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Chronicon News

Update 0.93.0 coming next week!

Hey everyone!


I wanted to give you a progress update as I've had a lot of questions concerning the next update, and there have been some delays in my earlier estimates.

The next update will be live next week! I have some fixes and polish left to do, but it's largely complete. Some bugs are more elusive than others, so if you are experience crashes in co-op mode I'd love to hear from you, as I need more information on those issues specifically.

The update focuses on fleshing out the Mastery system a bit with new perks and passive nodes in slots where the options are a bit thin currently. These perks and passives include some new stuff for niche or poorly supported builds, better utility support, some general stuff, and some stuff for mixed builds. A little bit of everything! I'm adding about 20 new options for all classes, and also improving a few existing ones to be more competitive to their options.

I've also added a bunch of QoL stuff, tweaked the difficulties a little bit with health/damage balance, buffed a few items/sets that have fallen behind, and - as always - fixed a ton of recent issues.

I will also be including an experimental performance fix for people using laptops or desktops with multiple or integrated GPU's who are seeing absurdly low frame rates.

Thanks for being patient, and see you next week!

Update 0.92.5 - Tweaks and Fixes

Hey everyone!

Here's what's likely the last "tweaks and fixes" update until 0.93.0 is ready.
For 0.93.0 I'm planning some difficulty and build balance, some overall skill tweaks, and new Masteries to give options to the nodes with few or only one passive/perk to pick from. Should be good!

Thanks again for all suggestions, comments, and bug reports!

0.92.5:
Misc:
  • The Shady Dealer is no longer revealed on the minimap
  • Enemy burning effects on the ground no longer stack up and has an ICD similar to poison effects on the ground to prevent insta-kills and unavoidable deaths
  • The stat screen and inventory quick references pages now round
  • down* all stats as they are using decimals internally and where for example 99.55% would be listed as 100% earlier, now it's listed as 99%
Performance:
  • Further improved performance of projectile hit detection
  • Improved performance of UI elements such as damage numbers, nametags, and dialogues
Fixes:
  • Fixed the Radial loot indicator always being too small
  • Fixed crash from lost and found cache (for good this time I hope..)
  • Fixed dialogue being drawn underneath the minimap
  • Fixed dialogue buttons becoming unresponsive when changing the text scaling
  • Fixed a steep framerate drop when drawing some dialogue
  • Fixed Korem spoiling the Acts you haven't yet reached by babbling about them
  • Fixed some inconsistencies between the stat screen and inventory quick reference pages
  • Fixed issue where in some cases the Wolf Tooth Necklace (Warden) wouldn't work at all anymore
  • Fixed Mycelium (Warden Perk) not having a buff icon show up

Update 0.92.4 - QoL and Fixes

Hey everyone!

A lot of small updates lately, and here's another one.
There will probably only be one more of these until the next large-ish update (0.93.0) is ready.

As always, thanks for reports, suggestions, and comments!

0.92.4:
Items:
  • Tome of Knowledge now stacks up to 100 times
Localization:
  • Added the new hero screen and class info to localization files (menu file)
  • Added waypoint interface to localization
Performance:
  • Improved efficiency of collision detection of projectiles
QoL:
  • Chests now spit out loot more rapidly when you have strict filters and have enabled the option to remove filtered out items from the game world
  • Random Anomaly portals should now spawn away from nearby interactable objects like shrines and chests
  • Adjusted size of "click boxes" of some larger interactable objects as they would partially cover nearby smaller objects
Fixes:
  • Fixed Wolf Tooth Necklace (Warden) incorrectly applying its effect to all companions
  • Fixed quest update texts on-screen being drawn weirdly
  • Fixed a set item typo
  • Fixed text position problems in confirmation dialogues, boss intros, inventory, shrine tooltips, speech bubbles, and the character creation screen
  • Fixed speech bubbles being too small sometimes
  • Fixed loot filter filtering out TL items if they were unchecked for radial loot
  • Fixed killstreak bonuses using the difficulty and mf/crystal stats at the end of the streak, rather than at the time of kill, to determine bonuses (so it's now safe to jump back to tinka's before the killstreak ends)
  • Fixed issue where the game would in some cases confuse hardcore and standard character global data
  • Fixed issue where if the save wasn't done quick enough, it might fail
  • Fixed issue where in some cases global data wouldn't save properly when quitting to desktop
  • Fixed the controllers notice going behind buttons on the menu

Update 0.92.3 - Tweaks and Fixes

Hey everyone!

Thanks for all the suggestions and reports!

This is another small update which should improve some things and fix most known issues. As always just let me know if you run into problems and we'll sort it out.

Thanks!

0.92.3:
QoL:
  • Lowered the volume of some enemy hurt sounds
  • Lowered the amount of junk you get at lower levels and made drop rates (quantity) consistent across all levels
  • Dungeon Anomalies now grant all rewards upon opening the chest, rather than popping out runes after the boss' death animation finishes
  • Improved a lot of text rendering in the interface
  • Improved the skill bind context menus for gamepad
Fixes:
  • Fixed crash if swapping to disabled interface pages from a vendor via the keyboard shortcuts (ie pressing K to open the skills over the gemcutting interface)
  • Fixed description of Ruin (Warlock) to indicate that it deals damage when cast in addition to the curse effect
  • Fixed the chain reaction effect of the Shroom Tender set not working and rendering some shrooms useless as they refused to pop
  • Fixed issue where some users would have zone corruption when resetting them from the waypoint
  • Fixed being able to drop a single item into a locked stash row
  • Fixed warnings not repeating themselves if repeatedly performing an error (like trying to put something in a full stash tab)
  • Fixed many enemies overshooting their projectiles / spells as they would prefer to use max range instead of landing them on their target
  • Fixed a crash related to bad/outdated stash data
  • Fixed Magma Hydra's attack cooldown not being correctly affected by the Berserker's attack speed
  • Fixed dialogue options having a hidden unselectable option at the bottom (would blip when hovered over)
  • Fixed "Companion Use Effect" always been listed as 100% higher than what it actually is
  • Fixed issue where buff and debuff durations might now show properly in some cases
  • Fixed issue where the skill keybind context menu in the skill tree could reach slightly below the screen
  • Fixed issue where interface context menu navigation didn't fully line up with the mouse cursor and could do strange things in co-op
  • Fixed issue where you couldn't bind the escape key (and as such couldn't rebind the pause button)

Update 0.92.2 - More fixes

Hey everyone!

I think this should cover the main pressing issues for now, but please let me know if something persists or something new pops up.

Thanks again for all reports!

0.92.2:
Misc:
  • Storm Mender is now purple-ish as the icon
  • The Gear Power, name, etc listed in the inventory screen has been moved slightly to not clip into the belt slots
Fixes:
  • Fixed waypoints beyond Mushroom Cavern not being remembered
  • Fixed issue where progress got reset when playing local co-op (it will unfortunately still be reset upon update but it won't keep resetting now)
  • Fixed issue with save file conversion mechanic resulting in a crash when certain quests were unobtained
  • Fixed issue that prevented temp data from being cleared for users with some system languages that uses non-ascii paths
  • Fixed issue where anomalies and world areas would spawn without doors or freeze on loading screens for some users
  • Fixed "lost and found" cache causing a crash
  • Fixed (probably) rare crash when gemming/enchanting equipment
  • Fixed gambling giving class-related items when buying off-class items specifically
  • Fixed 3 to 1 random conversion recipes of Transmuter giving off-class items similarly to gambling
  • Fixed some item & enchant typos