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Battlecaster 2 News

Battlecaster 2 Playtest #1 — Now Open

[h2]Battlecaster 2 Playtest — Now Open[/h2][p]The Battlecaster 2 playtest is live! Sign up directly on the Steam page to get access.[/p][p]This is an early build of a dark fantasy action roguelite. Push-forward combat, a tetris-grid talent system, and a dying ring-world that gets harder the deeper you go. Ring 1 and Ring 2 are both playable.[/p][h3]What We're Looking For[/h3][p]This is a playtest, not a demo. We want to know what breaks, what feels wrong, and what you liked. Drop your feedback in the Steam forum or on Discord![/p][p]Forum: https://steamcommunity.com/app/3739840/discussions/[/p][p]Discord: https://discord.gg/hcvGzeWCG3[/p]

Build 0.16 Notes

[p]Development Update[/p]
BATTLECASTER 2
[p]Early Access — Build Notes[/p][p]Ring 2 is now playable. Shop and collection systems are in. Significant enemy AI and combat bugs fixed.[/p][p][/p][p]Ring 2 — New World[/p][p]Ring 2 is now playable. enter the second layer of the ring-world.[/p][p]World generation reworked and refined for Ring 2[/p][p]Four new levels: tower, cliffs, Black Cube chamber, and temple ruin[/p][p]New Gem nodes and Health Crystal nodes added to Ring 2[/p][p]Ring 2 enemy AI: actors now wander, chase, and leash to their territory[/p][p][/p][p]Roguelike Systems[/p][p]Shop system added [/p][p]Collection system added[/p][p][/p][p]Combat & Enemies[/p][p]Fixed enemies falling through the ground [/p][p]Fixed enemies not responding to gravity[/p][p]Fixed enemies freezing after a hit animation instead of re-engaging[/p][p]Fixed enemies not playing walk animation[/p][p]Fixed fireball being destroyed mid-flight[/p][p]Fixed buggy encounter triggers[/p][p]Fixed end-node combat not starting[/p][p]Fixed heavy attack causing player position snapping[/p][p]Fixed player animation glitch on the map[/p][p][/p][p]UI & Presentation[/p][p]Cinematic camera added to pause menu[/p][p]Map node buttons now animate[/p][p]New ring shader with dissolve transition[/p][p]Prep inventory now fades in instead of moving into position[/p][p]Map nodes now display correct Default, Quest, and Combat states[/p][p]Floating ambient particles added[/p][p]New player hit particle effect[/p][p]New trail on imp projectile[/p][p]Drop shadows added to talent icons[/p][p]Damage number font finalized[/p][p]Screen shake effects adjusted[/p][p]Fixed reward orb spawning inside rocks[/p][p][/p][p]Bug Fixes & Stability[/p][p]Talent drag-and-drop now only activates from the designated green squares[/p][p]Fixed node edge materials not disappearing and reappearing correctly[/p][p]Fixed reward not appearing on end node[/p][p]Fixed hit animation particle effect[/p]