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Our plans for the development of Hired Ops



We would like to give you a little update on our plans for the development of the game, in addition to the transition to free-to-play, which we are preparing now, we have planned two major patches that should make gameplay more interesting and deep.

1. Global class leveling

We have received feedback from you on the results of the last stage of testing and now, after the analysis, we realized that many of you liked in-match leveling in the updated HiredOps, but also many loved the branches of skills in Contract Wars or the development tree as in the original version of HiredOps.

After discussing it with active community members, we developed a design that allows us to combine new in-match progression and good old global leveling. We will briefly share with you the main concepts of this idea:
  • increasing the level of the class, by performing contracts and performing other actions you will unlock combat skills from the leveling tree of one of the classes.

  • new combat skills will affect the passive characteristics of the player such as accuracy, recoil, mobility, etc or improve, modify, perks, weapons purchased by the player in the match

  • each player can unlock all the available class skills, but he'll be able to use a limited number of such abilities one loadout.

Thus, the game will receive the deeper customization of the character's skills, depending on the skills and weapons in the loadout, you will build your strategy for the perks and devices inside the match. At the same time, the balance between the players of the first and maximum levels will not be broken, because the number of combat skills will be the same for all.


2. Clan system.

The second major update will contain the clan system, and we want to make it so that you would be interested and able to make a profit by gathering in clans. The following mechanics will be added in the first version of the clan system:
  • Role system: head, deputy, officers
  • Rank system: the rank of the player within the clan, depending on his contribution to the development of this clan
  • clan contracts
  • clan economy
  • clan boosters
  • creation of the clan logo
  • patches with the logo of the clan on the player models


These are the very first functional updates that we plan to make after the transition to free-to-play, in addition, we are constantly working on content updates, and soon you will be able to play on a new location.

We also inform you that this week we will have a patch, the contents of which will be covered in an additional message later. Stay in touch.