Update v0.98.25 released!
This update IS compatible with savegames from v0.98.0+!
SYSTEM:
- The game should now use the discrete GPU by default, greatly improving performance on some laptops; this is a temporary workaround as it's still stuttery on some systems, and will be fully and finally fixed in v0.99. In the meantime, to ensure the game uses the dedicated GPU with no stuttering on your laptop, go in your Display settings -> Graphics -> search or add DinoSystem.exe and set it to "High Performance".- Improved wide and ultra-wide screen scaling for both game and menus, reducing UI size accordingly and allowing to preserve the game zoom area with wide resolutions, instead of cropping it vertically.
- Zoom-in limit increased, and zoom-out limit slightly increased in Survival Mode.
- (Survival) Auto-zoom during some actions is less intense.
GRAPHICS:
- Added new terrain footstep particle effects and improved variety for both character and animal (based on terrain type).
- Low-lying mist effect slightly improved, and its intensity adjusted (depending on weather).
- (Survival) Scouting "fog of war" will no longer hide cloud shadows, fire lights and rain/snow.
- (Survival) Character shadow from fire is a bit more intense, but fades more from de-zooming, and is also casted from fire on ferns.
- Improved rain/lapilli droplets position change while zooming in/out during pause.
- Minor tweaks to terrain and global color palette.
AUDIO:
- (Survival) Added a new day-time music track "Cretaceous Solitude" by Samual Oddamo.
- (Survival) Added a subtle sound when initiating jump and made minor tweaks to landing sound pitch (based on terrain type).
- (Survival) Added "fff" sound when a fire is extinguished.
- Added a new vocalization for T-Rex and Troodon when reaching a mate/parent/player.
- Small tweaks to button hovering/clicking sounds.
INTERFACE:
- (Survival) Arrows pointing to character and inspected animal (while scouting) are now always on top of the scouting "fog of war" and other screen effects.
- (Survival) Character name is now visible also in the character info screen, not just at creation.
- Animal status "Crippled" renamed to "Stunned", as it was misleading.
- Added "Stealing…" action text to animals trying to steal food from a player's Backpack.
- Main menu DinoSystem title improved, and sub title changed to "Life Among Dinosaurs".
- Added white outline to interactable game items on mouseover, replacing light effect (turning yellow if the item is out of reach).
- Added white outline to all menu's button on mouseover, replacing light effect.
- Added a nice bloom light effect around the cursor in the menus.
- Added a new button "Roadmap" in the main menu next to "Changelogs", opening a link to the development roadmap.
- Buttons "Exit", "Back" and few others have a slightly different color, to stand out a bit.
- Added subtle visual "cracks" overlay to all buttons.
- Manual, pause menu, character menu and few others slightly improved in formatting and layout.
- Removed map name text in the pause menu (as it's visible in the Snapshots tooltip).
- Added color to key hints in the tutorial and when loading/starting a game.
- Animal inspect panel is a bit more compact.
- Added black outline to all UI texts missing it.
- (Survival) When in character info screen, background is black if the character is sleeping (just like in game).
- (Survival) Various warning and hints no longer show up while trying to sleep or resting.
- (Survival) Added a couple more tooltip key hints.
- (Survival) "Tamed" renamed to "Tameness".
- "Video" settings tab (next to Graphics) renamed to "Display".
- "Skip chapter" icons in tutorial are more vibrant.
OPTIONS:
- Contrast and saturation settings are more impactful, allowing to add or remove much more contrast/saturation.
- (Survival) Character "fake" shadow is always visible regardless of the "Shadows" setting.
CONTROLS:
- While in the Craft menu, pressing B (default) will open the Building menu, instead of closing the former. Same for the Building menu when pressing G.
SURVIVAL:
- Scouting maximum visibility distance increased overall, and increased the bonus from Ranged skill, but now it's reduced by air humidity.
- Added some dim close-range visibility around the character at night (for all difficulties), but made nights even darker on "Realistic" difficulty (slightly).
- Tiredness screen blur maximum intensity increased, but now is strongly reduced by physical activity.
- The character will wake up if an animal steals food from their backpack.
- Rebalanced chance of waking up while sleeping based on physiological and environmental conditions.
- Character color effect from Sneaking is now applied also to any item equipped, it's more evident, and doesn't show in the character info screen.
- While performing specific actions (like butchering), the character will also automatically move backward if too close to its target, to prevent animation weirdness.
- Vomiting on a fire will reduce its power (and possibly extinguish it).
ANIMALS:
- Added "Breath" for animals, which prevents them from fleeing/chasing at sprinting speed forever. The mechanic is basic and hidden to the player (for now), but when a close or inspected animal has low breath, a text shows next to it. Breath is reduced from chasing or fleeing, and recovered otherwise.- "Stunned" debuff (previously known as "Crippled") duration is now amplified from lack of Breath.
- "Stunned" debuff now also reduces animal Stamina by 5 and Breath by 10.
- (Survival) If bumped by the character, tamed animal will wake up.
VEGETATION:
- Vegetation will no longer take root on paths or deployed bedrolls.
OBJECTS:
- (Survival) Bedroll now has an additional option to rest on top of it, instead of inside it, to prevent getting warmer.
- (Survival) Bedroll max insulation reduced by 20%, and insulation from clothing is added only partially on top of it (instead of fully).
- (Survival) Crafting Bedroll now requires 10 Leaf (instead of 15).
WEATHER & SEASONS:
- (God) Made nights a bit brighter in God Mode.
- There is a small chance during winter of a further drop in temperature, causing a day of abnormal cold.
TUTORIAL & MANUAL:
- Added a new manual page explaining Stamina, Sleep and Sleep Debt.
- "Controls" manual page renamed to "Fixed Keys".
- Made minor tweaks to several manual pages.
OPTIMIZATIONS:
- Minor optimizations.
FIXES:
- Fixed game generation freezing at "Generating Boulders" on some systems (let me know if it still happens!).
- (God) Fixed inspected animal not updating the shown info in God Mode.
- Various fixed to UI elements scale and position in wide and ultra-wide screen.
- (Survival) Fixed tamed adult male T-Rex bumping into the player when following it, when in heat (and showing "following female" instead of "following me", lol).
- (Survival) Fixed "fog of war" changing color/brightness in a glitchy way while moving the camera during scouting.
- (Survival) Fixed character spawning Meat when canceling character creation screen with Esc.
- (Survival) Fixed character repeating throw up action if it was constantly interrupted by an attack.
- (Survival) Fixed character name tooltip showing also when name is non present or hidden.
- (Survival) Fixed enabling Craft/Build with key while gathering or drinking glitching the character.
- (Survival) Fixed enabling Craft/Build with key being possible during resting.
- (Survival) The character will no longer awaken while falling asleep (screen eyelid closing).
- Fixed animal action texts sometimes not appearing as intended.
- Fixed some screen effects Z order being inconsistant.
- Fixed the "name save" tooltip showing up in the pause menu, when not intended.