1. Hired Ops
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  3. Patch

Patch



Attention, mercenaries!

We've installed an update for Hired Ops - the following fixes and improvements will be made:

MATCHMAKING
  • Fixed a bug with missing data from data centers. Now the search request for the match is sent only after receiving data from the data centers
  • Fixed game search, now data of selected game modes are transmitted correctly
  • The matchmaking settings button is now always shown, except for the match search process


CONTRACTS
  • Fixed a number of conditions for special contracts which were not counted in: frag made by a weapon of another class, drone kill, mortar kill, mass strike kill, bunker buster kill


GAMEPLAY
  • Ammo boxes now rearm full payload of ammo (except for spec. weapons), also it marks resupply process with sound notification
  • Removed icons of the stimulants affect that was displayed after the respawn
  • Now the mouse sensitivity does not depend on a tactical walk (alt) while aiming
  • The increased effective range of shotguns
  • Ironclad destroyers equipment cost reduced to 500
  • reduced delay before activation of thermal grenades


Other
  • Fixed a rare server bug due to which the player could not respawn on the server when first accessed the server
  • Fixed TC points that did not disappear from the map after the first match if the warm-up began because of players that have left the server
  • Fixed the missing time to the end of the booster in the booster description tooltip
  • Fixed the position of sprites in fraglist
  • Fixed notification in the exit menu. Now the safe exit information is displayed correctly
  • Fixed visual bugs in the in-game store related to the status of the purchased equipment
  • Fixed incorrect map display on the store screen when joining the server in the middle of the match


Enjoy!