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AbsolutSoft's birthday!

Mercenaries!

Today is a very important and special day. October 15 is the birthday of AbsolutSoft!

We have passed the mark of 11 years. And we stubbornly continue to move only forward - to new peaks and achieve new goals!

We want to thank everyone who has been and stays with us all this time, everyone who is still with us through this thorny path. Thank you!

In honor of the holiday event, we want to please you with traditional gifts.

  • 5 days of premium account,
  • 25,000 credits,
  • 200 gold tokens.


Login to Hired Ops every day until October 18 to get the gifts!

Hotfix 1.0.2871

We have installed a client update containing a number of fixes. Please download the update via Steam.

Fixed:
  • Fixed a bug with infinite Ots33 fire.
  • Fixed weapons swapping when holding throwables in hand.
  • Fixed an incorrect MP gain for finishing GunGame matches.
  • Increased the footstep and gunfire hearing distance.
  • Fixed various issues with weapon sounds.

Operation White Feather



The new operation White Feather starts today. By completing contracts and winning matches you will gain operation points and earn unique rewards, such as the new weapon, the TTS Xceed sniper rifle. There are also weapon mods and camouflages for the Sniper class in the operation crates.



The operation will last until October 31, 2021, inclusive.

With the release of the operation, we have also made some changes in the game.

  • Improved the arsenal interface
  • Added new currency - Mastering Point. With this currency, you can unlock weapon tasks without needing to complete them. You can earn this currency in the next game modes:
    • GunGame DM - 1st place gets 20 MP, second - 5 MP, third - 3 MP
    • Team GunGame - Every member of the winning team gets 10 MP, every member of the losing team gets 3 MP
    • Team Skirmish - At the end of the game, you get 1 MP for each round won
    • [Target Designation - At the end of the game, you get 2 MP for each round won, and also 5 MP for winning the game
    • Team GunGame - removed the point penalty on the last level if a teammate dies from anything except the knife.
  • Improved the logic of equipment refill crates - now, when pressing the interaction button, the equipment refills without opening the in-game shop, and when pressing the in-game shop button, it opens the store for purchasing the items straight to inventory.
  • Improved the player respawn protection - now the player is invincible for 1 second, and then has damage resistance that fully dissipates to the 3rd second. Now, shooting does not disable the respawn protection. In the future, we might readjust these settings.
  • Improved the respawn logic - now you respawn when pressing the Space button, and the auto respawn option can be enabled/disabled at any time.
  • Improved the thermite grenades - now they detonate on impact, same as the impact grenades.
  • The countermeasure to gas and thermite grenades - now, if there is an explosion in the radius of these grenades, the fire and gas dissipate.
  • Fixed several bugs related to in-game shop equipment.
Sound improvements:
  • Improved the overall sound balance and the distant gunshot sounds.
  • Improved the ambient sounds.
  • Fixed various issues related to automatic fire sounds.
  • Added sounds when going through foliage.
  • Added new sounds for footsteps on concrete, broken glass, broken tile, sand, dirt, gravel.
  • Added a unique movement sound for the IRONCLAD.
  • Overhauled the radio command style.
  • Fixed bugs related to incorrect positioning of allied shouts.
  • Overhauled the grenade and mortar sounds in the distance.
Balance and mechanics changes:
  • Added tactical reloads for the next weapons: M4A1, 90two, RPK-74, SVD-S, MP5K(added an inspect animation), USP(remade all animations), P226(added an inspect animation), ISR, SOPMOD, Ace-31, HCAR, Petra, SMG-45, KS-7, LAMG.
  • LAMG - increased the damage to 47, reduced the aimed fire spread.
  • HCAR - increased the recoil smoothness, reduced the visual muzzle recoil while aiming, reduced the hip fire spread.
  • SMG-45 - increased the aiming speed, reduced the vertical recoil and hip fire spread.
  • Petra - increased the reload speed to 55.
  • USP - increased the damage to 67, reduced the reload speed to 76.
  • DE - increased the damage to 115.
  • Sawn-off - reduced the spread to 60, increased the optimal and maximum distance to 2 meters, increased the hip fire recoil, reduced the aimed fire recoil.
  • 5-7 - reduced the damage to 45, increased the hip fire spread.
  • OTs-33 - increased the hip fire spread.
  • Reduced the aiming speed bonus from a switched-on LAM to 10%.
  • MAWL-DA - reduced the passive aiming speed bonus to 10%.
  • A-Type - increased the recoil reduction to -38%.
  • Changed the RIP ammo stats (the second SMG ammo for Scout). Now they give the next bonuses: -15% recoil, 40% injury chance, -35% penetration.
  • Changed the AP-HS ammo stats (the third SMG ammo for Scout). Now they give the next bonuses: +25% recoil, +10% damage, +200% armor damage.
  • Changed the rarity of unique mods (that can only be equipped on one weapon) for completing Weapon Tasks, to legendary.
  • Tactical shooting (all classes) - reduced the default aiming speed bonus to 10%, for grade - to 2%.

Results of the Hired Ops community video contest.

Dear friends, it is time to present the results of the Hired Ops community video guide (https://store.steampowered.com/news/app/374280/view/2970672485632306508) contest!

We've received various interesting and simply pleasant works to look at. Thank you all for your creativity and participation! Now it's time to choose the winners and give away the prizes!

Winners:


To the winners: if you still haven't received or chose your prizes - please check your friend requests in Steam.

Thank you for participating in the contest!

Q&A Live: Developer answers

Mercenaries!

We're happy to present you the answers to some popular questions from Hired Ops players.

Q: Are there any plans to change or refine the Weapon Mastering system, through which new weapons are unlocked?
A: The system of unlocking W-Tasks for currency is in active development, which will be awarded for successes in game modes in which it is difficult to complete W-Tasks: GunGame, Team GunGame, Team Skirmish, Target Designations. We’re also planning to replace all the tasks that require you to kill players in the back.

Q: Is the further development of clans planned?
A: In the future, there will be functionality for obtaining special equipment (weapons/mods/camouflages) via clans, but not in the nearest updates.

Q: Are you planning to add tactical reloads in the future?
A: The task related to tactical reloading requires a lot of work, and its result brings little new to the gameplay, so this task is not top priority. Nevertheless, we have this planned, and the first weapons with tactical reloading may appear in the nearest updates.

Q: Are you planning to move the ammo selection to customization and increase its variety?
A: It’s planned in future patches, but currently, we have many more priority tasks.

Q: Are the tutorial mission and weapon testing range planned?
A: The tutorial mission design document is in the works, the location for which will also be a testing range at the same time, but currently, it’s difficult to tell when it will be added.

Q: Is the Steam achievement rework planned?
A: There are plans to rework Steam achievements and provide a possibility for their visualization in combat, we’ve already written 50 new achievements. But at the moment there are still many more priority tasks.

Q: Did the COVID-19 situation affect the development of the game?
A: Yes, the working conditions during the pandemic had a negative impact on the speed of development. In cases where one of the developers gets sick, progress on their tasks completely stops for a week or even more.

Q: Are there plans for a HARDCORE game mode, similar as it was in CW?
A: It is planned, but not in the near future.

Q: When will KS7 be available for purchase?
A: Reward weapons for participating in Operations will have an “exclusivity” period, during which it will not be available to purchase and receive it. The duration of this period is one Operation. For example, in the KS7 case, it will be available for purchase in the next Operation.

Q: Will the Barter system be improved?
A: An improvement of the barter system is planned, but currently, we are not working on it.

Q: Will the gas and thermite grenade mechanics be adjusted, since they are currently extremely effective in the Target Designation game mode?
A: A counterplay for those types of grenades is already in the works.

Q: Will there be an ability to change teams in the game?
A: This functionality has already been implemented, you can change the team by clicking the button to the left of the deployment button. It is available only if there are fewer players on the enemy team than yours by 2 or more players.


We've also change the matchmaking on Hired Ops servers. Now server requirements are tied to player levels as follows: 11-40, 25-70, 41-100 lvl.