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Battleplan | Dev Diary #5 – Engineers

[p]MINEFIELDS[/p][p]Engineers can place minefields. Minefields are incredible defensive tools. Enemies inside of minefields receive a myriad of penalties. Their movement speed is drastically slowed, and when in combat take extra casualties, receive less defence, lower firepower and lower morale. Pictured below is the defensive line in Operation Veritable, with minefields and bunkers littering a swamp.[/p][p][/p][p][/p][p][/p][p]Minefields have a strength percentage – the more time you give to lay mines, the stronger the minefield will be. You can tell the strength of a minefield visually by the number of mine icons. When you capture territory containing enemy minefields, their strength is slowly diminished over time as safe paths are marked & found.[/p][p][/p][p]Friendly units are not slowed down by friendly minefields (maps & paths are marked for them).[/p][p][/p][p]LAYING MINEFIELDS[/p][p]Engineers can automatically lay minefields (changeable in the Doctrine panel), favouring roads. However you can also explicitly tell them to mine an area you think the enemy will through. Laying minefields takes lots of supply though.[/p][p][/p][p][/p][p][/p][p]CLEARING & ASSAULTING MINEFIELDS[/p][p]If attacking an enemy position containing mines, you’ll want your engineers to CLEAR the minefields ahead of time. This is a slow procedure, so give them as much time as possible before the attack (ex: 24 hours).[/p][p][/p][p][/p][p]Additionally, friendly units become immune to the effects of minefields when escorted by nearby engineers. Pictured below are mechanized infatntry being escorted by mechanized engineers in halftracks.[/p][p][/p][p][/p][p][/p][p]FORTIFICATIONS[/p][p]Engineers are also useful for creating higher level fortifications. Fortifications have a strength level, and by default most units can only create fortifications up to a certain strength (ex: Infantry can dig fortifications 40% strong). Fortifications grant defensive bonuses (especially against artillery), and minor firepower bonuses. Note in the picture below the relatively basic trenches & foxholes dug by regular infantry.[/p][p][/p][p][/p][p][/p][p]Note the higher fortification percent with the fortifications dug by engineers.[/p][p][/p][p][/p][p][/p][p]Lastly, some missions has you attacked pre-placed fortifications such as bunkers, pillboxes, anti-tank traps & ditches. These fortifications take weeks to build, and cannot be built during a mission.[/p][p]
[/p][p][/p][p]DESTROYING FORTIFICATIONS[/p][p]Fortifications are slowly destroyed while fighting. However Engineers are armed with specialist tools & weapons for destroying fortifications rapidly. Engineers will automatically move to assist & destroy fortifications that friendly units are fighting against.[/p][p][/p][p]
[/p][p]MECHANIZED ENGINEERS[/p][p]Engineers can be on foot, or mounted in halftracks. Mechanized engineers enjoy increased firepower from the machine guns in their halftracks and increased movement speed. Unfortunately they consume more supplies and cost more requisition (used to build division between missions).[/p][p][/p][p][/p][p][/p][p]In summary, Engineers are necessary for both defence and offence. Defensively they lay minefields and create improved fortifications. Offensively they clear minefields and quickly destroy fortifications.  They can be mounted in halftracks for improved firepower & speed. Don’t forget to include Engineers in your custom-made divisions![/p][p][/p][h2]A demo will be available during Steam Next Fest from February 23 to March 2![/h2][p][/p][p]Wishlist now:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p]

 Battleplan is coming to Steam Next Fest

[p]During Slitherine Next, we revealed some exciting news for all Battleplan players and strategy enthusiasts that a free Battleplan demo will be available during Steam Next Fest from February 23 to March 2.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]This will be your first chance to get hands-on with the game and experience the depth, tension, and tactical planning at the heart of Battleplan.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Don’t miss this opportunity to try the demo ahead of release and share your thoughts with us. Your feedback is incredibly valuable and will help us.[/p][p][/p][p]Stay tuned for more updates and get ready to command your forces on the battlefield during Steam Next Fest[/p][p][/p][p]Wishlist now: [/p][p][dynamiclink][/dynamiclink][/p]

Battleplan at Slitherine Next

[p]Our biggest annual showcase returns to bring you exclusive news, gameplay reveals, and updates from some of our most anticipated titles. Whether you’re a long-time commander or new to the battlefield, this is your chance to see what’s next in the world of strategy gaming.[/p][p][/p][p]This year’s edition will be different from anything we’ve done before. Expect a fresh format, new surprises, and a closer look at some truly exciting projects: trust us, you’ll want to be there live.[/p][p][/p][p]Expect trailers, major announcements, developer insights, and plenty of surprises along the way. Stay tuned: Battleplan will be featured in the event with never before seen gameplay and more![/p][p][/p][p]📅 When: December 9th, 2025 – 18:00 CET
📺 Where: Live on YouTube and Twitch[/p][p][/p][p]Don’t miss it: this will be a very special edition of Slitherine Next, and also the closing ceremony of our 25th birthday celebrations. You’ll want to be among the first to see what’s coming next from Slitherine.[/p]

Battleplan Dev Diary #4 | Supply

[p]You may have heard the saying “Amateurs talk about tactics, but professionals study[/p][p]logistics.”, so let’s talk about logistics.[/p][p][/p][p]SUPPLY[/p][p]Each individual company keeps track of its own Supply. Supply represents ammo, fuel & food.[/p][p]When a unit is LOW on supply, they receive stat penalties. If they run completely out of[/p][p]supplies, they start taking attrition and lose health (soldiers deserting, wounded not being[/p][p]treated). Units low/out of supply surrender extremely quickly in combat.[/p][p][/p][p][/p][p][/p][p]You can also see the supply status for the WHOLE division. Pictured below, the rth Armoured Division is overall consuming 9.1 tonnes/supplies per hour MORE than what they receive. They will eventually run out of supplies unless they: A. Move closer to a supply depot. B. Stop moving or fighting.[/p][p][/p][p]
[/p][p]Supply consumption is low when idle, but increases dramatically when moving or fighting. Each unit starts with some supplies, but how do units replenish supply?[/p][p][/p][p]SUPPLY HUBS[/p][p]Each map has designed Supply Hubs. These are special points on the map where supply flows INTO the battlefield. Ex: ports, major transport hubs. Pictured below, several ports are supply hubs controlled by the Allies (green +20 t/h text).[/p][p][/p][p][/p][p][/p][p]Each supply hub receives X tonnes of supplies per hour, which is distributed to SUPPLY DEPOTS. Supply hubs cannot be moved, but can be captured by the enemy team. They won’t generate supply if captured (the Axis won’t receive supplies from the Normandy beaches), but they do cut-off supply for their original owner.[/p][p][/p][p]SUPPLY DEPOTS[/p][p]Supply from Supply hubs flows into Supply Depots. Supply depots are what actually holds and sends out supplies to units. During the mission, you can place up to a certain amount of supply depots, and also dismantle depots. During deployment creating and dismantling depots are instant. After the mission starts, depots take to be established and dismantled. Pictured below is the Siege of Bastogne mission using the Supply View. Note the four Allied supply depots (boxes with 300t).[/p][p][/p][p][/p][p][/p][p]Positioning of supply depots is crucial – make sure to place them near units that will soon be/are currently fighting. The supply transfer rate is based on distance AND terrain type of the supply path from the DEPOT to the divisional headquarters.[/p][p]Pictured below is a divisional headquarters CLOSE to a supply depot, which increases the rate of supplies being transfered (9 tonnes/hour).[/p][p][/p][p][/p][p][/p][p]Pictured below is a headquarters that’s further away from a supply depot, and the path is through rougher terrain. The further away and worse terrain, the lower the supply transfer rate.[/p][p][/p][p][/p][p][/p][p]Supply depots can be captured. Try to locate enemy supply depots using recon planes or scouts, then when planning attacks have your route go through the enemy depots to capture them! There’s nothing like using the enemy’s gasoline for your own tanks.[/p][p][/p][p]CUTTING OFF SUPPLIES[/p][p]One of the most basic strategies of war is to cut off the enemy’s supplies. Pictured below is the 101st Airborne division in Bastogne, which has been completely encircled by the enemy. Luckily for the paratroopers there’s still a supply depot with 350t of supplies left. HOWEVER, that supply depot will not be receiving any more supplies, and will eventually run out. Once all supplies are depleted, the airborne units will suffer attrition, and surrender very quickly.[/p][p][/p][p][/p][p][/p][p]Ideally you should cut-off enemies that aren’t supplied by a supply depot (or capture their depot). Pictured below is a panzer division that pushed forward too aggressively, and is now cut-off from supplies. They will be completely destroyed unless they retreat.[/p][p][/p][p][/p][p] [/p][p]ATTACKING & SUPPLY LINES[/p][p]It takes multiple units to ensure your supply lines stays open when attacking.[/p][p]1. Use an armoured division to punch through enemy lines and push deep into enemy territory, aiming for enemy supply depots if possible.[/p][p]2. Have an infantry division follow-up to HOLD the ground the armoured division moved through, thus keeping supply lines open.[/p][p]Your tanks will quickly run out of fuel & ammo if supply lines are not kept open, and new supply depots placed nearby. Pictured below is the armour, which has quickly pushed forward, and the infantry following up and holding open a corridor.[/p][p] [/p][p]You now know the basics of logistics in Battleplan. Good luck, General!

Wishlist now:[/p][p][dynamiclink][/dynamiclink] [/p][p][/p][p][/p]

Hearts of Iron 4 has a fresh challenger in new WW2 game promising "month-long battles" with "unparalleled realism"

Hearts of Iron 4 hasn't budged from its position as one of the best WW2 games on Steam for many years, and with good reason. But Paradox's tactics titan might have some serious competition on its hands from publisher Slitherine. Having already brought us the likes of Headquarters: World War II and Panzer Corps 2, it's just given us a proper look at Battleplan. Developed by Foolish Mortals, this new historical strategy game simulates "massive, month-long battles with hundreds of thousands of troops, second by second, day by day," and puts you right at the top level of command.


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New WW2 strategy game Battleplan has you command armies with a stroke of a pen