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Halloween in Hired Ops

Mercenaries!

Tomorrow, all the evil spirits of the world will celebrate one of the oldest holidays on the planet - Halloween, which marks the arrival of cold weather and the forces of darkness. On this day, it is customary to place pumpkins with terrible faces carved on them and a game-breaking bug inside, petting cheating cats, feeding bats with optimization and talking to ghosts of high frame rate.

In this regard, a patch is waiting for you tomorrow, in which we have provided a small event dedicated to Halloween, as well as improved optimization of the game.

Trick or treat!

Some news

What do we do now?

- optimization of game locations. The transition to an updated version of the engine allowed us to use new tools that will help us optimize the graphic component. We are currently applying these optimizations to all locations.

Some news

The development of global leveling is underway! A separate skills tree will be added to the game menu for each class. We tried to make the system as interesting as possible and meeting the wishes of the players.

We will tell you more about the global leveling system later. Stay with us!

AbsolutSoft is 9 years old.

Mercenaries!

Today is a significant day, today is the birthday of AbsolutSoft! We are 9 years old. We want to thank everyone who has been with us through all this time and keeps to this difficult path.

Now we are actively working on optimization, the new version of the engine has given us more opportunities for this. Also, the network component fixes are almost ready, internal tests are already taking place. A global leveling of the character is under development, and soon we will publish more information on this.

In general, the development of the game does not stand still, we make every effort to please you with new content and improvement of quality of the game.

Thank you, it is very important for us!

To honor the company's birthday, we would like to share a little gift with you: everyone who enters the game from 15 to 18 of October will get 7 days of premium and 50 000 credits.

Patch 0.9.2017

Changes:
  • The transition to a newer version of Unity has been carried out, which will allow us to further use the new engine features to improve optimization, network code, and the graphic component of the project. You should notice some performance improvements already in this update, especially on Thailand location.


Changes made based on your feedback regarding the contract system:
  • Once a day, every player can update all contracts from corporations for free, except for special ones.
  • At any time, you can replace the contract you do not like with a new one by paying a small amount of CR or WB.
  • Bleeding damage contracts are now easier.
  • Removed contracts for the killing of IRONCLAD UNIT, the destruction of drones, sonars, assistants.
  • Chance of dropping mods from chests for contracts increased by ~ 50%.
  • Fixed sniper contract for the destruction of enemy devices using EMP.


Balancing changes:
  • The icon of allied mines has been changed, be careful, they are just as dangerous as the enemy mines, the new icon will only allow you to determine who put it - friend or enemy.
  • SVU - changed the position of the weapon in the hands, changed recoil. Added weapon observing animation.
  • UMP45 - increased damage from 36 to 40.
  • OTs33 - increased damage from 33 to 36.


Destroyer:
  • The second attack perk, reduced the bonus to reduce the impact of injuries to 40%, removed the bonus on the duration of bleeding.
  • Musculature - HP bonus reduced to 20.
  • Morphine - HP bonus reduced to 50.
  • Neuroblocker - increased regeneration limit to 90 hp and regeneration speed to 3 hp per second.


Scout:
  • Triple-action flashbang - the delay before the explosion and the time between explosions are reduced. Increased cost to 35.


Sniper:
  • Stun Grenade - Stun radius reduced.