Patch

Attention, mercenaries!
We've installed an update for Hired Ops - the following fixes and improvements will be made:
MATCHMAKING
- Fixed a bug with missing data from data centers. Now the search request for the match is sent only after receiving data from the data centers
- Fixed game search, now data of selected game modes are transmitted correctly
- The matchmaking settings button is now always shown, except for the match search process
CONTRACTS
- Fixed a number of conditions for special contracts which were not counted in: frag made by a weapon of another class, drone kill, mortar kill, mass strike kill, bunker buster kill
GAMEPLAY
- Ammo boxes now rearm full payload of ammo (except for spec. weapons), also it marks resupply process with sound notification
- Removed icons of the stimulants affect that was displayed after the respawn
- Now the mouse sensitivity does not depend on a tactical walk (alt) while aiming
- The increased effective range of shotguns
- Ironclad destroyers equipment cost reduced to 500
- reduced delay before activation of thermal grenades
Other
- Fixed a rare server bug due to which the player could not respawn on the server when first accessed the server
- Fixed TC points that did not disappear from the map after the first match if the warm-up began because of players that have left the server
- Fixed the missing time to the end of the booster in the booster description tooltip
- Fixed the position of sprites in fraglist
- Fixed notification in the exit menu. Now the safe exit information is displayed correctly
- Fixed visual bugs in the in-game store related to the status of the purchased equipment
- Fixed incorrect map display on the store screen when joining the server in the middle of the match
Enjoy!