Mining Merchant Devlog #4: Shopkeeping
[p]Hey everyone![/p]
[p][/p]
[p]Hope you're all on a nice holiday break already (or at least getting close to it). This week I'm writing a little devlog about the shopkeeping side of Mining Merchant![/p]
[p][/p]
[p]👉Before we get into it, don't forget to add the game to your Steam wishlist to be notified when it launches! Helps me out too![/p]
https://store.steampowered.com/app/3744080/Mining_Merchant/
[h3]Shopkeeping[/h3]
[p]In Mining Merchant, your uncle Barry has called you in to help him out with his shop. His once thriving shop is crumbling and it's your job to rebuild it from scratch.[/p]
[p]The gameplay loop of Mining Merchant consists of a couple stages that take place throughout the day. Each day starts in the morning where you go mining for ore and gems. The next step is to craft your loot into jewelry, which the previous devlog covered. And now that we've crafted our goods, it's time to open up shop and sell our jewelry![/p]

[p]The shop is divided into rooms. You start out with a tiny shop with only a couple of rooms. Throughout the game you can upgrade each room and even build additional floors that add even more rooms to your shop! Each room has its own purpose and you can change the purpose of each room freely before opening hours to restructure your shop at any time![/p]

[p]Each room has its own purpose, such as a storage room with storage racks so you can restock on the go, a display room to put items on display for customers to purchase, and a checkout room where you can help customers at the cash register. With each upgrade the amount of storage racks / display cashes / etc. increases and the quality of the room improves, making it look nicer and improving the stats of everything in the room. For example, higher level storage racks can contain more items, and higher level checkout areas will keep customers waiting in line longer before they get angry.[/p]
[p][/p]
[p]Here's what a low level shop looks like:[/p]

[p]And this is what a high level shop looks like:[/p]

[p]Alright, that's it for this week, I hope you enjoyed this little devlog. Make sure you don’t miss anything by adding the game to your Steam wishlist and following the Mining Merchant Community Hub. Got questions or thoughts? Drop them in the comments below or ping me on Discord![p]
Wishlist Mining Merchant Follow the Franchise Page Join the Discord
[p][/p]
[p]Hope you're all on a nice holiday break already (or at least getting close to it). This week I'm writing a little devlog about the shopkeeping side of Mining Merchant![/p]
[p][/p]
[p]👉Before we get into it, don't forget to add the game to your Steam wishlist to be notified when it launches! Helps me out too![/p]
https://store.steampowered.com/app/3744080/Mining_Merchant/
[h3]Shopkeeping[/h3]
[p]In Mining Merchant, your uncle Barry has called you in to help him out with his shop. His once thriving shop is crumbling and it's your job to rebuild it from scratch.[/p]
[p]The gameplay loop of Mining Merchant consists of a couple stages that take place throughout the day. Each day starts in the morning where you go mining for ore and gems. The next step is to craft your loot into jewelry, which the previous devlog covered. And now that we've crafted our goods, it's time to open up shop and sell our jewelry![/p]

[p]The shop is divided into rooms. You start out with a tiny shop with only a couple of rooms. Throughout the game you can upgrade each room and even build additional floors that add even more rooms to your shop! Each room has its own purpose and you can change the purpose of each room freely before opening hours to restructure your shop at any time![/p]

[p]Each room has its own purpose, such as a storage room with storage racks so you can restock on the go, a display room to put items on display for customers to purchase, and a checkout room where you can help customers at the cash register. With each upgrade the amount of storage racks / display cashes / etc. increases and the quality of the room improves, making it look nicer and improving the stats of everything in the room. For example, higher level storage racks can contain more items, and higher level checkout areas will keep customers waiting in line longer before they get angry.[/p]
[p][/p]
[p]Here's what a low level shop looks like:[/p]

[p]And this is what a high level shop looks like:[/p]

[p]Alright, that's it for this week, I hope you enjoyed this little devlog. Make sure you don’t miss anything by adding the game to your Steam wishlist and following the Mining Merchant Community Hub. Got questions or thoughts? Drop them in the comments below or ping me on Discord![p]
Wishlist Mining Merchant Follow the Franchise Page Join the Discord