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Public beta 2 (v0.98) released

Hello dino hunters!

After 2 weeks of testing and plenty of feedback gathered, I've finally released Beta 2 for the upcoming v0.98.0, if you're already playing with Beta 1 (v0.98.0pb1), it should automatically update to Beta 2 (it's savegame compatible!).

If not, to access the beta, go to your Steam Library -> DinoSystem (right click) -> Properties -> Betas -> Choose 0.98.0pb1 (it says pb1, but it's public beta 2).

Here's the full list of changes/additions since Beta 1: [BETA] means it's a change internal to the beta

- [Survival] Creation/info player screen now has two modes - Basic and Advanced:
...... Basic shows only body features and few info.
...... Advanced shows also skills and advanced info.
...... The first time you play, it is shown as Basic, but will remember your choice if you switch to Advanced.

- [Survival] Improvements to Combat Stance:
...... Most actions that alter Combat Stance will revert it as soon as the action is completed.
...... When Combat Stance is disabled, weapons wielded will be grabbed with the right hand, and vice-versa.
...... When enabled, Combat Stance triggers a sound, and UI panels become red.

- Improvements to animal seed storing mechanics:
...... Changed how seeds are stored in animals: an animal has a chance to get the seed/spore of the plant/tree/mushroom it eats, which is released into the Dung as soon as it excretes.
...... When dead, animals storing a seed pass it to their carcass, which has a chance to pass it to carnivores eating it.
...... At game generation, animals/carcasses/dung have a chance to start with seeds stored.

- Rebalanced terrain fertility values "absorbed" by vegetation.
- Slightly reduced vegetation eaten by herbivores, to lessen their impact on the ecosystem and allow for bigger populations.
- [Survival] In the brief moments before character creation during island generation, loading tips are shown partially (to prevent the player from being unable to read them fully before character creation screen shows).
- Loading tips suggesting a control will show the actual key instead of the default one.
- [Survival] Crafting/carving/firemaking and such actions are no longer interrupted by performing an other action (like toggling Equip Mode or selecting an item), and tweaked other interruptions.
- Improved items collision with walls/boulders/mountains.
- [Survival] Fixed item collision with walls/boulders/mountains sometimes glitching if hitting the character.
- Fixed tree canopies not updating fast enough during Aim Mode or God Mode's camera movement.
- [Survival] Fixed a rare bug causing crafting buttons to not update correctly based on available components.
- Fixed +/- buttons continuing to be pressed while holding the mouse button far from them.
- Fixed Didelphodon occasionally rebuilding their nest on top of their previous one.
- Lightning hitting the sea will reduce fish population in that spot.
- Made several terrain and water mechanics tweaks to improve the long-term ecology simulation.
- Added total fish count next to Pteranodons.
- [Survival] Dropping the weapon from an animal attack now shows a warning message.
- All damage texts now have "-" before the value, for consistency.
- Leaf rotation speed from wind increased.
- Tree canopies (fake) SSAO improved slightly.
- Improved some cursor icons.
- [Survival] Improved Stick/Torch placement when sheathed on character's back.
- [Survival] Player Actions key is now used to trigger target action (if the mouse is on a target), otherwise it shows the player actions (as before).
- [Survival] Pteranodon is no longer mouseover-able in Survival (to prevent accidental conflicts with a current action).
- Ponds shape/bed slightly improved.
- Slightly reduced chance of female T-Rex deciding to fight a male approaching for mating.
- Island creation will generate more small ponds during Autumn and Summer.
-[BETA] Island creation will generate more lush terrain in all seasons, especially Autumn and Summer.
-[BETA] It's no longer possible to sprint while pulling, if moving with the mouse controls.
-[BETA] Added glow effect to firemaking minigame yellow bars.
-[BETA] "Light Fire" mouseover hint in firemaking minigame renamed to "Strike".
-[BETA] Fixed Fur Cape recipe requiring Hide in some circumstances.
-[BETA] Tutorials are no longer re-enabled at Reset settings.
-[BETA] Fixed a bug causing Fishing action to freeze the character if skill Zoology is 30+.
-[BETA] Menu music now starts with a delay
-[BETA] Show Chance setting is once again ON by default (reverted Beta1 change).
-[BETA] Default mouse control scheme reverted to pre-0.98 (LMB: Attack, RMB: Aim) with the option to enable mouse movement.
-[BETA] Fishing skill is used along with Zoology to assess fish population (the one that's higher does the skill check).
-[BETA] If MMB or RMB are assigned to Attack/Movement, is the mouse is on water, for inspect the key will be used, and the mouseover hint will suggest it.
-[BETA] Meat/Fish drying progress rate increase by 10%.
-[BETA] Fixed Light Fire UI getting stuck if disabling the Mini-games setting while performing the action.
-[BETA] Added two new music tracks for rainy and windy.
-[BETA] Minor interface fixes.


Here's the full changelog for 0.98.0



Happy testing!

Dan

Public beta 2 for v0.98 released!

Hello dino hunters!

After 2 weeks of testing and plenty of feedback gathered, I've finally released Beta 2 for the upcoming v0.98.0, if you're already playing with Beta 1 (v0.98.0pb1), it should automatically update to Beta 2 (it's savegame compatible!).

If not, to access the beta, go to your Steam Library -> DinoSystem (right click) -> Properties -> Betas -> Choose 0.98.0pb1 (it says pb1, but it's public beta 2).

Here's the full list of changes/additions ([BETA] means it's a change since Beta 1):

- [Survival] Creation/info player screen now has two modes - Basic and Advanced:
...... Basic shows only body features and few info.
...... Advanced shows also skills and advanced info.
...... The first time you play, it is shown as Basic, but will remeber your choice if you switch to Advanced.

- [Survival] Improvements to Combat Stance:
...... Most actions that alter Combat Stance will revert is as soon as the action is completed.
...... When Combat Stance is disabled, weapons wielded will be taken with the right hand, and vice-versa.
...... When enabled, Combat Stance triggers a sound, and UI panels become red.

- Improvements to animal seed storing mechanics:
...... Changed how seeds are stored in animals: an animal has a chance to get the seed/spore of the plant/tree/mushroom it eats, which is released into the Dung as soon as it excretes.
...... When dying, animals storing a seed pass it to their carcass, which has a chance to pass it to carnivores eating it.
...... At game generation, animals/carcasses/dung have a chance to start with seeds stored.

- Rebalanced terrain fertility values "absorbed" by vegetation.
- Slightly reduced vegetation eaten by herbivores, to lessen their impact on the ecosystem and allow for bigger populations.
- [Survival] In the brief moments before character creation during island generation, loading tips are shown partially (to prevent the player from being able to read them fully).
- Game assets are now bundled in a more efficient way, requiring less time to load.
- Loading hints suggesting a control will show the actual key instead of the default one.
- [Survival] Crafting/carving/firemaking and such actions are no longer interrupted by performing other action (like toggleing Equip Mode or selecting an item), and tweaked other interruptions.
- Improved items collision with walls/boulders/mountains.
- [Survival] Fixed item collision with walls/boulders/mountains sometimes glitching if hitting the character.
- Fixed tree canopies not updating fast enough during Aim Mode or God Mode's camera movement.
- [Survival] Fixed a rare bug causing crafting buttons to not update correctly based on available components.
- Fixed +/- buttons continuing to be pressed while holding the mouse far from them.
- Fixed Didelphodon occasionally rebuilding their nest on top of their previous one.
- Lightning hitting the sea will reduce fish population in that spot.
- Made several terrain and water mechanics tweaks to improve the long-term ecology simulation.
- Added total fish count next to Pteranodons.
- [Survival] Dropping the weapon from an animal attack now shows a warning message.
- [Survival] Toughness skill beyond lvl 100 now reduces the chance to become sick from food poisoning from 50% (at lvl 100) to 20% (at lvl 110).
- All damage texts now have "-" before the value, for consistency.
- Leaf rotation speed from wind increased.
- Tree canopies (fake) SSAO improved slightly.
- Improved some cursor icons.
- [Survival] Improved Stick/Torch placement when sheathed on back.
- [Survival] Player Actions key is now used to trigger target action (if the mouse is on a target), otherwise it shows player actions.
- [Survival] Pteranodon is no longer mouseover-able in Survival.
- Ponds shape/bed slightly improved.
- Slightly reduced chance of female T-Rex deciding to fight a male approaching for mating.
- Island creation will generate more small ponds during Autumn and Summer.
-[BETA] Island creation will generate more lush terrain in all seasons, especially Autumn and Summer.
-[BETA] It's no longer possible to sprint while pulling, if moving with the mouse controls.
-[BETA] Added glow effect to firemaking minigame yellow bars.
-[BETA] "Light Fire" mouseover hint in firemaking minigame renamed to "Strike".
-[BETA] Fixed Fur Cape recipe requiring Hide in some circumstances.
-[BETA] Tutorials are no longer re-enabled at Reset settings.
-[BETA] Fixed a bug causing Fishing action to freeze the character if skill Zoology = 30+.
-[BETA] Pause music now starts with a delay
-[BETA] Show Chance setting is once again ON by default (reverted Beta1 change).
-[BETA] Default mouse control scheme reverted to pre-0.98 (LMB: Attack, RMB: Aim) with the option to enable mouse movement.
-[BETA] Fishing skill is used along with Zoology to assess fish population (the one that's higher does the skill check).
-[BETA] If MMB or RMB are assigned to Attack/Movement, is the mouse is on water, for inspect the key will be used, and the mouseover hint will suggest it.
-[BETA] Meat/Fish drying progress rate increase by 10%.
-[BETA] Fixed Light Fire UI getting stuck if disabling the Mini-games setting while performing the action.
-[BETA] Added two new music tracks for rainy and windy.
-[BETA] Minor interface fixes.

Here's the full changelog for 0.98.0



Happy testing!

Dan

Join our Discord!

Hello survivors,

Your feedback is essential as I develop DinoSystem! I’ve set up some polls on our Discord channel to gather your input on important development decisions during the current public beta.

If you haven’t already, join us on Discord to share your thoughts, vote in the polls, and help shape the future of the game. Your participation really matters!

Thank you for your support and involvement!

Dan

Public beta for v0.98 started!

Hello there, cave dwellers!

New major version 0.98 is ready, there are few areas where it needs testing, so I've decided to release it in open beta for a couple of weeks, before proceeding with the full fledged release and announcement.

To access the beta, go to your Steam Library -> DinoSystem (right click) -> Properties -> Betas -> Choose 0.98.0pb1 (public beta 1).

Testing is needed especially for the new mouse controls: mouse buttons are now assignable to main actions like moving/attacking/aiming. I'd like to know which mouse control scheme you find more suitable to be the default one (for now it is Moving: LMB, Attacking: MMB, Aiming: RMB). Button 4 and 5 are also assignable, which would be even better since there are no hardcoded actions for them (like for LMB/MMB/RMB which are also used to drag objects, inspect, use items).
Also, I'd like to test the new drying mechanic, you'll find more info directly ingame or in the full changelog.
Lastly, there are likely bugs to squish, so keep an eye also for those! I'll constantly fix, tweak and improve this build during the public beta, based on your feedback.

Here's a brief summary of the additions:

- Mini-games for Fishing and Firemaking
- Buildable Drying Rack and drying mechanics
- Discovery-based crafting/building recipes
- Fur, Fur Cape, String, and reworked most recipes
- Dig up Didelphodon lairs
- Sleep Debt mechanics
- New mouse controls and mouseover icons
- New music tracks and music settings
- Several new settings options
- Interface improvements
- Numerous improvements and bug fixes
- Full changelog

Hotfix v0.97.2

This update IS compatible with savegames from previous v0.96.0+!



ENGINE:


- Construct 3 updated to r376.

GRAPHICS:


-[Survival] Added a visual feedback particle effect when a skill increases.

AUDIO:


-[Survival] Heartbeat sound volume slightly reduced, and frequency increased.

INTERFACE:


- Main Menu link icons have a fancy effect while disappearing/appearing when accessing/exiting the Load Game screen.
-[Survival] While fishing, mouse-hover on sea also shows LMB/key for attempting to fish.
- Some UI elements (top-left notification, top-right game info) are now responsive to window size/proportions.

SURVIVAL:


- Body Muscle decay rate from Soreness over 25% increased to 4x (from 3x).
- Body Muscle decay rate is reduced ~30% more by Body Fat and Proteins.
- It's now possible to butcher a carcass with bare-hands is frozen over 50%, but below 100%.
- Strength requirement for pulling Carcass/Skeleton tweaked to be lower for smaller animals, and about the same for bigger ones.
- Character head turns a bit more gradually.

ANIMALS:


- Small improvements to animal bleeding logic.

FIXES:


-[Survival] Fixed Butchering, Cleaning Branch/Fish and Expand Lakebed actions speed not being affected by changes in v0.97.1 (which increased their speed).
-[Survival] Fixed Butchering not advancing using a Sharpstone when the carcass is frozen.
-[Survival] Fixed alert message "your high Fullness is slowing this action down" showing when the Fullness is actually low or 0.