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Technical update with balance edits

Mercenaries!
We have installed a technical update with balance edits.

Perks:
  • Rifleman (Stormtrooper class) - reduced the bonus to accuracy in ADS to 5% and 1% per grade
  • Firing stabilization: (Stormtrooper and Destroyer classes) - reduced the bonus to reduce the spread pattern to 15% and 4% per grade.
  • Protective mask (Stormtrooper and Destroyer classes) - reduced the bonus for protection from blinding, stun to 15% and up to 3% per grade
  • Shrapnel protection (Stormtrooper and Destroyer classes) - reduced the bonus for protection from explosions, fire, and injuries to 15% and 3% per grade
  • Assault helmet (Stormtrooper class) - reduced bonus to protection from blinding and contusions to 5% and for a grade to 5%



Weapon:
  • 90two-increased damage to 55
  • P226-increased damage to 58
  • 5-7-increased damage to 48
  • USP-increased damage to 64, penetration reduced to 50
  • TRP-increased damage to 62
  • S3000-increased damage to 58
  • 1911-increased damage to 66
  • 1911 Gold-increased damage to 66
  • SR2M-increased damage to 39, penetration to 65
  • Bison-increased damage to 49
  • MPX-increased damage to 37
  • Kriss-increased damage to 40, penetration to 50
  • SR3M-increased damage to 42, penetration to 70


Special tools:
The following consumables have changed the cooldown mechanics (delay before the next purchase). Now the delay count starts not at the moment of purchase, but at the moment when the consumable is used. In the case of IRONCLAD, the countdown begins when the IRONCLAD dies.
  • All controlled drones
  • Stormtrooper ammunition box
  • Mortar strike
  • Cluster mine cassette
  • Stimulants(all stimulants have a reduced cooldown)
  • Grenade launcher
  • Saiga FA
  • IRONCLAD
  • EMP strike
  • MP5SDX
  • Vykhlop
  • High-precision strike
  • Intelligence unit
  • Sonar
  • Bioreagent
  • Spy
  • Massive strike