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The Hell Prologue News

Minor Performance Optimization

Optimization Update
[h3]Visual Souls and Sinners[/h3][p] Thank you for all the feedback on performance. We know Souls and Sinners can take up a significant amount of load during gameplay, and we want to make your experience smoother. With this update, the number of Souls and Sinners you see on the map now scales with your graphic settings. This change is purely visual and does not affect the actual Souls or Sinners you receive at the end of a stage or at the end of the game.[/p][p] [/p]
[p]Graphic Setting[/p]
[p]Visual Souls on Map[/p]
[p]Visual Sinners on Map[/p]
[p]Low[/p]
[p]No Souls seen[/p]
[p]No Sinners seen[/p]
[p]Medium[/p]
[p]1 Soul shown for every 4 spawned[/p]
[p]1 Sinner shown for every 4 spawned[/p]
[p]High[/p]
[p]1 Soul shown for every 2 spawned[/p]
[p]1 Sinner shown for every 2 spawned[/p]
[p]Epic[/p]
[p]1 Soul shown for every 2 spawned[/p]
[p]1 to 1[/p]
[p]Cinematic[/p]
[p]1 to 1[/p]
[p]1 to 1[/p]
[p][/p][p]This adjustment was fast tracked because of your feedback. In the future, you will have more freedom to decide how many Souls and Sinners are shown on the map. Please keep sharing your thoughts. Every bit of feedback helps us make The HELL better for everyone.[/p]

Update 5.5.0: New Notifications System, Tribute Visuals Updated and more

This update brings new tools and refinements to your journey through Mission 1
[p][/p][h2]List of Updates 5.5.0 Brings:[/h2]
  • [p]Notifications System - The first iteration is here to keep you on top of resources, Sinners, and events in your domain.[/p]
  • [p]Tribute Visuals - Brand new look to the Tribute objective panel.[/p]
  • [p]New Souls Movement - Refining the movement of the Souls to consume less processing and improve game performance through the game.[/p]
  • [p]Additional Improvements - General fixes and inconsistencies fixes[/p]
[p][/p][h2]Share Your Feedback[/h2][p]Join the discussion on Steam Discussions or Discord to share your thoughts as we continue refining the experience.[/p]

5.4.2

[h3]We have just released the latest updates for our game. [/h3][h3][/h3][h3]The changes this time include; [/h3][p][/p][p]- Disconnected Blood Path but the structures would function as normal [/p][p]- Media missing within the tutorial screens [/p][p]- Tutorial interactions issues if proceed too fast [/p][p]- Animation fixes on the new Decree layout [/p][p]- Added some fixes for Decrees affecting the Babel of Lies cost [/p][p]- Addressed typos & inconsistencies [/p][p]- Fixed Altar's production rate [/p][p]- Destroyed Cauldrons would block the construction of Blood Paths [/p][p]- Tweaked "Hustle and Bustle" animations [/p][p]- Fixed voiceover timings [/p]

BACK US ON KICKSTARTER NOW!

[p]Hey everyone,[/p][p][/p][p]Our Kickstarter project is now available, and we invite you to back us on Kickstarter to receive your limited-edition rewards![/p][p]Pledges start at just $2! Limited-time rewards available. [/p][p][/p][p]Please find out more here, let's BACK THIS PROJECT now![/p][p][/p][h3]What's inside the pledge?[/h3][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]What's the project goals?[/h3][p][/p][p]Let's hit the target together and unlock all the perks![/p][p][/p][p]Thank you for your support! We promise to deliver a city-building experience unlike anything you’ve played before.[/p][p][/p][p]- The Metropolice Team[/p][p][/p][p][/p][p][/p][p][/p][p][/p]

5.4.1

  • Adjusted camera position during zooming
  • Fixed some Blood Path connection and power issues
  • Fixed animation snapping in The Keep
  • Made Global Agitation Rate reflect properly in the tooltip