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Hired Ops News

Your questions for devs

Dear friends! We want you to ask your questions regarding the Hired Ops project in this post, and we, in our turn, we will make a separate post with answers to the most interesting questions.

Try to follow community guidelines, show respect for other discussion participants, and do not repeat already asked questions.

Patch 1.0.2851

Mercenaries!

We have made the following adjustments in Hired Ops:

Improved the audio balance:
  • Decreased the sound of own footsteps.
  • Increased the sound of enemy footsteps and gunshot hearing radius.
  • Decreased the strength that changes sounds depending on obstacles and distance.


Fixed:
  • Fixed a bug where bullet tracers were visible behind obstacles.
  • Fixed a bug where the helmet auto-buy icon was displayed incorrectly when changing to a class for which a helmet was not purchased.
  • Fixed a bug where there were no visual hits from the enemy in third person.
  • Fixed an incorrect display of item icon frames in the in-game store.
  • Fixed a bug where the UI win counter in the TeamSkirmish game mode was reset after 7 victories.
  • Fixed a bug with the ability to buy operation points when the maximum level was reached.
  • Fixed a bug where the UAV did not drop mines when using a cassette with non-lethal mines.
  • Fixed a bug with UMP-45 where the inspect animation would cause an infinite shooting sound.

Server problems

Mercenaries!

We are experiencing some technical difficulties with the Hired Ops servers. We're already working on fixing the issues. We apologize for the inconvenience.

Сreative video contest for guides.

Mercenaries!

We are launching a creative video contest for guides from the Hired Ops community.

To participate in the contest you have to create a video guide on any topic, be it beginner tips, mechanics breakdown, weapon and mods review, etc. Any post-process, editing, voice acting, music are allowed - all are limited only by your imagination.

We will choose the best and highest quality works and award them with one of the following prizes of your choice:
  • Any in-game weapon of your choice (except the in-game store ones).
  • Any 5 in-game items of your choice (weapon camos/character camos/mods), identical items cannot be selected.
  • 5000 WB.
  • 90 days of the Premium account.


How to participate?
1. Shoot and edit a video guide on any theme.
2. Make sure that the video is no longer than 10 minutes. The video must be HD/FullHD, and also have at least medium or higher graphics settings and good visual quality.
3. The video title has to include "Hired Ops".
4. Upload the video on YouTube, adding the tags: #HiredOps, #contest
5. Be sure to include your Steam link in the video description.

P.S. Your work has to be uploaded after the start of the contest.

Works are accepted until 14.08.2021 (inclusive).

Good luck!

New event - Operation «Ringing of Shell»



The new operation «Ringing of Shell» starts today. By completing contracts and winning matches you will gain operation points and earn unique rewards, such as the new weapon, the Knight's Armament LAMG machine gun for the Destroyer class. There are also new weapon mods and camouflages for the Destroyer class in the operation crates.



The operation will last until September 3, 2021, inclusive.



With the release of the operation, we have also made some changes in the game.
  • Fmod sound system - introducing the first iteration of the completely new sound system. We have transitioned from the standard Unity sound engine to the Fmod engine.
  • Team GunGame game mode readjusted - now the weapon progress is synced for the whole team. Enemy kills will give the team points for the next level, while deaths in the team will take points away. Teams will get IronClad in turns, killing which will instantly move the team to the next level.
  • Revamped the respawn system for the Team Elimination game mode - now the players respawn simultaneously every few seconds. The respawn location will be closer to teammates whenever possible.
  • Added the ability to purchase reward weapons from the previous operations for WB.
  • Adjusted the visual effects of laser sights, added a 15% aiming speed bonus with a laser sight enabled.
  • Added a display of the effect on aiming speed for weapon modules.
  • Magnum buckshot (Stormtrooper shotgun ammo) - reduced the range penalty to 15%, increased the damage bonus to 25%.
  • AP-HS ammo (Scout SMG ammo) - reduced the range penalty to 20%.
  • ACR - increased the ammunition to 3 magazines.
  • PDR-C - reduced the recoil of the first shot, reduced the shooting spread.
  • EVO3 - reduced the shooting spread.
  • UZI PRO - increased the damage to 35.