Patch 0.9.1884
Attention, mercenaries!
We've installed an update for Hired Ops - the following fixes and improvements will be made:
CHANGES
Enjoy!

We've installed an update for Hired Ops - the following fixes and improvements will be made:
CHANGES
- Optimized the network traffic, which should reduce the number of desynchs on a full server.
- Fixed a server bug that wouldn't let the player spawn when joining a new server (the player would see only the black screen).
- Added the ability to select a data center with a suitable ping in the match search widget.
- Antivirus activity will no longer cause the kick of the player by the anti-cheat.
- Fixed a bug with deleting of the special equipment from the inventory during the match.
- Fixed a bug that caused the second pop-up of the chest opening.
- Increased income of credits in command modes, especially in TDS. Increased the experience gained in TDS mode. Now, when you win a match, you get extra experience points and credits, depending on your performance in the match.
- Added new voice lines when killing.
- Training time reduced from 90 sec. down to 60 seconds. All players receive 2500 in-match currency for training purposes.
- Fixed a bug when headshots and longshots were not counted in tasks and contracts.
- Fixed double-counting of winning in TDS if the last player in the team was killed a few seconds before the point explosion.
- Now in TDS players who connected after the start of the round can not respawn in the same round, this used to cause a bug of the match end.
- Fixed rearm of the special equipment: Active flashbang, EMP-charge, and electronic disguise. These items wouldn't rearm in DME and TE.
- Fixed missing marks of mines and sonars placed by friendlies in DM.
- Fixed display of the process of rearming of special equipment with a cooldown while dead in the store.
- Penalties for killing a teammate are now counted only for murder with a weapon or murder with a knife.
- Redesigned discounts on devices from the list of team perks: discounts on special equipment increased from 5% to 10%, discount on grenades increased from 5% to 10%, bonus income increased from 5% to 10%.
- Redesigned scout team perk: increased mobility bonus from 4% to 5%, increased special equipment duration bonus from 5% to 10%.
- Increased sonar range from 10 to 12 meters.
- Reduced range bonus for shotgun shells: the swept projectile is now 200% (was 300%), the slug cartridge is now 100% (was 150%).
- M4 and ACR rifles damage has been reduced from 30 to 28 and penetration from 65 to 60.
- Increased mobility of AKSU from 68 to 73
- Improved recoil of MDR, AEK971, QBU88.
- Decreased recoil of SA58, AK12.
- PKP, reduced damage from 40 to 37, reduced aiming speed.
- Redesigned characteristics of Saiga 12K: increased rate of fire, decreased recoil
- PDR-C: reduced penetration from 70 to 60.
- Station: fixed flying and disappearing objects.
- Railway station: fixed lobby camera and disappearing objects, fixed a bug that allowed to get out of the map borders.
- Fixed sniper special contract "Dronekill".
- Fixed contract "Mortarkill".
- Fixed contract "Kill assist".
- Fixed the display of the mortar kill in the kill feed.
- Now the player is able to call in the EMP on the same enemy every 15 seconds, earlier player could do it once per life.
- Now player can spot the same enemy once in 30 seconds. It used to be 60 seconds.
- Fixed the amplitude of the weapon shaking while sprinting.
- Fixed a training widget that shows the number of players in the match: the number of players is now updated without delay.
- Fixed the battle interface that remained on the screen during the defeat/victory animation if the player died right before the end of the match.
- Fixed animation of the drone launch, if it was called in during playback of the animations of some weapons.
- Weapon grip from 3rd person view is now correctly synchronized when connecting to the server.
- Fixed a bug when the character would jump after respawn if the player spammed the respawn button.
Enjoy!
