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À La Mine News

Hotfix #v2.0.b

[p]Hello everyone,[/p][p]We’ve just deployed a new hotfix for À la Mine, bringing targeted fixes to tutorial progression and restoring proper functionality to several video options.[/p][p][/p][h3]Fixes[/h3]
  • [p]Fixed an issue in Tutorial 1 where the final auction could fail to start, blocking tutorial progression.[/p]
  • [p]Fixed a bug in Tutorial 2 where the AI players’ turn order was not displayed correctly.[/p]
  • [p]Resolved an issue with the FPS Display video option, which was no longer functioning as intended.[/p]
  • [p]Fixed the VSync video option, which could not be properly enabled or disabled.[/p]
[p][/p][p]Thank you once again for your feedback and bug reports, they help us improve À la Mine hotfix after hotfix.[/p][p]Please keep sharing your impressions and any issues you encounter 🧨[/p]

Update #2 – The Final Version of the À la Mine Demo is Here!

[p]Hello everyone,[/p][p]This year, Menthorin is back with a lovely gift just for you! He arrives with a brand-new update for the À la Mine demo—and plenty of announcements to share. 🧨[/p][p][/p][p]So, let’s start from the beginning:[/p][h2]The À la Mine demo is finished![/h2][p]It now includes:[/p]
  • [p]New voice acting for the tutorial[/p]
  • [p]New interactions and animations[/p]
  • [p]An automatic save system to recover crashed games or resume a session you didn’t finish[/p]
  • [p]Game customization options (with or without gem families, items, Phase 2, or events)[/p]
  • [p]Accessibility options for colorblind players[/p]
  • [p]Various fixes and optimizations to improve the overall experience[/p]
  • [p]Quality-of-life and game feel improvements[/p]
[p]This new demo version is the last major update. We’ll continue polishing it and fixing bugs when needed, but our focus has now shifted toward releasing the full game as soon as possible.[/p][p][/p][h2]When will the game be released?[/h2][p]We can’t give you an exact date just yet, but we’re aiming for an early 2026 release—so it’s coming sooner than you might think! We’ll be back very soon with a proper date announcement, we promise.[/p][p][/p][h2]What will the price be?[/h2][p]We plan to price À la Mine at around $13 USD (price may vary depending on your region). This is an indicative price and may change before release.[/p][p][/p][h2]Why this price?[/h2][p]À la Mine is a premium game, but we want to sell it with a “board game mindset.”
Just like with a physical board game, only one person in your friend group needs to own the game for everyone to enjoy it together.[/p][p]That’s why À la Mine will feature a Friend Pass, allowing your friends to play with you for free. With the Friend Pass, players won’t be able to create their own games or unlock meta-progression—those features are reserved for the full version. However, they’ll be able to play the tutorial and join their friends’ games as many times as they want![/p][p][/p][h2]What will happen to the demo once the game is released?[/h2][p]The demo won’t really make sense once À la Mine is out. Instead, players will be able to discover the game through the Friend Pass, join their friends’ games, or jump straight into the tutorial.[/p][p][/p][h2]And after that?[/h2][p]Whoa there, my friend, let’s first make sure À la Mine is the best game it can possibly be before talking about what comes next. That said, let’s be honest: it will depend on how well the game is received.[/p][p]We have plenty of ideas, both for À la Mine and for future projects. So if you’re curious about what’s coming next, make sure to add À la Mine to your wishlist and spread the word![/p][p][/p][p]That’s all for now! Menthorin and the entire Studio des Kréatifs team wish you wonderful holidays and will see you very soon for the next chapter of the adventure! 🎄✨
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Update #1 - À La Mine Demo

[p]Hello everyone,
We are proud to present the very first major update for À La Mine Demo. Following our previous hotfixes, this update marks an important step in the evolution of the game, with the addition of a solo tutorial, several gameplay improvements, and new features to make the experience smoother and more enjoyable.[/p][p][/p][h3]New Features[/h3]
  • [p]Solo Tutorial: Discover the game at your own pace, always accompanied by Menthorin. This new way to get started is designed for both new players and those who want to revisit the basics.[/p]
[p][/p][h3]Improvements[/h3]
  • [p]Turn voting system for syndicate players: Now more intuitive, less buggy, and featuring an adaptive timer.[/p]
  • [p]Paycheck screen: Improved readability with revised labels.[/p]
  • [p]Enhanced tooltips: More information available from merchants and for families and their effects, helping you better understand the game mechanics during your sessions.[/p]
  • [p]Status icons: Quickly see your status in the game (syndicate member, property owner, tax-exempt, banned from auctions).[/p]
[p][/p][p]We strongly encourage you to try out the new tutorial and share your feedback to help us improve it.[/p][p]Thank you to everyone who actively contributes to the game’s evolution through your feedback and bug reports.[/p][p][/p][p]See you soon in the kingdom’s galleries! 🧨[/p]

Hotfix #2 – À La Mine Demo

[p]Hello everyone,
We’ve deployed a new hotfix to address several issues affecting lobbies and game creation. These fixes aim to improve the overall stability of the game and reduce cases of infinite loading. [/p][p][/p][h3]Fixes [/h3]
  • [p]Fixed an issue that could cause infinite loading in the lobby.[/p]
  • [p]Fixed a bug related to game creation and hosting, which could result in ghost sessions.[/p]
[h3]Additions [/h3]
  • [p]Added new alert messages in case of an error during lobby creation.[/p]
  • [p]Added an automatic warning when a player’s performance is too low, to help identify potential issues.[/p]
[h3]Follow-up and Recommendations [/h3]
  • [p]We’ve identified a potential issue during game creation, when the server loads after the clients. Until a full fix is implemented, we recommend choosing as host the player with the best configuration to ensure a more stable experience.[/p]
  • [p]We’re continuing to optimize loading times and improve network stability to minimize any risk of packet loss.[/p]
[p]Thank you to everyone who continues to send us feedback and bug reports. Your help is invaluable in allowing us to improve the game quickly and efficiently.[/p]

Hotfix #1 – À La Mine Demo

[p]Greetings, dear inhabitants of the Dwarven Kingdom,[/p][p]The À La Mine demo has just been released, and we’ve already spotted a few bugs. Here’s our first hotfix to kick off the Steam Neo Fest properly! [/p][p][/p][h3]Fixes[/h3]
  • [p]Fixed confrontation results not always displaying correctly,[/p]
  • [p]Fixed bonus dice visuals that could sometimes fail to appear,[/p]
  • [p]Fixed sabotage dice remaining selectable after validation,[/p]
  • [p]Fixed an issue in the lobby where some packets could be lost, causing ghost players or problems when selecting skins,[/p]
  • [p]Fixed the game history not showing the correct players who performed sabotage,[/p]
  • [p]Fixed an issue allowing players to bid on a tile already occupied by another player,[/p]
[p] [/p][h3]Additions[/h3]
  • [p]Added a message displayed when a player is kicked from a lobby,[/p]
  • [p]Added the mini-map during the selection of the syndicate member to be exempted from taxes,[/p]
  • [p]Added a hover effect on the mini-map to show tile information on the board,[/p]
[p][/p][p]A huge thank you to everyone who has played the demo and helped us with your precious feedback. [/p][p]The game still has a long way to go before release, but thanks to your input, we can move forward faster and in the right direction! [/p][p][/p][p]Play the demo, share your thoughts here or directly on our Discord! [/p][p][/p][p]Thank you for your support, and see you soon in the mines! 🧨[/p]