click the activated Pandemik again. Easy-peasy.[/p][p][/p][p][/p][hr][/hr][p][/p]
Usual Locale And Translation Fixes
[p]As we reworked many of our features and keep adding on more, we might miss a few text blocks for translation here and there. But we are on top of it and fixing them up![/p][p][/p][hr][/hr][p][/p]
Game Balancing
[p]With all the rework going on, Sinners now come easily and they stay for a longer time. This means resources also come slightly easier. We have tweaked the costs of structures so that the game does not progress too easily.[/p][p][/p][hr][/hr][p][/p][p]That's it for the week folks! Stay tuned for more![/p][p][/p]