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A Wizard's Lizard: Soul Thief News

A Wizard's Lizard: Soul Thief 0.20.0

Happy Friday! Here are this week's updates:

* Add Prawn monster to Kitchen
* Add Rune Box to Wizard's Lab
* Add secrets around merchants
* Fix boss music playing on unpause after boss defeat
* Fix keyboard/gamepad input bug
* Add Electric Eel trinket
* Add Aquarium toy
* Add unlock for winning as Tesla Coil
* Fix credits scene opacity bug

A Wizard's Lizard: Soul Thief 0.19.0

Here are the updates this week. There's been a bunch of work that's not in the game yet, including the final Wizard's Lab boss. More to come!

* Sound effects for penguin merchant
* Animations for penguin merchant
* Add Rotten Tail that appears when you have Rat Skull
* Add Rat Skull for winning as Vermin
* Light bulbs in Wizard's Lab now explode on death
* New art for Boss Key
* Art for Wizard's Lab boss (WIP)

A Wizard's Lizard: Soul Thief 0.18.0

It's a light update this week, but we've got a major change that you've been asking for: gamepad configuration!

* GAMEPAD CONFIG! You asked, we listened :)
* Tweak crow's dash speed
* Fix mother in coolbox
* Nerf Ivory Badge
* Add Trinkets header in pause menu

This is the first time we've implemented gamepad configuration, so please do test it out and let us know what you think. Until next week!

A Wizard's Lizard: Soul Thief 0.17.0

Here are the changes this week:

* Add Local Honey trinket -- spawn a bee while at full health
* Add Spectre Shield trinket
* Add Ivory Badge trinket
* Fix shieldGen collision
* Fix critical error in Shield Gen code
* Battery -- add charges to wands equal to their starting charges
* Pig Head -- don't spawn blood over pits
* Prevent monster loot from spawning over pits
* Buff Death Spark
* Nerf heal wand, buff cost
* Show wand in pause menu
* Remove monster role from crawlers

Let us know what you think about the new items!

A Wizard's Lizard: Soul Thief 0.16.0

This week brings a few new monsters as well as teleporters and new room layouts in the Wizard's Lab. Additionally, we've started working on Steam integration and your game progress is now saved in Steam Cloud. Here are the full changes:
  • Add colored lights to orbs in Wizard's Lab
  • Add player grace to player monsters missing it
  • Add new room layouts to Wizard's Lab
  • Add Teleporters to Wizard's Lab
  • Add Goldfish Bowl to the library
  • Polish fishes, add sounds
  • Add fish corpse, fish guts
  • Make Goldfish Bowl possessable
  • Increase duration of stun when monsters take damage
  • Reduce cooldown of Raga's Tail Whip
  • Add Goldfish Bowl corpse
  • Sounds for Goldfish Bowl
  • Art for Goldfish Bowl
  • Add beholder to Wizard's Lab
  • Sounds for beholder
  • Fix Eyeball in results scene's damage source boxes
  • Add WIP Wizard Lab music
  • Sound effects for crawler
  • nitial art and polish for beholder creature
  • Add Steam Cloud support for persistent game data
  • Fix player spook in coolbox
  • Fix player crow in coolbox
  • Remove collision from Clockwork Gnome's bomb
  • Buff explosion damage
  • Consolidate Ice Box health
  • Fix critical error in Bunsen Burner as player
  • Bugfix: ALT+ENTER no longer causes the game to crash


P.S. We just found a bug with Knives in this build and we'll be investigating and fixing soon.