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Chronicon News

Steam Trading Cards now available!

Hey everyone!

After many requests, we have (finally) added Steam Trading Cards, along with a nice badge, and emoticons and backgrounds. Have fun collecting them!


- Squarebit

Update 1.54.1 - fixes!

Hey everyone,

Thanks for the reports!

Here's a bugfix update to take care of the issues found over the weekend.
Let me know if any issues persist or if more arise, and I will do my best to get it sorted ASAP - as always!

Thanks, and here are the full notes:


1.54.1:


FIXES:
  • Fixed Arena of Death not spawning enemies.
  • Fixed the Ice Cave tileset producing invisible walls in some Anomaly layouts.
  • Fixed the Catacombs tileset producing holes in the floor where special flooring/paths were expected.
  • Fixed Lava Cave tilesets sometimes producing disconnected clumps of walls.
  • Fixed crash triggered from Stalagmites if they appeared underneath breakable objects.
  • Fixed the new Health and Mana Potions having missing values while in Injectors and the Device slotting interface.
  • Fixed the new Potions restoring incorrect amounts when used from a Potion Injector.
  • Fixed the healing over time portion of Healing Potions not being correctly affected by Potion Effect and Injector bonuses.
  • Fixed the Mixology Perk not considering potion effect and not working properly in Injectors either (does this guy even test things?).
  • Fixed it so you can drink Transcendent Restoration Potions even while full on Health (since they restore both Health & Mana).

Major Update 1.54: Isolation & Anomalies

Hey everyone!

This update is a larger one - featuring a brand new Isolation mode (SSF) and many changes, improvements, and additions to Anomalies, among many other things!

I also took a look at improving controller support further so do please let me know if you experience any weirdness with PS4/5 controllers, and controls on the Steam Deck.

Speaking of Steam Deck, I recommend swithing to the Proton version of the game as we still haven't been able to maintain the native Linux build. (The Proton build is the exact same as Windows, so it also has better cross-save support and such)

Other than that there's a lot of QoL stuff, changes based on player feedback/suggestions, and of course bug fixes.

So what's next?
Next for Chronicon is an endgame DLC! That will pretty much be our entire focus for the game going forwards, so until that's done, there won't be any updates - other than the usual small bugfix and such that typically follow larger updates like this one. We're aiming to release the DLC around Q2 next year.

And if you are following our Survivors game, a massive revamp update is coming before the end of the year - so keep your eyes peeled for that! (Yes, I'm dead set on making the game worthy of the Chronicon universe)

As always, thanks for the reports and suggestions!

Here are the full notes:

1.54.0:


[h2]NEW FEATURE: ISOLATION[/h2]
  • Added Isolation mode. This completely isolates a character from global progression, shared currencies, stash, etc.
  • To play Isolation mode, simply make a new character and tick the new "Isolation" box on the Hero Create screen.
  • Note: You cannot play Isolation in multiplayer, nor can a character ever exit Isolation. Like Hardcore, it's permanent.
  • Speaking of Hardcore, you can mix Isolation and Hardcore, if you want.
AREAS:
    STORY:
      CHANGED:
      • Fortress of Hatred: Removed a lot of single walls and small pillars that you could get caught on easily.
      • The Lost City: Widened corridors and doorways throughout the entire area for easier traversal.
    ANOMALIES:
      INFO:
      • To make sense of the changes, here's a brief on how anomaly randomization works:
        • A Tileset is first rolled, which is the floor and wall visuals used, such as Cave, Temple, Desert - etc.
        • Then depending on Tileset, a Layout is rolled from a pool of good fits, and this Layout defines how the Anomaly is built - be it a big open area, a tiny cave, etc.
        • Tilesets and Layouts are mixed quite generously in Anomalies, so for example a Forest Tileset may be used with a Desert Layout, creating a very open forest clearing type area.
        • We had 60 possible Tileset/Layout combinations before and we now have 92 possible combinations!
      CHANGED:
      • Hellfort Layouts: Removed a lot of single walls and small pillars that you could get caught on easily.
      • Increased the number of Layouts/Tileset mixes using previously existing sets.
      • Improved most large Layouts to create areas requiring as little looping and backtracking as possible while still retaining some identity.
      • Improved several older Tilesets with additional walls and paths to be used with a wider array of Layouts.
      REMOVED:
      • Bone Pits Layouts: Removed these entirely. The Bone Pits Tileset is still in use for better Layouts.
      ADDED:
      • Added "Wormgut" tileset (based on Act 4 final boss) for both new and old Layouts, as well as new unique detail objects/breakables for this tileset.
      • Some of the new Wormgut details will also be scattered across other anomaly tilesets for further variation.
      • Added a new long corridor Layout without dead-ends, available for most building tilesets (castle, temple, etc)
      • Added a spiral Layout (Worm) for the new Wormgut tileset, and it'll also appear for some Cave and Forest tilesets.
      • Added a large open Layout (Big Gut) for Wormgut and Forest tilesets.
      • Added a smaller variant of the "Lost City" Layout from the story, fitting multiple Tilesets.
TINKA'S DOMAIN:
  • Bramley has started remodeling his corner. We'll see what he comes up with.
BOOKS OF LORE:
  • Interacting with a Book of Lore now opens the default dialogue box, showing the lore as if speaking to an NPC.
  • The Books can now also be re-opened after being collected, in case you were interrupted. However they will stop spawning in future visists of the area once they've been collected.
  • They are now revealed on the map when entering an area.
CODEX:
  • Added Trove info on Area entries in the Codex.
COMBAT:
  • Applying a DoT effect on an enemy now ticks a damage tick after a few frames, rather than waiting the full tick time (usually a second) before making the first damage tick.
SKILLS & ITEMS:
    ALL:
    • Greatly increased radius of Spike Orb satellites. Also removed LOS requirements.
    • Jotunhelm now Augments to 50/100%, up from 30/60%. (and now Augments in 3% intervals, up from 1%).
    • Meteorite Ring now Greater Augments to 100%, up from 75%. (and now Augments in 2% intervals, up from 1%).
    • Ring of Horror has a new power: Deal increased damage to enemies who are fleeing.
    • Hoarfrost has a new power: Deal increased damage to Chilled enemies.
    • Ring of Thunder has a new power: Lightning skill may Stun foes on hit.
    POTIONS:
    • Added 4 new potions:
      • Transcendent Health Potion: Restores 15% of Max Health instantly.
      • Transcendent Mana Potion: Restores 15% of Max Mana instantly.
      • Transcendent Restoration Potion: Restores 10% of Max Health and Mana instantly.
      • Transcendent Temporal Potion: Removes 15% of Staggered Damage Held.
      • All these are affected by Potion Effectiveness.
      • These are dropped by enemies on Level 100 or bought from Sarek.
MECHANIST:
  • Mechalord 2p bonus now makes the Killbot last forever.
WARDEN:
  • Lesser Rune of Norla's Gale:

      Increased the damage boost to 30%, from 10%, due to fixing a bug that was making it stronger than intended.
  • Spore Rain:
    • Should now interact with powers/runes/skills/masteries affecting the Spores passive, including Fungimancer's Loop.
    • Now plants Shrooms based on which passive skills area learned (explosive, gas, hallucination).
    • Now drops the spores one at a time rapidly rather than all at once.
WARLOCK:
  • Robe of Corruption now Augments to 4/5%, down from 5/8%.

LOOT DROPS:
  • Tuned the early game loot with the goal of making the initial looting experience less overwhelming and more interesting:
    • Rebalanced the amount of loot dropped throughout the leveling process, so that it slowly creeps up to the previous levels of loot, rather than being high from the get-go. Level 100 loot is unchanged.
    • Rebalanced rates of Enchanted and Rare drops, so that you'll see slightly less of these on lower levels and low difficulties, making them more interesting finds during the early leveling progress. Endgame/Level 100 remains unaffected here as well.
    • Bags now drop more frequently.
MISC:
  • Offering Coins at the Altar in Upper Temple Halls is now much more likely to yield usable items (for players in this part of the story).
  • PS5/4 Gamepads now properly support the touchpad thingy.
UI:
  • Added big healthbars for bosses.
  • Added smooth menu transitions, and added new menu backgrounds depending on type of menu.
  • Also added a checkbox to Settings -> Interface -> General Settings to disable the animations and transitions, if you prefer it instant and snappy.
  • Added a new menu for creating new characters.
  • Improved Keybinds menu, especially for gamepads (now uses button icons, imagine that).
  • Added experimental support for gamepad type detection which should change the button images used to reflect the type of gamepad (such as PS, Steam Deck).
  • Potion item cards now reflect your Potion Effect stat.
  • Added a button Main Menu -> More -> See All Our Games! which takes you to our Steam Store Page for our games & DLC.
  • The Radial Loot opacity setting now allows more fine tuning and goes down to near invisible.
  • The difficulty select menu now keeps the text of the selected difficulty on-screen when moving away the cursor.
MUSIC:
  • Added a low pass filter for music while the game is paused.
PERFORMANCE:
  • Loading times have been sped up significantly.
  • Improved texture & memory handling.
  • Improved performance of most nova/radius passive procs.
  • Improved performance of Zombie Puke especially (Warlock companion Use effect).
  • Lowering Particle Intensity to 0 now gives slightly better performance than before.
  • Improved performance of lights.
FIXES:
  • Fixed pressing B (on keyboard) while in stash going to a pseudo beast/stash page that would crash the game.. oops.
  • Fixed offsets of beast skins in the Wardrobe being wrong so they got placed slightly outside the box.
  • Fixed a bug with loot drops where both Epic and Enchanted items had a 10x high drop rate than intended.. which in turn had removed all "Common" (white) quality items from the loot pool, which gave a weird initial experience.
  • Fixed a bug where the Satchel (bag) couldn't drop, and it would instead automatically always drop the bag one tier up.
  • Fixed a bug where Books of Lore would disappear when returning to a previously visited area (they weren't included in the save data - oops).
  • Fixed The Lost City not spawning Shrines and Books of Lore properly.
  • Fixed Lesser Rune of Norla's Gale adding too much damage and also getting the Tornado count wrong.
  • Fixed several older Tilesets having some weird things going on in rare cases.
  • Fixed several UI issues when hotswapping gamepad and keyboard.
  • Fixed some buttons not being recognized on gamepads for hotswapping.
  • Fixed Accept button on keybinds menu being off center.
  • Fixed Codex Lore entries carrying over between Hardcore and regular characters if played in the same session.
  • Fixed PS4 and PS5 touchpads not being recognized as buttons.
  • Fixed problems with toggling auto cast for players 2-4 in local co-op.
  • Fixed issue where all maps would put a portal icon in the top left (visible when using Fin'Ley's Magical Map).
  • Fixed Echerberon The Matriarch (Dog Boss in Act 5) not being targetable by some skills, such as Rock Pound. Also fixed pathing issues for companions here.
  • Fixed crash related to Internal Haemorrhage applications (Berserker).
  • Fixed the Mythic Axe crafting recipe not being unlocked properly.
  • Fixed the DLC menu button appearing on non-Steam platforms and directing to Steam when clicked.
  • Fixed terrible performance when generating loads of explosions very quickly with certain builds.

Update 1.53.1 - Fixes

[p]Hey everyone!

Thanks for the reports![/p][p]Here's a small update with some fixes for recently reported issues.[/p][p]Do let me know if you experience any other issues, or if something persists.[/p][p][/p][p]Have a good weekend![/p][p]-Squarebit[/p][p] [/p]
1.53.1:
[p]
[/p][h2]FIXES:[/h2]
  • [p]Fixed crash when using "force move" with Click To Move.[/p]
  • [p]Fixed crash that could happen if an enemy affected by Vine Shot died just as it dealt damage to attached enemies.[/p]
  • [p]Fixed the Mechanist's Power Bots not working properly.[/p]
  • [p]Fixed the Continue button sometimes displaying your character's name in all lower case.[/p]
  • [p]Fixed scaling & Zoom issue with gamepads and the Expedition Map UI.[/p]
  • [p]Fixed several issues with the controller/keyboard hotswap where some UI elements would not properly swap, and sometimes it would swap back to keyboard unprompted.[/p]
  • [p]Fixed Endless Random Anomalies granting double rewards.[/p]
  • [p]The Endgame Waypoint will now remember if you were repeating an Endless Random Anomaly, rather than always putting the slider at max (or most recent Tier +1).[/p]
  • [p]Added back the Rename button to the Hero Load menu. I don't know why I removed it. [/p]
  • [p]Added back the in-game changelogs (forgot this was a thing!)
    [/p]

Update 1.53.0 is live!

[p]Hey everyone! It's been amazing to see so many being hyped about new content! Here's the first of several updates, touching a little on most areas of the game. I've mostly been going over feedback from the last few years, fixing issues, adding some popular suggestions, rounding out a few builds, that kind of stuff - just to get into the rhythm again! The plan is to deliver as many updates as I can, while also working on some bigger things in the meantime. [/p][p][/p][p]If there's anything particular you want to see in these updates, please make a post in the re-opened Suggestion Box forum, or the Suggestion-Box channel on our Discord. I am very open to suggestions and feedback, and would love to hear from you! Also on our Discord, right now you can vote in a poll on what you'd be most interested in seeing in the future of Chronicon... So do check that out![/p][p]Official Discord

Anyway, without further ado, here's the full notes for our first new update![/p][p][/p][p]

[/p]
Chronicon Revival 1.53.0:
[p]
[/p][h2]IMPORTANT NOTES:[/h2]
  • [p]WINDOWS 7 is no longer supported by the game engine.
    [/p]
  • [p]If you are still using Windows 7, I have created a separate branch for you so you can still play the game as it was with "The Final Update" 1.52.0, but you will not be able to receive this or any other future updates or other content.
    [/p]
  • [p]Here is how to access this branch to still play the game (it's very simple!): [dynamiclink][/dynamiclink]
    [/p]
  • [p]If you are playing on LINUX or STEAM DECK I would recommend switching to the Proton version, as I am currently not able to update the native Linux build due to technical problems.
    [/p]
  • [p]Bonus: The controller issues are not present when running via Proton. :-)
    [/p]
[p]

[/p][h2]NEW STUFF:[/h2][p]
BOOKS OF LORE:
[/p]
  • [p]Added floating Books of Lore throughout the game world. Find and collect them to learn about the game lore!
    [/p]
  • [p]Note: Prologue lore books are based on Act progression. And The Mechanist lore books require you to play as the Mechanist to spawn. These all Spawn in The Chronicon.
    [/p]
  • [p]Added a new tab to the Codex with collectible Lore entries listed.
    [/p]
[p]AUTOCAST:
[/p]
  • [p]You can now tick "Auto" from the Skill Bind menu in the skill tree.
    [/p]
  • [p]If a skill is ticked to "Auto", pressing the key/button of the slot it's assigned to will toggle Auto Cast on and off.
    [/p]
  • [p]They can be toggled on/off at any time.
    [/p]
  • [p]A Checkmark is applied to skill slots on the skill bar with Auto Cast toggled on.
    [/p]
  • [p]Also note that all Error speech gets muted while auto casting, for your sanity.
    [/p]
[p]WARDROBE:
[/p]
  • [p]The Wardrobe now has a second page in which you can change the appearance of your Ancient Beast to look like the Lesser or Hatchling stages even when fully grown.
    [/p]
  • [p]This is cosmetic only so it does not affect inventory space, artifact setups, etc.
    [/p]
[p]CONTROLLER HOTSWAP:
[/p]
  • [p]Added a hotswap between controller and mouse and keyboard which can be toggled by pressing any button on either keyboard/mouse/controller.
    [/p]
  • [p]This now allows you to for example use the mouse to manage your inventory even if you prefer playing with a controller.
    [/p]
  • [p]NOTE: Only works when playing singleplayer.
    [/p]
[p]
[/p][h2]CLASSES & ITEMS:[/h2][p]
ALL:
[/p]
  • [p]Companions now always use max rank of their skills where possible. If your Companion Skill itself is beyond max Rank, any bonus Ranks will also be applied to the skills they use.
    [/p]
  • [p]Stormchasers: increased the radius to 6 meters (was 5).
    [/p]
  • [p]Lusombra's Path is no longer Templar only.
    [/p]
  • [p]Added 117 lines of flavor texts and lore on all class set items and a few misc items.
    [/p]
[p]TEMPLAR:
[/p]
  • [p]Contra (TL Shield) now also increases the damage of Phantom Shield (passive).
    [/p]
  • [p]Molten Steel (passive linked to Molten Shield, Exploding Shield, and Pyre) now deals direct damage based off the linked skill's damage, in a radius around the Templar, on cast. Previously it stated that it dealt static indirect damage around foes hit, but in reality it actually didn't do anything because I forgot to actually add it. Several years ago. Oops.
    [/p]
[p]BERSERKER:
[/p]
  • [p]The Health Regen effect added to Embershield from Flamebound Armor is now also affected by the Flamebound Mastery Perk (20% increased effect of Embershield).
    [/p]
  • [p]Molten Medallion is now based on HEALTH Regeneration instead of MANA Regeneration.
    [/p]
  • [p]Rimeheart increased the damage bonus to 30/40/50/100/200/500%, up from 30/40/50/70/100/300%. Now also triggers Frost Winds on tick.
    [/p]
  • [p]Skysoul Set changes:
    [/p]
  • [p]2) Damage buffed to 200%, up from 150%. Duration increased to 7 seconds, from 5.
    [/p]
  • [p]3) The Dragon Soul now deals an aoe damage burst based on the total damage of the damaging debuff (DOT) applied on its target.
    [/p]
[p]WARDEN:
[/p]
  • [p]Wolf Tooth Necklace now rolls +Bleed Damage%, and the Bleed effect applied by the Wolves now take all of the Warden's +Bleed Damage% into account.
    [/p]
[p]WARLOCK:
[/p]
  • [p]Staff of Screaming Skulls now also makes the bouncing skull deal 50% of the total remaning damage if it cannot make all the bounces.
    [/p]
[p]MECHANIST:
[/p]
  • [p]Improved Ammo rune now also affects the Rocketman power if you have both equipped.
    [/p]
  • [p]Engineer's Signet now also adds ranks to Killbot.
    [/p]
[h2]QOL:[/h2]
  • [p]When a Dungeon Anomaly boss room door is locked, the entire entry area is now made impassable so that bosses with teleportation spells 100% cannot go through the doors anymore, and any companions shouldn't be able to lock themselves out.
    [/p]
  • [p]Endless Random Anomalies now present two portals, one to advance to the next tier, and another to repeat the current tier, to make farming smoother.
    [/p]
  • [p]Added a slight cooldown to interacting with portals after entering a new Anomaly, so you don't accidentally leave it immediately.
    [/p]
  • [p]Added a keyboard shortcut for the Beast Inventory (default "B"), and for the Stats page (default "T").
    [/p]
  • [p]Chantelle the Ancient Enchantress and your Stashes are now present in the Hellforge.
    [/p]
  • [p]Radial loot now only attempts to loot items once if you don't have any room in the inventory, rather than endlessly juggling them.
    [/p]
  • [p]Radial loot can now also loot stuff that is mid-air before it has fallen to the ground.
    [/p]
  • [p]Pickups, materials, etc can now also be looted mid-air.
    [/p]
  • [p]You can now remove your current Ancient Beast via the Ø button in the Beast Swap menu in the Incubator, if you prefer to go alone, or accidentally select one.
    [/p]
  • [p]Holiday Gifts can now be spam opened without any cooldown.
    [/p]
[p]
[/p][h2]VISUALS:[/h2]
  • [p]Updated lighting system and spell effects system to produce better, less over-saturated, light blending.
    [/p]
  • [p]Entirely disabled the base level Bloom effect in snow areas to be (slightly) less blinding. Some stuff still kinda disappears though.
    [/p]
[h2]MISC/UI:[/h2]
  • [p]Added icons with keyboard shortcuts for inventory, skills, etc to the HUD display when playing with mouse & keyboard.
    [/p]
  • [p]Loading screen images are no longer stretched to fit any aspect ratio, and will now just add black borders to maintain the original 16:9 aspect ratio.
    [/p]
[p]
[/p][h2]FIXES:[/h2]
  • [p]Fixed being able to obtain the quest "Hungry Hungry Gluttons" before unlocking the related zone.
    [/p]
  • [p]Fixed Elementium Point (Warden) making the affected skills not work with all linked skills (ie Quickdraw should still work with Razor Wind now rather than exclusively Archery skills).
    [/p]
  • [p]Fixed Leaking Containers + Gas Salvage (Mechanist passive/mastery) not working as intended.
    [/p]
  • [p]Fixed Poison Munitions (Mechanist passive) not affecting Gas Bomb, Acid Blast, and Poison Mine.
    [/p]
  • [p]Fixed Stinger (Mechanist skill) not being considered a Turret for powers that used the number of Turrets to determine effects.
    [/p]
  • [p]Fixed Meat Grinder (Mechanist TL Axe) not increasing range of Axe skills.
    [/p]
  • [p]Fixed Profanation (Warlock Shadow Mastery) not increasing the effect of Masochism.
    [/p]
  • [p]Fixed Wolfmother (Warden Frost Mastery) working without any wolves.
    [/p]
  • [p]Fixed missing hotkey for final tab of the Shared Stash (can now press 8 to open it).
    [/p]
  • [p]Fixed several rounding errors in tooltip displays.
    [/p]
  • [p]Fixed the Enchant Index in the enchanting view showing Ammo enchants for non-Mechanists (visual only, as these would not roll anyway).
    [/p]
  • [p]Fixed some UI-related crashes in local co-op (let me know if you still get any, these are very obscure and hard to pin-point).
    [/p]
  • [p]Possible fix for the rare "Medella casting blood bolts forever on death" visual bug.
    [/p]
  • [p]Fixed some Ultimate ability visual effects such as wings rendering in front of characters when moving upwards, rather than behind them on their backs.
    [/p]
  • [p]Fixed the Master's Command set incorrectly forcing healthbars on player companions and Ancient Beasts to be rendered.
    [/p]
  • [p]Fixed similar issue where Master's Command would also remove companion nametags despite being enabled in the options.
    [/p]
  • [p]Fixed issue where Ancient Beasts would have healthbars rendered when Overhead Healthbars was enabled, despite being non-combat and invulnerable.
    [/p]
  • [p]Fixed Mechanist set items being in the wrong order in the Codex. (Weapon and Offhand were swapped)
    [/p]
  • [p]Fixed some missing characters for Chinese.
    [/p]
  • [p]Fixed some missing strings for several languages that defaulted to English.
    [/p]
  • [p]Should now be able to swap audio devices (such as a BT headset) without restarting the game.
    [/p]
  • [p]Added missing icon for the "Random Lesser Rune" transmutation recipe.
    [/p]